Deadlock Items
Discover all of the items available in the game
Improved Spirit
- +30 Spirit Power
- +3 Health Regen
- +1m/s Sprint Speed
- +125 Bonus Health
Melee Charge
- +10% Weapon Damage
- +65 Bonus Health
- 40% Heavy Melee Distance
Passive
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo.Only activates when Bonus Ammo is not full.
+20% Bonus Heavy Damage
Quicksilver Reload
Passive
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.Only activates when Ammo is not full.
65 Damage
15% Fire Rate Bonus (Conditional)
12s Max Frequency
Spirit Armor
- +22% Spirit Resist
- +5 Spirit Power
Superior Stamina
- +3 Stamina
- +25% Stamina Recovery
- +30% Air Jump/Dash Distance
- +75 Bonus Health
- +7% Fire Rate
- +12 Spirit Power
Passive
Increases the number of Air Jump, Air Dashes and Wall Jumps that can be performed before landing from 1 to 2
Frenzy
- +12 Ammo
- +150 Bonus Health
- +10% Bullet Resist
Passive
While you are below 50% health, you gain stat bonuses.
4 m/s Move Speed (Conditional)
40% Fire Rate (Conditional)
+55% Bullet Resist (Conditional)
Glass Cannon
- +25% Bullet Slow Proc
- +70% Weapon Damage
- +10% Fire Rate
- +1m/s Move Speed
- -12% Max Health
Passive
Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in loss of 1 stack.
+10% Weapon Damage per Kill (Conditional)
Improved Cooldown
- Reduces the Cooldown of your abilities and items.
- +14% Cooldown Reduction
- +100 Spirit Shield Health
- +1.5 Health Regen
- +10% Ammo
Active Reload
- +10% Weapon Damage
- +24% Ammo
- +50 Bonus Health
Passive
While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate (Conditional)
+18% Bullet Lifesteal (Conditional)
7s Duration
Slowing Bullets
- +16% Weapon Damage
- +6 Spirit Power
Passive
Your bullets apply Movement Slow
25% Movement Slow (Conditional)
1.3s Slow Duration
Mystic Shot
- +12% Weapon Damage
- +4 Spirit Power
Passive
Your next bullet deals bonus Spirit Damage
+65x0.8 Spirit Damage
Torment Pulse
- +160 Bonus Health
- +15% Melee Resist
- +6 Spirit Power
Passive
Periodically deals Spirit Damage to the two closest enemies nearby.
40x0.3 Pulse Damage
9m Pulse Radius
Spirit Strike
- +12% Melee Damage
- +80 Spirit Shield Health
Passive
When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist.
50x0.42 Spirit Damage
-12% Spirit Resist (Conditional)
11s Duration
Enduring Spirit
- +10% Spirit Lifesteal
- +75 Bonus Health
- +4 Spirit Power
Majestic Leap
- +10 Spirit Power
- +125 Bonus Health
- +6% Spirit Resist
Active
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Silence Glyph
- +150 Spirit Shield Health
- +1m/s Sprint Speed
Active
Fire a projectile which silences and damages the first enemy hero it hits. Silence does not interrupt channeling abilities.
Silenced (Status Effect)
100x1.0 Damage
25m Cast Range
3s Duration
Echo Shard
- +1m/s Move Speed
- +16% Bullet Resist
- +12 Spirit Power
Active
Reset the cooldown of your most recently used non-ultimate ability.
Rapid Rounds
- +10% Fire Rate
- +1m/s Sprint Speed
Refresher
- +8% Spirit Resist
- +16% Bullet Resist
Active
Reset the cooldown of all your abilities and restore all your charges.
Mystic Reach
- Increases the range and effect radius of your abilities and items.
- +15% Ability Range
- +7% Bullet Resist
Rapid Recharge
- +2 Bonus Ability Charges
- +45% Faster Time Between Charges
- +25% Cooldown Reduction For Charged Abilities
- +18% Weapon Damage
Tesla Bullets
- +14% Fire Rate
Passive
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30x0.16 Shock Damage
60x0.2 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Leech
- +32% Spirit Lifesteal
- +32% Bullet Lifesteal
- +175 Bonus Health
- +20% Weapon Damage
Passive
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
-60% Healing Reduction (Conditional)
350 Heal on Hero Kill
8s Duration
Veil Walker
- +300 Bullet Shield Health
- +300 Spirit Shield Health
- +15% Ammo
- +15% Weapon Damage
Passive
Walking through a cosmic veil grants you Stealth, increased Move Speed and restores all Bullet and Spirit Shields.
Invisible (Status Effect)
4m/s Invis Move Speed (Conditional)
7s Invisibility Duration
Mystic Reverb
- +14% Spirit Lifesteal
- +14% Spirit Resist
- +14% Ability Range
Passive
Imbue an ability to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
50% Damage (Conditional)
40% Movement Slow (Conditional)
16m Radius
3s Delay Duration
Extra Spirit
- +10 Spirit Power
- +1 Health Regen
- +35 Bonus Health
Monster Rounds
- +26% Weapon Damage vs. NPCs
- +25% Bullet Resist vs. NPCs
- +30 Bonus Health
- +1 Health Regen
Debuff Reducer
- +125 Bonus Health
- +8% Weapon Damage
Passive
Reduces the duration of all negative effects applied to you.
28% Debuff Resist
Vampiric Burst
- +2m/s Move Speed
- +25% Weapon Damage
- +175 Bonus Health
Active
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
80% Bullet Lifesteal
40% Fire Rate
+75% Ammo
4.5s Duration
Mystic Slow
- +160 Bonus Health
- +3 Health Regen
- +6 Spirit Power
- +1m/s Sprint Speed
Passive
When the target takes Spirit Damage, they have their Move Speed and Fire Rate reduced.
25% Movement Slow (Conditional)
40% Fire Rate Slow (Conditional)
2.5s Duration
Soul Shredder Bullets
- +7% Weapon Damage
Passive
Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them
8% Spirit Amp (Conditional)
+18% Spirit Lifesteal (Conditional)
6s Debuff Duration
Improved Reach
- Increases the range and effect radius of your abilities and items.
- +35% Imbued Ability Range
- +26% Non-Imbued Ability Range
- +13% Bullet Resist
- +8 Spirit Power
Combat Barrier
- +325 Bullet Shield Health
Passive
While you have a Bullet Shield, gain Weapon Damage and Fire Rate.
+22% Weapon Damage While Shielded
+7% Fire Rate While Shielded
Ammo Scavenger
- +15% Ammo
- +40 Bonus Health
Passive
Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.At Max Stacks, gain bonus Sprint speed
+2 Ammo Per Soul
+1 Spirit Power Per Soul (Conditional)
+2m/s Sprint Speed
45s Duration
20 Max Stacks
Lifestrike
- +35% Melee Damage
- +125 Bonus Health
- +10% Bullet Resist
Passive
Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.
60% Movement Slow (Conditional)
2.5s Slow Duration
Knockdown
- +1 Stamina
- +200 Spirit Shield Health
- +6 Spirit Power
Active
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against airborne targets based on how high off the ground they are (up to 30m).
Stun (Status Effect)
0.5s Stun Duration
45m Cast Range
Siphon Bullets
- +15% Weapon Damage
- +18% Bullet Resist
Passive
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal 1 stacks of health if a siphoned target dies and lose 2 stacks if you die.
55 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency
Surge of Power
- +75 Bonus Health
Passive
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
+34 Imbued Ability Spirit Power
15% Fire Rate Bonus (Conditional)
+2m/s Move Speed (Conditional)
6s Move Speed Duration
Close Quarters
- +4% Bullet Resist
Passive
Deal additional Weapon Damage when in close range to your target.
+22% Weapon Damage (Conditional)
15.0m Close Range
Phantom Strike
- +15% Spirit Resist
- +30% Weapon Damage
Active
Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground.
3s Disarm & Slow Duration
50% Movement Slow (Conditional)
75x1 Damage
25m Cast Range
Metal Skin
- +125 Bonus Health
- +8 Spirit Power
- +8% Fire Rate
Active
Become immune to bullets.
-1.5m/s Active Movespeed Penalty
-25% Dash Distance
4s Duration
Lucky Shot
- +150 Bullet Shield Health
- +30% Ammo
Passive
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.Bonus damage cannot Crit.
+110% Bonus Weapon Damage
30% Movement Slow (Conditional)
34% Proc Chance
1.5s Slow Duration
Berserker
- +4 Ammo
- +9% Bullet Resist
Passive
Your Weapon Damage increases as you take sustained damage.
+6% Weapon Damage per Stack
100 Damage taken to Stack
10 Max Stacks
10s Duration
Melee Lifesteal
- +12% Melee Damage
- +75 Bonus Health
- +3% Bullet Resist
Passive
Your melee attacks heal you for 18% of the Melee Damage dealt plus 90. This heal is 30% effective vs non-heroes.
Basic Magazine
- +26% Ammo
- +12% Weapon Damage
Reactive Barrier
- +20% Ammo
- +75 Bonus Health
- +2 Health Regen
Passive
Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.
350 Bullet Shield Health (Conditional)
200 Spirit Shield Health (Conditional)
9s Duration
Healing Rite
- +30 Bonus Health
- +3 Spirit Power
Active
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Heal Regen
+2m/s Sprint Speed (Conditional)
20s Regen Duration
30m Cast Range
Infuser
- +70 Spirit Shield Health
- +10% Ammo
Active
Gain Spirit Power and Spirit Lifesteal.
+16 Spirit Power (Conditional)
+20% Spirit Lifesteal (Conditional)
8s Duration
Shadow Weave
- +15 Health Regen
- +300 Spirit Shield Health
- +30% Ammo
Active
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Invisible Status Effect
25s Stealth Duration
26m Spot Radius
Rescue Beam
- +125 Bonus Health
- +1m/s Sprint Speed
- +9 Spirit Power
- +6% Ability Range
Active
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
26% Heal Amount
2.5s Channel Duration
28m Cast Range
Slowing Hex
- +10% Spirit Lifesteal
- +5 Spirit Power
- +75 Bonus Health
Active
Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities.Does not affect target's stamina usage.
40x0.59 Damage
20% Movement Slow (Conditional)
-30% Dash Distance (Conditional)
25m Cast Range
3s Duration
Suppressor
- +50 Bonus Health
- +2.5 Health Regen
- +4 Spirit Power
Passive
When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
25% Fire Rate Slow (Conditional)
2.5s Duration
Alchemical Fire
- +1m/s Sprint Speed
- +225 Bullet Shield Health
- +14% Weapon Damage
- +7 Spirit Power
Active
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.Deals 40% less DPS vs non-heroes.
50 DPS
+50% Weapon Damage (Conditional)
95 Max DPS
10m Radius
5s Duration
Cold Front
- +10% Spirit Resist
Active
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. Deals 2x Damage to non-Heroes.
75x1.5 Damage
40% Movement Slow (Conditional)
14m End Radius
3s Duration
Mystic Burst
- +40 Spirit Shield Health
- +6% Weapon Damage
Passive
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Headshot Booster
- +4% Fire Rate
- +40 Bullet Shield Health
Passive
Deal bonus Weapon Damage with headshots.
+40 Head Shot Bonus Damage
Inhibitor
- +25% Weapon Damage
- +175 Bonus Health
Passive
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
20% Movement Slow (Conditional)
-35% Damage Penalty (Conditional)
2.5s Debuff Duration
Restorative Locket
- +10% Spirit Resist
- +25% Melee Resist
- +1m/s Sprint Speed
Passive
When an enemy uses an ability within 50m range from you, store one Restoration Stack.
Active
Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.
32 Heal per Stack
15 Max Stacks
Pristine Emblem
- +35% Bullet Velocity
- +25% Weapon Damage
- +12 Spirit Power
- +12% Spirit Resist
Passive
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
Mystic Vulnerability
- +6% Spirit Resist
Passive
When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist (Conditional)
6s Duration
Point Blank
- +15% Bullet Resist
- +20% Melee Resist
- +1 Stamina
Passive
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15.0m Close Range
Heroic Aura
- +18% Bullet Lifesteal
- +150 Bonus Health
- +1m/s Move Speed
Passive
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate (Conditional)
20m Radius
Active
Provides bonus Move Speed and Fire Rate to you and nearby allies.
+2m/s Move Speed (Conditional)
+25% Fire Rate (Conditional)
30m Active Radius
6s Duration
Improved Burst
- +100 Spirit Shield Health
- +8% Weapon Damage
Passive
Abilities deal bonus Spirit Damage if they deal 175 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+8% Max Health Bonus Damage (Conditional)
Sharpshooter
- -20% Reload Time
- +15% Weapon Fall-off Range
- +35% Weapon Zoom
- +200 Bullet Shield Health
- +30% Weapon Damage
- 10% Fire Rate Slow
- -0.5 m/s Move Speed
Passive
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage
15.0m Min. Distance
Improved Spirit Armor
- +45% Spirit Resist
- +8 Spirit Power
Spiritual Overflow
- +12% Cooldown Reduction
- +10% Spirit Lifesteal
- +225 Bullet Shield Health
Passive
Gain bonus Fire Rate and Spirit Power by charging up with your bullets on enemy heroes.
+35% Fire Rate (Conditional)
+50 Spirit Power (Conditional)
0.8% Buildup Per Shot
18s Duration
Titanic Magazine
- +120% Ammo
- +18% Weapon Damage
- +30% Melee Resist
- +12% Spirit Resist
Intensifying Magazine
- +25% Ammo
- +20% Weapon Damage
Passive
Increases Weapon Damage as you continuously fire your weapon.
60% Max Weapon Damage (Conditional)
2.7s Time for Max Damage
Colossus
- +600 Bonus Health
- +20% Melee Damage
- +20% Weapon Damage
Active
Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%.
+40% Bullet Resist (Conditional)
+40% Spirit Resist (Conditional)
30% Movement Slow (Conditional)
12m Radius
7s Duration
Enduring Speed
- +1.1m/s Move Speed
- +2m/s Sprint Speed
- +75 Bonus Health
- +1.5 Health Regen
Passive
Reduces the effects of enemy Movement Slow
+30% Movement Slow Resist
Escalating Resilience
- +12% Fire Rate
- +14% Weapon Damage
Passive
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack
20s Stack Duration
Ricochet
- +35% Ammo
- +10% Fire Rate
- +150 Bonus Health
Passive
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
2 Ricochet Targets
11m Ricochet Range
Hunter's Aura
- +150 Bonus Health
Passive
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-9% Bullet Resist (Conditional)
9% Fire Rate Slow (Conditional)
15.0m Radius
Ethereal Shift
- +6 Spirit Power
Active
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly cannot perform any actions. Afterwards you gain move speed, spirit and spirit resist.Cancels any active ability.
3.5s Duration
+20 Spirit Power
+40% Spirit Resist
+3 m/s Move Speed
5s Buff Duration
Healing Booster
- +6% Spirit Resist
- +2 Health Regen
Passive
Increases the effectiveness of your healing by 25% and increases your resistance to healing reduction by 15%.
Healbane
- +75 Bonus Health
Passive
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
-40% Healing Reduction (Conditional)
350 Heal on Hero Kill
7s Duration
Curse
- +20% Weapon Damage
- +8 Spirit Power
Active
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.
Silenced Status Effect
3.25s Duration
20m Cast Range
Hollow Point Ward
- +95 Spirit Shield Health
- +4 Spirit Power
Passive
When you are above 65% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
Superior Duration
- Increases the duration of your abilities and items.
- +33% Imbued Ability Duration
- +27% Non-Imbued Ability Duration
- +175 Bonus Health
- +15% Weapon Damage
- +4 Health Regen
Burst Fire
- +12% Fire Rate
- +50% Slide Distance
- +20% Movement Slow Resist
- +70 Bonus Health
Passive
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
4s Duration
Magic Carpet
- +10% Ability Duration
- +15 Spirit Power
- +150 Bonus Health
- +10% Ability Range
Active
Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.
400 Bullet Shield Health (Conditional)
400 Spirit Shield Health (Conditional)
8s Duration
+6m/s Bonus Fly Speed
1.3s Summon Duration
16s Shield Duration
Diviner's Kevlar
- +10% Cooldown Reduction
- +10% Ability Duration
Passive
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield (Conditional)
700 Spirit Shield (Conditional)
+40 Spirit Power (Conditional)
15s Buff Duration
Extra Regen
- +3 Health Regen
- +10% Ammo
Improved Bullet Armor
- +50% Bullet Resist
- +10% Weapon Damage
Withering Whip
- +100 Bullet Shield Health
- +6 Spirit Power
- +1m/s Sprint Speed
Active
Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist.
50 Damage
45% Fire Rate Slow (Conditional)
-12% Bullet Resist (Conditional)
30m Cast Range
5s Duration
Duration Extender
- Increases the Duration of your abilities and items.
- +14% Ability Duration
- +8% Weapon Damage
- +100 Bonus Health
- +1.75 Health Regen
Healing Nova
- +12% Weapon Damage
- +100 Bonus Health
- +6 Spirit Power
Active
Heal yourself and nearby allies. Heals an additional 20% per ally.
260 Total HP Regen
2.8s Regen Duration
15.0m Radius
Bullet Resist Shredder
- +100 Bonus Health
- +15% Melee Resist
Passive
Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist (Conditional)
8s Duration
Escalating Exposure
- +15% Spirit Resist
- +125 Bonus Health
- -12% Spirit Resist on Spirit Damage
Passive
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+4% Spirit Amp per Stack
20 Max Stacks
12s Duration
0.7s Max Frequency per Target
High-Velocity Mag
- +20% Bullet Velocity
- +11% Weapon Damage
- +65 Bullet Shield Health
Silencer
- +20% Weapon Damage
- +20% Debuff Resist
- +15% Spirit Resist
Passive
Your bullets build up a Debuff that briefly Silences and reduces their Spirit Damage.
Victims are immune to the build up for 12s after debuff expires.
Silenced (Status Effect)
2s Silence Duration
6s Debuff Duration
-40% Spirit Damage Reduction
1.3% Buildup Per Shot
Improved Bullet Armor
Decay
- +1.5 Health Regen
- +7 Spirit Power
- +8% Ability Duration
Active
Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.
-55% Healing Reduction (Conditional)
1.5%/sec Bleed Damage
15.0m Cast Range
10s Duration
Divine Barrier
- +50 Bonus Health
- +8% Ability Range
Active
Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast.
260 Bullet Shield (Conditional)
260 Spirit Shield (Conditional)
+2m/s Move Speed
5s Buff Duration
35m Cast Range
Superior Cooldown
- Reduces the Cooldown of your abilities and items.
- +32% Imbued Ability Cooldown Reduction
- +24% Non-Imbued Ability Cooldown Reduction
- +150 Spirit Shield Health
- +4 Health Regen
- +15% Ammo
Warp Stone
- +20% Weapon Damage
- +8 Spirit Power
Active
Teleport straight ahead, gaining Bullet Resist.
11m Teleport Range
+30% Bullet Resist (Conditional)
5s Buff Duration
Long Range
- -20% Reload Time
- +140 Bullet Shield Health
- +10% Weapon Damage
Passive
Deal additional Weapon Damage when beyond a minimum distance from your target.
+30% Weapon Damage (Conditional)
15.0m Min. Distance
Unstoppable
- +150 Bonus Health
- +15% Bullet Resist
- +12 Spirit Power
- +20% Movement Slow Resist
Active
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.Cannot be used while Stunned or Slept.
6s Duration
Return Fire
- +125 Bonus Health
- +3 Health Regen
- +10% Ammo
Active
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
60% Bullet Damage Returned
30% Spirit Damage Returned
+20% Bullet Resist (Conditional)
6s Duration
Sprint Boots
- +2m/s Sprint Speed
- +1 Health Regen
- +4% Weapon Damage
Fleetfoot
- +90 Bonus Health
- +25% Slide Distance
Passive
Removes the Move Speed penalty while shooting.
Active
Gain bonus Move Speed and Ammo.
+3m/s Move Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration
Fortitude
- +400 Bonus Health
Passive
After not taking damage for 10s, gain 4% Max Health Regen.
Boundless Spirit
- +65 Spirit Power
- +300 Bonus Health
- +15 Health Regen
- +30% Weapon Damage
- +2m/s Sprint Speed
Extra Health
- +160 Bonus Health
- +7% Weapon Damage
Toxic Bullets
- +100 Bonus Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
2.8%/sec Bleed Damage
-50% Healing Reduction (Conditional)
3s Duration
0.9% Buildup Per Shot
Bullet Armor
- +26% Bullet Resist
- +6% Weapon Damage
Debuff Remover
- +125 Bonus Health
- +20% Weapon Damage
Passive
Reduces the duration of all negative effects applied to you.
+40% Debuff Resist
Active
Purge all negative effects currently applied to you. If any effects were removed, heal yourself and gain a movement speed bonus.Cannot be used while Stunned or Slept.
300 HP Healed On Activate
+3m/s Move Speed
5s Buff Duration
Extra Charge
- +1 Bonus Ability Charges
- +10% Cooldown Reduction for Charged Abilities
- +6% Weapon Damage
Restorative Shot
- +100 Bullet Shield Health
- +3% Weapon Damage
Passive
Your next bullet will heal you based on what target you hit.
40 Healing from Heroes
15 Healing from NPCs / Orbs
Crippling Headshot
- +20% Weapon Damage
- +10% Bullet Lifesteal
- +10% Spirit Lifesteal
Passive
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction
24% Spirit Resist Reduction
4s Debuff Duration
Enchanter's Barrier
- +300 Spirit Shield Health
Passive
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+6% Cooldown Reduction While Shielded
Kinetic Dash
- +100 Bonus Health
- +1.5 Health Regen
Passive
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
+20% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
7s Duration
Soul Rebirth
- +15s Increased Respawn Time
- +12 Spirit Power
Passive
If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health
Headhunter
- +15% Weapon Damage
- +150 Bullet Shield Health
- +5% Fire Rate
Passive
Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+130 Bonus Head Shot Damage
7% Heal per Headshot
+2 m/s Move Speed (Conditional)
3s Move Speed Duration
Swift Striker
- +22% Fire Rate
- +10% Ammo
- -5% Bullet Resist
Extra Stamina
- +1 Stamina
- +16% Stamina Recovery
- +5% Fire Rate
- +35 Bonus Health
Bullet Lifesteal
- +26% Bullet Lifesteal
- +75 Bonus Health
Spirit Lifesteal
- +22% Spirit Lifesteal
- +75 Bonus Health
Arcane Surge
- +1 Stamina
- +100 Bonus Health
- +15% Movement Slow Resist
Passive
Your next Dash-Jump does not cost extra stamina and the next ability you use will have bonus Range, Duration, and Spirit Power. Additionally, you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
+18% Ability Range Conditional
+18% Ability Duration Conditional
+18 Spirit Power Conditional
+20% Fire Rate
+5 Temporary Ammo
7s Duration
Spirit Snatch
- +15% Melee Damage
- +125 Bonus Health
- +8% Spirit Resist
- +1m/s Sprint Speed
Passive
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.
50 Spirit Damage
12 Spirit Resist Steal Conditional
26 Spirit Power Steal Conditional
16s Duration
Spellslinger Headshots
- +12% Weapon Damage
- +150 Bonus Health
Passive
Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.
8% Spirit Amp (Conditional)
+18% Spirit Lifesteal Proc (Conditional)
+4% Spirit Amp Per Headshot (Conditional)
6s Debuff Duration
12 Max Stacks
1.5s Max Frequency