Deadlock Items

Discover all of the items available in the game

All Items
Weapon
Vitality
Spirit
All Tiers
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4

Improved Spirit

Improved Spirit
Cost: Souls 3,500
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Extra Extra Spirit
  • +30 Spirit Power
  • +3 Health Regen
  • +1m/s Sprint Speed
  • +125 Bonus Health

Is Component Of:

Boundless Boundless Spirit

Melee Charge

Melee Charge
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +10% Weapon Damage
  • +65 Bonus Health
  • 40% Heavy Melee Distance

Passive

Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo.Only activates when Bonus Ammo is not full.

+20% Bonus Heavy Damage

Quicksilver Reload

Quicksilver Reload
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power

Passive

Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.Only activates when Ammo is not full.

65 Damage

15% Fire Rate Bonus (Conditional)

12s Max Frequency

Spirit Armor

Spirit Armor
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +22% Spirit Resist
  • +5 Spirit Power

Is Component Of:

Improved Improved Spirit Armor

Superior Stamina

Superior Stamina
Cost: Souls 3,500
Tier: 3
Shop Bonus: +17% Base Health

Components:

Extra Extra Stamina
  • +3 Stamina
  • +25% Stamina Recovery
  • +30% Air Jump/Dash Distance
  • +75 Bonus Health
  • +7% Fire Rate
  • +12 Spirit Power

Passive

Increases the number of Air Jump, Air Dashes and Wall Jumps that can be performed before landing from 1 to 2

Frenzy

Frenzy
Cost: Souls 7,250
Tier: 4
Shop Bonus: +18% Weapon Damage

Components:

Berserker Berserker
  • +12 Ammo
  • +150 Bonus Health
  • +10% Bullet Resist

Passive

While you are below 50% health, you gain stat bonuses.

4 m/s Move Speed (Conditional)

40% Fire Rate (Conditional)

+55% Bullet Resist (Conditional)

Glass Cannon

Glass Cannon
Cost: Souls 7,250
Tier: 4
Shop Bonus: +18% Weapon Damage

Components:

Slowing Slowing Bullets
  • +25% Bullet Slow Proc
  • +70% Weapon Damage
  • +10% Fire Rate
  • +1m/s Move Speed
  • -12% Max Health

Passive

Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in loss of 1 stack.

+10% Weapon Damage per Kill (Conditional)

Improved Cooldown

Improved Cooldown
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power
  • Reduces the Cooldown of your abilities and items.
  • +14% Cooldown Reduction
  • +100 Spirit Shield Health
  • +1.5 Health Regen
  • +10% Ammo

Is Component Of:

Superior Superior Cooldown

Active Reload

Active Reload
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +10% Weapon Damage
  • +24% Ammo
  • +50 Bonus Health

Passive

While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.

+20% Fire Rate (Conditional)

+18% Bullet Lifesteal (Conditional)

7s Duration

Slowing Bullets

Slowing Bullets
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +16% Weapon Damage
  • +6 Spirit Power

Passive

Your bullets apply Movement Slow

25% Movement Slow (Conditional)

1.3s Slow Duration

Is Component Of:

Glass Glass Cannon

Mystic Shot

Mystic Shot
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +12% Weapon Damage
  • +4 Spirit Power

Passive

Your next bullet deals bonus Spirit Damage

+65x0.8 Spirit Damage

Torment Pulse

Torment Pulse
Cost: Souls 3,000
Tier: 3
Shop Bonus: +12 Spirit Power
  • +160 Bonus Health
  • +15% Melee Resist
  • +6 Spirit Power

Passive

Periodically deals Spirit Damage to the two closest enemies nearby.

40x0.3 Pulse Damage

9m Pulse Radius

Spirit Strike

Spirit Strike
Cost: Souls 500
Tier: 1
Shop Bonus: +4 Spirit Power
  • +12% Melee Damage
  • +80 Spirit Shield Health

Passive

When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist.

50x0.42 Spirit Damage

-12% Spirit Resist (Conditional)

11s Duration

Is Component Of:

Spirit Spirit Snatch

Enduring Spirit

Enduring Spirit
Cost: Souls 500
Tier: 1
Shop Bonus: +11% Base Health
  • +10% Spirit Lifesteal
  • +75 Bonus Health
  • +4 Spirit Power

Is Component Of:

Slowing Slowing Hex

Majestic Leap

Majestic Leap
Cost: Souls 3,000
Tier: 3
Shop Bonus: +17% Base Health
  • +10 Spirit Power
  • +125 Bonus Health
  • +6% Spirit Resist

Active

Launch yourself high into the air. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.

Silence Glyph

Silence Glyph
Cost: Souls 3,000
Tier: 3
Shop Bonus: +12 Spirit Power
  • +150 Spirit Shield Health
  • +1m/s Sprint Speed

Active

Fire a projectile which silences and damages the first enemy hero it hits. Silence does not interrupt channeling abilities.

Silenced (Status Effect)

100x1.0 Damage

25m Cast Range

3s Duration

Echo Shard

Echo Shard
Cost: Souls 6,000
Tier: 4
Shop Bonus: +16 Spirit Power
  • +1m/s Move Speed
  • +16% Bullet Resist
  • +12 Spirit Power

Active

Reset the cooldown of your most recently used non-ultimate ability.

Rapid Rounds

Rapid Rounds
Cost: Souls 500
Tier: 1
Shop Bonus: +6% Weapon Damage
  • +10% Fire Rate
  • +1m/s Sprint Speed

Refresher

Refresher
Cost: Souls 6,000
Tier: 4
Shop Bonus: +16 Spirit Power
  • +8% Spirit Resist
  • +16% Bullet Resist

Active

Reset the cooldown of all your abilities and restore all your charges.

Mystic Reach

Mystic Reach
Cost: Souls 500
Tier: 1
Shop Bonus: +4 Spirit Power
  • Increases the range and effect radius of your abilities and items.
  • +15% Ability Range
  • +7% Bullet Resist

Is Component Of:

Improved Improved Reach

Rapid Recharge

Rapid Recharge
Cost: Souls 3,500
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Extra Extra Charge
  • +2 Bonus Ability Charges
  • +45% Faster Time Between Charges
  • +25% Cooldown Reduction For Charged Abilities
  • +18% Weapon Damage

Tesla Bullets

Tesla Bullets
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +14% Fire Rate

Passive

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

30x0.16 Shock Damage

60x0.2 Damage on Jump

25% Proc Chance

8m Jump Radius

2 Max Jumps

Leech

Leech
Cost: Souls 7,250
Tier: 4
Shop Bonus: +20% Base Health

Components:

Healbane Healbane
  • +32% Spirit Lifesteal
  • +32% Bullet Lifesteal
  • +175 Bonus Health
  • +20% Weapon Damage

Passive

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

-60% Healing Reduction (Conditional)

350 Heal on Hero Kill

8s Duration

Veil Walker

Veil Walker
Cost: Souls 6,000
Tier: 4
Shop Bonus: +20% Base Health
  • +300 Bullet Shield Health
  • +300 Spirit Shield Health
  • +15% Ammo
  • +15% Weapon Damage

Passive

Walking through a cosmic veil grants you Stealth, increased Move Speed and restores all Bullet and Spirit Shields.

Invisible (Status Effect)

4m/s Invis Move Speed (Conditional)

7s Invisibility Duration

Mystic Reverb

Mystic Reverb
Cost: Souls 6,000
Tier: 4
Shop Bonus: +16 Spirit Power
  • +14% Spirit Lifesteal
  • +14% Spirit Resist
  • +14% Ability Range

Passive

Imbue an ability to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.

50% Damage (Conditional)

40% Movement Slow (Conditional)

16m Radius

3s Delay Duration

Extra Spirit

Extra Spirit
Cost: Souls 500
Tier: 1
Shop Bonus: +4 Spirit Power
  • +10 Spirit Power
  • +1 Health Regen
  • +35 Bonus Health

Is Component Of:

Improved Improved Spirit

Monster Rounds

Monster Rounds
Cost: Souls 500
Tier: 1
Shop Bonus: +6% Weapon Damage
  • +26% Weapon Damage vs. NPCs
  • +25% Bullet Resist vs. NPCs
  • +30 Bonus Health
  • +1 Health Regen

Debuff Reducer

Debuff Reducer
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +125 Bonus Health
  • +8% Weapon Damage

Passive

Reduces the duration of all negative effects applied to you.

28% Debuff Resist

Is Component Of:

Debuff Debuff Remover

Vampiric Burst

Vampiric Burst
Cost: Souls 6,000
Tier: 4
Shop Bonus: +18% Weapon Damage
  • +2m/s Move Speed
  • +25% Weapon Damage
  • +175 Bonus Health

Active

Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

80% Bullet Lifesteal

40% Fire Rate

+75% Ammo

4.5s Duration

Mystic Slow

Mystic Slow
Cost: Souls 4,250
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Suppressor Suppressor
  • +160 Bonus Health
  • +3 Health Regen
  • +6 Spirit Power
  • +1m/s Sprint Speed

Passive

When the target takes Spirit Damage, they have their Move Speed and Fire Rate reduced.

25% Movement Slow (Conditional)

40% Fire Rate Slow (Conditional)

2.5s Duration

Soul Shredder Bullets

Soul Shredder Bullets
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +7% Weapon Damage

Passive

Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them

8% Spirit Amp (Conditional)

+18% Spirit Lifesteal (Conditional)

6s Debuff Duration

Is Component Of:

Spellslinger Spellslinger Headshots

Improved Reach

Improved Reach
Cost: Souls 3,500
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Mystic Mystic Reach
  • Increases the range and effect radius of your abilities and items.
  • +35% Imbued Ability Range
  • +26% Non-Imbued Ability Range
  • +13% Bullet Resist
  • +8 Spirit Power

Combat Barrier

Combat Barrier
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +325 Bullet Shield Health

Passive

While you have a Bullet Shield, gain Weapon Damage and Fire Rate.

+22% Weapon Damage While Shielded

+7% Fire Rate While Shielded

Ammo Scavenger

Ammo Scavenger
Cost: Souls 500
Tier: 1
Shop Bonus: +4 Spirit Power
  • +15% Ammo
  • +40 Bonus Health

Passive

Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.At Max Stacks, gain bonus Sprint speed

+2 Ammo Per Soul

+1 Spirit Power Per Soul (Conditional)

+2m/s Sprint Speed

45s Duration

20 Max Stacks

Lifestrike

Lifestrike
Cost: Souls 3,500
Tier: 3
Shop Bonus: +17% Base Health

Components:

Melee Melee Lifesteal
  • +35% Melee Damage
  • +125 Bonus Health
  • +10% Bullet Resist

Passive

Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.

60% Movement Slow (Conditional)

2.5s Slow Duration

Knockdown

Knockdown
Cost: Souls 3,000
Tier: 3
Shop Bonus: +12 Spirit Power
  • +1 Stamina
  • +200 Spirit Shield Health
  • +6 Spirit Power

Active

Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against airborne targets based on how high off the ground they are (up to 30m).

Stun (Status Effect)

0.5s Stun Duration

45m Cast Range

Siphon Bullets

Siphon Bullets
Cost: Souls 6,000
Tier: 4
Shop Bonus: +20% Base Health
  • +15% Weapon Damage
  • +18% Bullet Resist

Passive

Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal 1 stacks of health if a siphoned target dies and lose 2 stacks if you die.

55 Max HP Steal Per Bullet

20s Steal Duration

0.8s Max Frequency

Surge of Power

Surge of Power
Cost: Souls 3,000
Tier: 3
Shop Bonus: +12 Spirit Power
  • +75 Bonus Health

Passive

Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.

+34 Imbued Ability Spirit Power

15% Fire Rate Bonus (Conditional)

+2m/s Move Speed (Conditional)

6s Move Speed Duration

Close Quarters

Close Quarters
Cost: Souls 500
Tier: 1
Shop Bonus: +6% Weapon Damage
  • +4% Bullet Resist

Passive

Deal additional Weapon Damage when in close range to your target.

+22% Weapon Damage (Conditional)

15.0m Close Range

Is Component Of:

Point Point Blank

Phantom Strike

Phantom Strike
Cost: Souls 6,000
Tier: 4
Shop Bonus: +20% Base Health
  • +15% Spirit Resist
  • +30% Weapon Damage

Active

Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground.

3s Disarm & Slow Duration

50% Movement Slow (Conditional)

75x1 Damage

25m Cast Range

Metal Skin

Metal Skin
Cost: Souls 3,000
Tier: 3
Shop Bonus: +17% Base Health
  • +125 Bonus Health
  • +8 Spirit Power
  • +8% Fire Rate

Active

Become immune to bullets.

-1.5m/s Active Movespeed Penalty

-25% Dash Distance

4s Duration

Lucky Shot

Lucky Shot
Cost: Souls 6,000
Tier: 4
Shop Bonus: +18% Weapon Damage
  • +150 Bullet Shield Health
  • +30% Ammo

Passive

Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.Bonus damage cannot Crit.

+110% Bonus Weapon Damage

30% Movement Slow (Conditional)

34% Proc Chance

1.5s Slow Duration

Berserker

Berserker
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +4 Ammo
  • +9% Bullet Resist

Passive

Your Weapon Damage increases as you take sustained damage.

+6% Weapon Damage per Stack

100 Damage taken to Stack

10 Max Stacks

10s Duration

Is Component Of:

Frenzy Frenzy

Melee Lifesteal

Melee Lifesteal
Cost: Souls 500
Tier: 1
Shop Bonus: +11% Base Health
  • +12% Melee Damage
  • +75 Bonus Health
  • +3% Bullet Resist

Passive

Your melee attacks heal you for 18% of the Melee Damage dealt plus 90. This heal is 30% effective vs non-heroes.

Is Component Of:

Lifestrike Lifestrike

Basic Magazine

Basic Magazine
Cost: Souls 500
Tier: 1
Shop Bonus: +6% Weapon Damage
  • +26% Ammo
  • +12% Weapon Damage

Is Component Of:

Titanic Titanic Magazine

Reactive Barrier

Reactive Barrier
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +20% Ammo
  • +75 Bonus Health
  • +2 Health Regen

Passive

Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.

350 Bullet Shield Health (Conditional)

200 Spirit Shield Health (Conditional)

9s Duration

Healing Rite

Healing Rite
Cost: Souls 500
Tier: 1
Shop Bonus: +11% Base Health
  • +30 Bonus Health
  • +3 Spirit Power

Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

370 Total Heal Regen

+2m/s Sprint Speed (Conditional)

20s Regen Duration

30m Cast Range

Is Component Of:

Healing Healing Nova

Infuser

Infuser
Cost: Souls 500
Tier: 1
Shop Bonus: +4 Spirit Power
  • +70 Spirit Shield Health
  • +10% Ammo

Active

Gain Spirit Power and Spirit Lifesteal.

+16 Spirit Power (Conditional)

+20% Spirit Lifesteal (Conditional)

8s Duration

Shadow Weave

Shadow Weave
Cost: Souls 6,000
Tier: 4
Shop Bonus: +18% Weapon Damage
  • +15 Health Regen
  • +300 Spirit Shield Health
  • +30% Ammo

Active

Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.

Invisible Status Effect

25s Stealth Duration

26m Spot Radius

Rescue Beam

Rescue Beam
Cost: Souls 3,000
Tier: 3
Shop Bonus: +17% Base Health
  • +125 Bonus Health
  • +1m/s Sprint Speed
  • +9 Spirit Power
  • +6% Ability Range

Active

Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.

26% Heal Amount

2.5s Channel Duration

28m Cast Range

Slowing Hex

Slowing Hex
Cost: Souls 1,750
Tier: 2
Shop Bonus: +8 Spirit Power

Components:

Enduring Enduring Spirit
  • +10% Spirit Lifesteal
  • +5 Spirit Power
  • +75 Bonus Health

Active

Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities.Does not affect target's stamina usage.

40x0.59 Damage

20% Movement Slow (Conditional)

-30% Dash Distance (Conditional)

25m Cast Range

3s Duration

Suppressor

Suppressor
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power
  • +50 Bonus Health
  • +2.5 Health Regen
  • +4 Spirit Power

Passive

When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.

25% Fire Rate Slow (Conditional)

2.5s Duration

Is Component Of:

Mystic Mystic Slow

Alchemical Fire

Alchemical Fire
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +1m/s Sprint Speed
  • +225 Bullet Shield Health
  • +14% Weapon Damage
  • +7 Spirit Power

Active

Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.Deals 40% less DPS vs non-heroes.

50 DPS

+50% Weapon Damage (Conditional)

95 Max DPS

10m Radius

5s Duration

Cold Front

Cold Front
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power
  • +10% Spirit Resist

Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. Deals 2x Damage to non-Heroes.

75x1.5 Damage

40% Movement Slow (Conditional)

14m End Radius

3s Duration

Mystic Burst

Mystic Burst
Cost: Souls 500
Tier: 1
Shop Bonus: +4 Spirit Power
  • +40 Spirit Shield Health
  • +6% Weapon Damage

Passive

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.

35 Bonus Damage

Is Component Of:

Improved Improved Burst

Headshot Booster

Headshot Booster
Cost: Souls 500
Tier: 1
Shop Bonus: +6% Weapon Damage
  • +4% Fire Rate
  • +40 Bullet Shield Health

Passive

Deal bonus Weapon Damage with headshots.

+40 Head Shot Bonus Damage

Is Component Of:

Headhunter Headhunter

Inhibitor

Inhibitor
Cost: Souls 6,000
Tier: 4
Shop Bonus: +20% Base Health
  • +25% Weapon Damage
  • +175 Bonus Health

Passive

Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.

20% Movement Slow (Conditional)

-35% Damage Penalty (Conditional)

2.5s Debuff Duration

Restorative Locket

Restorative Locket
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +10% Spirit Resist
  • +25% Melee Resist
  • +1m/s Sprint Speed

Passive

When an enemy uses an ability within 50m range from you, store one Restoration Stack.

Active

Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.

32 Heal per Stack

15 Max Stacks

Pristine Emblem

Pristine Emblem
Cost: Souls 3,500
Tier: 3
Shop Bonus: +14% Weapon Damage

Components:

High-Velocity High-Velocity Mag
  • +35% Bullet Velocity
  • +25% Weapon Damage
  • +12 Spirit Power
  • +12% Spirit Resist

Passive

Your attacks have additional Weapon Damage against enemies above 50% health.

+25% Weapon Damage (Conditional)

Mystic Vulnerability

Mystic Vulnerability
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power
  • +6% Spirit Resist

Passive

When the target takes Spirit Damage, they have their Spirit Resist reduced.

-12% Spirit Resist (Conditional)

6s Duration

Is Component Of:

Escalating Escalating Exposure

Point Blank

Point Blank
Cost: Souls 3,500
Tier: 3
Shop Bonus: +14% Weapon Damage

Components:

Close Close Quarters
  • +15% Bullet Resist
  • +20% Melee Resist
  • +1 Stamina

Passive

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

+45% Weapon Damage

25% Movement Slow (Conditional)

2s Slow Duration

15.0m Close Range

Heroic Aura

Heroic Aura
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +18% Bullet Lifesteal
  • +150 Bonus Health
  • +1m/s Move Speed

Passive

Provides Fire Rate to nearby player minions.

+40% Minions Fire Rate (Conditional)

20m Radius

Active

Provides bonus Move Speed and Fire Rate to you and nearby allies.

+2m/s Move Speed (Conditional)

+25% Fire Rate (Conditional)

30m Active Radius

6s Duration

Improved Burst

Improved Burst
Cost: Souls 3,500
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Mystic Mystic Burst
  • +100 Spirit Shield Health
  • +8% Weapon Damage

Passive

Abilities deal bonus Spirit Damage if they deal 175 damage or more in a single hit.

Targets are immune to the effects of Improved Burst for 5s after taking damage from it.

+8% Max Health Bonus Damage (Conditional)

Sharpshooter

Sharpshooter
Cost: Souls 4,250
Tier: 3
Shop Bonus: +14% Weapon Damage

Components:

Long Long Range
  • -20% Reload Time
  • +15% Weapon Fall-off Range
  • +35% Weapon Zoom
  • +200 Bullet Shield Health
  • +30% Weapon Damage
  • 10% Fire Rate Slow
  • -0.5 m/s Move Speed

Passive

Deal additional Weapon Damage when beyond a minimum distance from your target.

+70% Weapon Damage

15.0m Min. Distance

Improved Spirit Armor

Improved Spirit Armor
Cost: Souls 4,250
Tier: 3
Shop Bonus: +17% Base Health

Components:

Spirit Spirit Armor
  • +45% Spirit Resist
  • +8 Spirit Power

Spiritual Overflow

Spiritual Overflow
Cost: Souls 6,000
Tier: 4
Shop Bonus: +18% Weapon Damage
  • +12% Cooldown Reduction
  • +10% Spirit Lifesteal
  • +225 Bullet Shield Health

Passive

Gain bonus Fire Rate and Spirit Power by charging up with your bullets on enemy heroes.

+35% Fire Rate (Conditional)

+50 Spirit Power (Conditional)

0.8% Buildup Per Shot

18s Duration

Titanic Magazine

Titanic Magazine
Cost: Souls 3,500
Tier: 3
Shop Bonus: +14% Weapon Damage

Components:

Basic Basic Magazine
  • +120% Ammo
  • +18% Weapon Damage
  • +30% Melee Resist
  • +12% Spirit Resist

Intensifying Magazine

Intensifying Magazine
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +25% Ammo
  • +20% Weapon Damage

Passive

Increases Weapon Damage as you continuously fire your weapon.

60% Max Weapon Damage (Conditional)

2.7s Time for Max Damage

Colossus

Colossus
Cost: Souls 6,000
Tier: 4
Shop Bonus: +20% Base Health
  • +600 Bonus Health
  • +20% Melee Damage
  • +20% Weapon Damage

Active

Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%.

+40% Bullet Resist (Conditional)

+40% Spirit Resist (Conditional)

30% Movement Slow (Conditional)

12m Radius

7s Duration

Enduring Speed

Enduring Speed
Cost: Souls 1,750
Tier: 2
Shop Bonus: +14% Base Health

Components:

Sprint Sprint Boots
  • +1.1m/s Move Speed
  • +2m/s Sprint Speed
  • +75 Bonus Health
  • +1.5 Health Regen

Passive

Reduces the effects of enemy Movement Slow

+30% Movement Slow Resist

Escalating Resilience

Escalating Resilience
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +12% Fire Rate
  • +14% Weapon Damage

Passive

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.

40% Max Bullet Resist

2% Bullet Resist per Stack

20s Stack Duration

Ricochet

Ricochet
Cost: Souls 6,000
Tier: 4
Shop Bonus: +18% Weapon Damage
  • +35% Ammo
  • +10% Fire Rate
  • +150 Bonus Health

Passive

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.

60% Ricochet Damage

2 Ricochet Targets

11m Ricochet Range

Hunter's Aura

Hunter's Aura
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +150 Bonus Health

Passive

Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.

-9% Bullet Resist (Conditional)

9% Fire Rate Slow (Conditional)

15.0m Radius

Ethereal Shift

Ethereal Shift
Cost: Souls 3,000
Tier: 3
Shop Bonus: +12 Spirit Power
  • +6 Spirit Power

Active

You enter a void state and become untargetable and invincible for a short duration, during which you float slowly cannot perform any actions. Afterwards you gain move speed, spirit and spirit resist.Cancels any active ability.

3.5s Duration

+20 Spirit Power

+40% Spirit Resist

+3 m/s Move Speed

5s Buff Duration

Healing Booster

Healing Booster
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +6% Spirit Resist
  • +2 Health Regen

Passive

Increases the effectiveness of your healing by 25% and increases your resistance to healing reduction by 15%.

Healbane

Healbane
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +75 Bonus Health

Passive

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

-40% Healing Reduction (Conditional)

350 Heal on Hero Kill

7s Duration

Is Component Of:

Leech Leech

Curse

Curse
Cost: Souls 6,000
Tier: 4
Shop Bonus: +16 Spirit Power
  • +20% Weapon Damage
  • +8 Spirit Power

Active

Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.

Silenced Status Effect

3.25s Duration

20m Cast Range

Hollow Point Ward

Hollow Point Ward
Cost: Souls 500
Tier: 1
Shop Bonus: +6% Weapon Damage
  • +95 Spirit Shield Health
  • +4 Spirit Power

Passive

When you are above 65% health, deal additional Weapon Damage.

+20% Weapon Damage (Conditional)

Superior Duration

Superior Duration
Cost: Souls 4,250
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Duration Duration Extender
  • Increases the duration of your abilities and items.
  • +33% Imbued Ability Duration
  • +27% Non-Imbued Ability Duration
  • +175 Bonus Health
  • +15% Weapon Damage
  • +4 Health Regen

Burst Fire

Burst Fire
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +12% Fire Rate
  • +50% Slide Distance
  • +20% Movement Slow Resist
  • +70 Bonus Health

Passive

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.

+30% Fire Rate (Conditional)

+2 m/s Move Speed (Conditional)

4s Duration

Magic Carpet

Magic Carpet
Cost: Souls 6,000
Tier: 4
Shop Bonus: +16 Spirit Power
  • +10% Ability Duration
  • +15 Spirit Power
  • +150 Bonus Health
  • +10% Ability Range

Active

Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.

400 Bullet Shield Health (Conditional)

400 Spirit Shield Health (Conditional)

8s Duration

+6m/s Bonus Fly Speed

1.3s Summon Duration

16s Shield Duration

Diviner's Kevlar

Diviner's Kevlar
Cost: Souls 6,000
Tier: 4
Shop Bonus: +16 Spirit Power
  • +10% Cooldown Reduction
  • +10% Ability Duration

Passive

Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.

700 Bullet Shield (Conditional)

700 Spirit Shield (Conditional)

+40 Spirit Power (Conditional)

15s Buff Duration

Extra Regen

Extra Regen
Cost: Souls 500
Tier: 1
Shop Bonus: +11% Base Health
  • +3 Health Regen
  • +10% Ammo

Is Component Of:

Return Return Fire

Improved Bullet Armor

Improved Bullet Armor
Cost: Souls 4,250
Tier: 3
Shop Bonus: +17% Base Health

Components:

Bullet Bullet Armor
  • +50% Bullet Resist
  • +10% Weapon Damage

Withering Whip

Withering Whip
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power
  • +100 Bullet Shield Health
  • +6 Spirit Power
  • +1m/s Sprint Speed

Active

Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist.

50 Damage

45% Fire Rate Slow (Conditional)

-12% Bullet Resist (Conditional)

30m Cast Range

5s Duration

Duration Extender

Duration Extender
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power
  • Increases the Duration of your abilities and items.
  • +14% Ability Duration
  • +8% Weapon Damage
  • +100 Bonus Health
  • +1.75 Health Regen

Is Component Of:

Superior Superior Duration

Healing Nova

Healing Nova
Cost: Souls 1,750
Tier: 2
Shop Bonus: +14% Base Health

Components:

Healing Healing Rite
  • +12% Weapon Damage
  • +100 Bonus Health
  • +6 Spirit Power

Active

Heal yourself and nearby allies. Heals an additional 20% per ally.

260 Total HP Regen

2.8s Regen Duration

15.0m Radius

Bullet Resist Shredder

Bullet Resist Shredder
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power
  • +100 Bonus Health
  • +15% Melee Resist

Passive

Reduces Bullet Resist on enemies when you deal Spirit Damage.

-12% Bullet Resist (Conditional)

8s Duration

Escalating Exposure

Escalating Exposure
Cost: Souls 7,250
Tier: 4
Shop Bonus: +16 Spirit Power

Components:

Mystic Mystic Vulnerability
  • +15% Spirit Resist
  • +125 Bonus Health
  • -12% Spirit Resist on Spirit Damage

Passive

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.

+4% Spirit Amp per Stack

20 Max Stacks

12s Duration

0.7s Max Frequency per Target

High-Velocity Mag

High-Velocity Mag
Cost: Souls 500
Tier: 1
Shop Bonus: +6% Weapon Damage
  • +20% Bullet Velocity
  • +11% Weapon Damage
  • +65 Bullet Shield Health

Is Component Of:

Pristine Pristine Emblem

Silencer

Silencer
Cost: Souls 6,000
Tier: 4
Shop Bonus: +18% Weapon Damage
  • +20% Weapon Damage
  • +20% Debuff Resist
  • +15% Spirit Resist

Passive

Your bullets build up a Debuff that briefly Silences and reduces their Spirit Damage.

Victims are immune to the build up for 12s after debuff expires.

Silenced (Status Effect)

2s Silence Duration

6s Debuff Duration

-40% Spirit Damage Reduction

1.3% Buildup Per Shot

Improved Bullet Armor

Improved Bullet Armor
Cost: Souls 4,250
Tier: 3
Shop Bonus: +17% Base Health

Decay

Decay
Cost: Souls 1,250
Tier: 2
Shop Bonus: +8 Spirit Power
  • +1.5 Health Regen
  • +7 Spirit Power
  • +8% Ability Duration

Active

Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.

-55% Healing Reduction (Conditional)

1.5%/sec Bleed Damage

15.0m Cast Range

10s Duration

Divine Barrier

Divine Barrier
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +50 Bonus Health
  • +8% Ability Range

Active

Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast.

260 Bullet Shield (Conditional)

260 Spirit Shield (Conditional)

+2m/s Move Speed

5s Buff Duration

35m Cast Range

Superior Cooldown

Superior Cooldown
Cost: Souls 4,250
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Improved Improved Cooldown
  • Reduces the Cooldown of your abilities and items.
  • +32% Imbued Ability Cooldown Reduction
  • +24% Non-Imbued Ability Cooldown Reduction
  • +150 Spirit Shield Health
  • +4 Health Regen
  • +15% Ammo

Warp Stone

Warp Stone
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +20% Weapon Damage
  • +8 Spirit Power

Active

Teleport straight ahead, gaining Bullet Resist.

11m Teleport Range

+30% Bullet Resist (Conditional)

5s Buff Duration

Long Range

Long Range
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • -20% Reload Time
  • +140 Bullet Shield Health
  • +10% Weapon Damage

Passive

Deal additional Weapon Damage when beyond a minimum distance from your target.

+30% Weapon Damage (Conditional)

15.0m Min. Distance

Is Component Of:

Sharpshooter Sharpshooter

Unstoppable

Unstoppable
Cost: Souls 6,000
Tier: 4
Shop Bonus: +20% Base Health
  • +150 Bonus Health
  • +15% Bullet Resist
  • +12 Spirit Power
  • +20% Movement Slow Resist

Active

Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.Cannot be used while Stunned or Slept.

6s Duration

Return Fire

Return Fire
Cost: Souls 1,750
Tier: 2
Shop Bonus: +14% Base Health

Components:

Extra Extra Regen
  • +125 Bonus Health
  • +3 Health Regen
  • +10% Ammo

Active

Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.

60% Bullet Damage Returned

30% Spirit Damage Returned

+20% Bullet Resist (Conditional)

6s Duration

Sprint Boots

Sprint Boots
Cost: Souls 500
Tier: 1
Shop Bonus: +11% Base Health
  • +2m/s Sprint Speed
  • +1 Health Regen
  • +4% Weapon Damage

Is Component Of:

Enduring Enduring Speed

Fleetfoot

Fleetfoot
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +90 Bonus Health
  • +25% Slide Distance

Passive

Removes the Move Speed penalty while shooting.

Active

Gain bonus Move Speed and Ammo.

+3m/s Move Speed (Conditional)

+30% Temporary Ammo (Conditional)

4s Duration

Fortitude

Fortitude
Cost: Souls 3,500
Tier: 3
Shop Bonus: +17% Base Health

Components:

Extra Extra Health
  • +400 Bonus Health

Passive

After not taking damage for 10s, gain 4% Max Health Regen.

Boundless Spirit

Boundless Spirit
Cost: Souls 9,500
Tier: 4
Shop Bonus: +16 Spirit Power

Components:

Improved Improved Spirit
  • +65 Spirit Power
  • +300 Bonus Health
  • +15 Health Regen
  • +30% Weapon Damage
  • +2m/s Sprint Speed

Extra Health

Extra Health
Cost: Souls 500
Tier: 1
Shop Bonus: +11% Base Health
  • +160 Bonus Health
  • +7% Weapon Damage

Is Component Of:

Fortitude Fortitude

Toxic Bullets

Toxic Bullets
Cost: Souls 3,000
Tier: 3
Shop Bonus: +14% Weapon Damage
  • +100 Bonus Health

Passive

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.

2.8%/sec Bleed Damage

-50% Healing Reduction (Conditional)

3s Duration

0.9% Buildup Per Shot

Bullet Armor

Bullet Armor
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +26% Bullet Resist
  • +6% Weapon Damage

Is Component Of:

Improved Improved Bullet Armor

Debuff Remover

Debuff Remover
Cost: Souls 4,250
Tier: 3
Shop Bonus: +17% Base Health

Components:

Debuff Debuff Reducer
  • +125 Bonus Health
  • +20% Weapon Damage

Passive

Reduces the duration of all negative effects applied to you.

+40% Debuff Resist

Active

Purge all negative effects currently applied to you. If any effects were removed, heal yourself and gain a movement speed bonus.Cannot be used while Stunned or Slept.

300 HP Healed On Activate

+3m/s Move Speed

5s Buff Duration

Extra Charge

Extra Charge
Cost: Souls 500
Tier: 1
Shop Bonus: +4 Spirit Power
  • +1 Bonus Ability Charges
  • +10% Cooldown Reduction for Charged Abilities
  • +6% Weapon Damage

Is Component Of:

Rapid Rapid Recharge

Restorative Shot

Restorative Shot
Cost: Souls 500
Tier: 1
Shop Bonus: +6% Weapon Damage
  • +100 Bullet Shield Health
  • +3% Weapon Damage

Passive

Your next bullet will heal you based on what target you hit.

40 Healing from Heroes

15 Healing from NPCs / Orbs

Crippling Headshot

Crippling Headshot
Cost: Souls 6,000
Tier: 4
Shop Bonus: +18% Weapon Damage
  • +20% Weapon Damage
  • +10% Bullet Lifesteal
  • +10% Spirit Lifesteal

Passive

Headshots reduce target's Bullet and Spirit Resist.

24% Bullet Resist Reduction

24% Spirit Resist Reduction

4s Debuff Duration

Enchanter's Barrier

Enchanter's Barrier
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +300 Spirit Shield Health

Passive

While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.

+20 Spirit Power While Shielded

+6% Cooldown Reduction While Shielded

Kinetic Dash

Kinetic Dash
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +100 Bonus Health
  • +1.5 Health Regen

Passive

Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

+20% Fire Rate (Conditional)

+5 Temporary Ammo (Conditional)

7s Duration

Is Component Of:

Arcane Arcane Surge

Soul Rebirth

Soul Rebirth
Cost: Souls 6,200
Tier: 4
Shop Bonus: +20% Base Health
  • +15s Increased Respawn Time
  • +12 Spirit Power

Passive

If you die, after 4s you will respawn at your death location with partial health.

+50% Rebirth Health

Headhunter

Headhunter
Cost: Souls 3,500
Tier: 3
Shop Bonus: +14% Weapon Damage

Components:

Headshot Headshot Booster
  • +15% Weapon Damage
  • +150 Bullet Shield Health
  • +5% Fire Rate

Passive

Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.

+130 Bonus Head Shot Damage

7% Heal per Headshot

+2 m/s Move Speed (Conditional)

3s Move Speed Duration

Swift Striker

Swift Striker
Cost: Souls 1,250
Tier: 2
Shop Bonus: +10% Weapon Damage
  • +22% Fire Rate
  • +10% Ammo
  • -5% Bullet Resist

Extra Stamina

Extra Stamina
Cost: Souls 500
Tier: 1
Shop Bonus: +11% Base Health
  • +1 Stamina
  • +16% Stamina Recovery
  • +5% Fire Rate
  • +35 Bonus Health

Is Component Of:

Superior Superior Stamina

Bullet Lifesteal

Bullet Lifesteal
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +26% Bullet Lifesteal
  • +75 Bonus Health

Spirit Lifesteal

Spirit Lifesteal
Cost: Souls 1,250
Tier: 2
Shop Bonus: +14% Base Health
  • +22% Spirit Lifesteal
  • +75 Bonus Health

Arcane Surge

Arcane Surge
Cost: Souls 4,250
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Kinetic Kinetic Dash
  • +1 Stamina
  • +100 Bonus Health
  • +15% Movement Slow Resist

Passive

Your next Dash-Jump does not cost extra stamina and the next ability you use will have bonus Range, Duration, and Spirit Power. Additionally, you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

+18% Ability Range Conditional

+18% Ability Duration Conditional

+18 Spirit Power Conditional

+20% Fire Rate

+5 Temporary Ammo

7s Duration

Spirit Snatch

Spirit Snatch
Cost: Souls 3,500
Tier: 3
Shop Bonus: +12 Spirit Power

Components:

Spirit Spirit Strike
  • +15% Melee Damage
  • +125 Bonus Health
  • +8% Spirit Resist
  • +1m/s Sprint Speed

Passive

When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.

50 Spirit Damage

12 Spirit Resist Steal Conditional

26 Spirit Power Steal Conditional

16s Duration

Spellslinger Headshots

Spellslinger Headshots
Cost: Souls 4,250
Tier: 3
Shop Bonus: +14% Weapon Damage

Components:

Soul Soul Shredder Bullets
  • +12% Weapon Damage
  • +150 Bonus Health

Passive

Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.

8% Spirit Amp (Conditional)

+18% Spirit Lifesteal Proc (Conditional)

+4% Spirit Amp Per Headshot (Conditional)

6s Debuff Duration

12 Max Stacks

1.5s Max Frequency