Predecessor Items

Discover all of the items available in the game

All Items
Uncommon
Rare
Epic
Crests
Divine

Divine Potion

Gold Coin 250

Permanently upgrades your Refillable Potion.

Consume

Regenerate 180-360 Health and 70-120 Mana over 15s. • Based on Level. • Max Charges: 2. • Charges are restored upon entering Base.

Intellect

Intellect Tonic

Gold Coin 500

Restriction

Level 13 required for purchase.

Consume

• Gain 60 Magical Power and 200% Mana Regen for 300s. • Effect is lost upon death.

Protection

Protection Tonic

Gold Coin 500

Restriction

Level 13 required for purchase.

Consume

• Gain 20 Physical Armor and 20 Magical Armor for 300s. • Gain 30% Tenacity for 300s. • Effect is lost upon death.

Refillable

Refillable Potion

Consume

Regenerate 150-330 Health over 15s. • Based on Level. • Max Charges: 2. • Charges are restored upon entering Base.

Stamina

Stamina Tonic

Gold Coin 500

Consume

• Gain 12% Max Health and 20 Ability Haste for 300s. • Effect is lost upon death.

Restriction

Level 13 required for purchase.

Strength

Strength Tonic

Gold Coin 500

Restriction

Level 13 required for purchase.

Consume

• Gain 30 Physical Power and 10% Omnivamp for 300s. • Effect is lost upon death.

Assassin

Assassin Crest

+6.0 Physical power

+3.0 Physical penetration

+6.0 Ability haste

Legendary Rogue

On Ability Hits to Heroes or Monsters and Killing Units:

Restore 3 Health (4 for Kills). • After restoring 200 Health: • Enter Base to Evolve into a Legendary Crest.

Nex

Nex

+12.0 Physical power

+5.0 Physical penetration

+8.0 Ability haste

Reap

• Deal (+100%) Damage to nearby Heroes. • Increased with Sow charge. • Slows by 80% for 1s.

Sow

On damaging Heroes:

• Store 15% of the damage as Sow. • 8% for AoE Abilities. • Sow is stored for 4s.

Ortus

Ortus

+12.0 Physical power

+5.0 Physical penetration

+8.0 Ability haste

Limit Breaker

• Gain 15% Movement Speed and 10% Physical Power for 8s. • Takedowns within 8s permanently grant 2 Physical Power and refreshes the duration.

Rogue

Rogue Crest

+3.0 Physical power

+2.0 Physical penetration

+4.0 Ability haste

Rogue

On Ability Hits to Heroes or Monsters and Unit Kills:

Restore 3 Health (4 for Kills). • After restoring 200 Health: • Evolves into Assassin Crest.

Witchstalker

Witchstalker

+12.0 Physical power

+5.0 Physical penetration

+8.0 Ability haste

Purifying Strike

Cleanse all Debuffs. • Empower your next Damage Instance within 8s. • Deal 4% Target Max Health as Damage. • Double the Damage if a Debuff is Cleansed. • Heal equal to the Damage dealt.

Eviscerator

Eviscerator

+10.0 Physical power

+15.0% Attack speed

+7.0% Lifesteal

Rending Strikes

• Gain 15% Attack Speed for 6s. • Empower your Basic Attacks to deal (+15%) Damage On-Hit for 6s.

Liberator

Liberator

+10.0 Physical power

+15.0% Attack speed

+7.0% Lifesteal

Purifying Guard

Cleanse all Debuffs. • Gain a 80 (+100%) Shield for 2.5s.

Marksman

Marksman Crest

+3.0 Physical power

+5.0% Attack speed

+3.0% Lifesteal

Marksman

On Successful Basic Attacks to Heroes and Monsters or Unit Kills:

Restore 1 Health (3 for Kills). • After restoring 150 Health: • Evolves into Sharpshooter Crest.

Pacifier

Pacifier

+10.0 Physical power

+15.0% Attack speed

+7.0% Lifesteal

Adrenalize

Dash a short distance. • Empower your next Physical Damage Instance within 3s. • Deals 30 (+25%) Damage. • Increased by 2.5x against Targets below 40% Max Health. • Killing a Hero within 3s allows Adrenalize to be recast for 6s.

Sharpshooter

Sharpshooter Crest

+5.0 Physical power

+10.0% Attack speed

+5.0% Lifesteal

Legendary Marksman

On Successful Basic Attacks to Heroes or Monsters and Killing Units:

Restore 1 Health (3 for Kills). • After restoring 150 Health: • Enter Base to Evolve into a Legendary Crest.

Brutallax

Brutallax

+12.0 Physical power

+100.0 Health

+4.0% Omnivamp

Purifying Rage

Cleanse all Debuffs. • Gain 60% Tenacity for 8s. • Successful Basic Attacks extend this duration by 0.5s On-Hit.

Champion

Champion Crest

+8.0 Physical power

+75.0 Health

+3.0% Omnivamp

Legendary Warrior

On damaging Heroes or Monsters and Unit Kills:

Restore (+8%) Health over 10s. • After restoring 200 Health: • Enter Base to Evolve into a Legendary Crest.

Iceskorn

Iceskorn Talons

+12.0 Physical power

+100.0 Health

+4.0% Omnivamp

Glacial Colosseum

• Create an Ice Sheet around you for 8s. • Allies on the sheet gain 12% Physical Power for 3s. • They also gain 12% Movement Speed for 3s. • Enemy Units on the sheet are Slowed by 10%.

Judgement

Judgement

+12.0 Physical power

+100.0 Health

+4.0% Omnivamp

Thunder Cleaver

• Deal 70 (+40%) Damage in an area around you. • On Hero hit, Heal (+35%) (+8%). • Subsequent Hero hits Heal for 50% effectiveness.

Warrior

Warrior Crest

+5.0 Physical power

+50.0 Health

+2.0% Omnivamp

Warrior

On damaging Heroes or Monsters and Unit Kills:

Restore (+8%) Health over 10s. • After restoring 200 Health: • Evolves into Champion Crest.

Epoch

Epoch

+25.0 Magical power

+200.0 Mana

+8.0 Ability haste

Stasis Device

• Enter Stasis for 2.5s.

Magician

Magician Crest

+8.0 Magical power

+80.0 Mana

+4.0 Ability haste

Magician

On Ability Hits to Heroes or Monsters and Killing Units:

Restore 4 Mana (5 for Kills). • After restoring 300 Mana: • Evolves into Wizard Crest.

Obelisk

Obelisk

+25.0 Magical power

+100.0 Health

+8.0 Ability haste

Soul Stealer

• Souls collected grant 1 Magical Power.

Condemn

• Enhanced Basic Attack. • Deal 50 (+15%) Damage. • If the Target dies within 3s, collect a Soul. • Damage increases by 6 for each Soul collected.

Occult

Occult Crest

+8.0 Magical power

+50.0 Health

+4.0 Ability haste

Occultist

On dealing Ability Damage to Heroes or Monsters and Unit Kills:

Restore 3 Health (4 for Kills). • After restoring 200 Health: • Evolves into Warlock Crest.

Soulbearer

Soulbearer

+25.0 Magical power

+200.0 Mana

+8.0 Ability haste

Anima

• Gain a (+25%) Shield for 8s. • Gain 20% Magical Lifesteal and 10% Movement Speed for 8s.

Tempest

Tempest

+25.0 Magical power

+100.0 Health

+8.0 Ability haste

Overcharge

• Deal 15 (+15%) Damage to 3 nearby Heroes every second for 7s. • Heal equal to 45% of the damage dealt. • Additional hits against the same Target deal 30% Damage.

Time-Flux

Time-Flux Band

+25.0 Magical power

+200.0 Mana

+8.0 Ability haste

Turntable

Mark your current location. • Gain 15% Movement Speed for 4s. After 4s: • Teleport to the Mark • Reset your Basic Ability Cooldowns • Gain 20% of missing Mana.

Typhoon

Typhoon

+25.0 Magical power

+100.0 Health

+8.0 Ability haste

Mirage

When at 4 stacks of Cyclone:

• Dash a short distance.

Cyclone

On Successful Basic Attacks:

• Gain a stack of Cyclone On-Hit for 3s. • Each stack increases your Attack Speed by 5 (+3%)%. • Stacks up to 4 times.

Warlock

Warlock Crest

+12.0 Magical power

+80.0 Health

+6.0 Ability haste

Legendary Occultist

On dealing Ability Damage to Heroes or Monsters and Unit Kills:

Restore 3 Health (4 for Kills). • After restoring 200 Health: • Enter Base to Evolve into a Legendary Crest.

Wizard

Wizard Crest

+12.0 Magical power

+125.0 Mana

+6.0 Ability haste

Legendary Magician

On Ability Hits to Heroes or Monsters and Killing Units:

Restore 4 Mana (5 for Kills). • After restoring 300 Mana: • Enter Base to Evolve into a Legendary Crest.

Consort

Consort Crest

+40.0 Health

+25.0% Base mana regeneration

+0.25 Gold per second

Pacifist

Receive diminishing Gold from Minion kills.

Consort

On any damage instance towards an Enemy:

• Deal 10 Damage and gain 15 Gold. • Charges generate every 30s and require a nearby Allied Hero to activate. • Holds 3 Charges. • After gaining 150 Gold, Evolves into Keeper Crest.

Guardian

Guardian Crest

+40.0 Health

+20.0% Base health regeneration

+0.25 Gold per second

Pacifist

Receive diminishing Gold from Minion kills.

Guardian

On any damage instance towards an Enemy:

• Restore 20 Health and gain 15 Gold. • Charges generate every 30s and require a nearby Allied Hero to activate. • Holds 3 Charges. • After gaining 150 Gold, Evolves into Keeper Crest.

Keeper

Keeper Crest

+80.0 Health

+35.0% Base mana regeneration

+0.35 Gold per second

Pacifist

Receive diminishing Gold from Minion kills.

Legendary Consort

On any damage instance towards an Enemy:

• Deal 15 Damage and gain 15 Gold. • Charges generate every 30s and require a nearby Allied Hero to activate. • Holds 3 Charges. • After gaining 150 Gold: • Enter Base to Evolve into a Legendary Crest.

Leafsong

Leafsong

+120.0 Health

+50.0% Base health regeneration

+1.5 Gold per second

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Phantom Rush

• Increase the Movement Speed of nearby Allies by 30% for 4s. • They are also immune to Slows and can pass through Heroes for 4s.

Pacifist

Receive diminishing Gold from Minion kills.

Reclamation

Reclamation

+100.0 Health

+40.0% Base mana regeneration

+1.5 Gold per second

Purify

Cleanse yourself and nearby Allies.

Pacifist

Receive diminishing Gold from Minion kills.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Rift

Rift Walkers

+120.0 Health

+50.0% Base health regeneration

+1.5 Gold per second

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Rift Snatcher

Dash forward a short distance. • Pull nearby Heroes towards you.

Pacifist

Receive diminishing Gold from Minion kills.

Sanctification

Sanctification

+50.0% Base health regeneration

+120.0 Health

+1.5 Gold per second

Safeguard

• Grants yourself and nearby Heroes a 150 (+8%) Shield for 3s. • While the Shield holds, Heroes gain 60% Tenacity.

Pacifist

Receive diminishing Gold from Minion kills.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Silentium

Silentium

+100.0 Health

+1.5 Gold per second

+40.0% Base mana regeneration

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Muzzle

Silence a Hero for 1.25s. • Deals 150 (+50%) Damage.

Pacifist

Receive diminishing Gold from Minion kills.

Tranquility

Tranquility

+100.0 Health

+40.0% Base mana regeneration

+1.5 Gold per second

Grace

Heal yourself and nearby Heroes by 150 (+50%). • Also grant 10% Damage Mitigation for 2s.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Warden

Warden Crest

+0.35 Gold per second

+80.0 Health

+30.0% Base health regeneration

Pacifist

Receive diminishing Gold from Minion kills.

Legendary Guardian

On any damage instance towards an Enemy:

• Restore 30 Health and gain 15 Gold. • Charges generate every 30s and require a nearby Allied Hero to activate. • Holds 3 Charges. • After gaining 150 Gold: • Enter Base to Evolve into a Legendary Crest.

Goliath

Goliath Crest

+3.0 Magical armor

+90.0 Health

+6.0 Physical armor

Legendary Titan

After taking damage:

Heal (+1%) over 10s. • After restoring 280 Health: • Enter Base to Evolve into a Legendary Crest.

Nyr

Nyr Warboots

+180.0 Health

+8.0 Physical armor

+5.0 Magical armor

Resilience

• Gain 50% Decaying Movement Speed for 5s. • Regenerate 3% of your Max Health every second for 5s.

Razorback

Razorback

+8.0 Physical armor

+180.0 Health

+5.0 Magical armor

Echidna

• Gain 25% Physical Armor and Magical Armor for 5s. • Reflect 12% of Pre-Mitigated Damage received from Heroes as Damage.

Saphir's

Saphir's Mantle

+5.0 Magical armor

+180.0 Health

+8.0 Physical armor

Atlas

• Increase your Size and Max Health by 12% for 6s. • Deal 55 (+1.25%) Damage to nearby Heroes. • After the duration, permanently increase your Max Health by 20% of the Damage dealt.

Titan

Titan Crest

+60.0 Health

+4.0 Physical armor

+2.0 Magical armor

Titan

After taking damage:

Heal (+1%) over 10s. • After restoring 280 Health: • Evolves into Goliath Crest.

Codex

Codex

Gold Coin 350

+12.0 Magical power

Greatsword

Greatsword

Gold Coin 1200

+30.0 Physical power

Wild

Wild Hunt

Slay

• Deal 1000 Damage to an Enemy Minion or Monster.

Forest Dweller

On damaging Monsters:

• Deal bonus Damage over 3s. • Restore Mana On-Hit and while in the Jungle. • Melee Heroes Heal for 7% of damage dealt. • Healing increases to 10% while below 40% Health. • Receive diminishing Gold from excessive Minion Kills.

Life

Life Stream

Gold Coin 350

+40.0% Base health regeneration

Sabre

Sabre

Gold Coin 650

+15.0 Physical power

Spirit

Spirit Beads

Gold Coin 350

+150.0 Mana

Wraps

Wraps

Gold Coin 350

+10.0 Magical armor

Nullifying

Nullifying Mask

Gold Coin 700

+20.0 Magical armor

Rune

Rune Bow

Gold Coin 1250

+15.0% Attack speed

+35.0 Magical power

Ruthless

Ruthless Broadsword

Gold Coin 1350

+25.0 Physical power

Corrode

On damaging a Hero:

• Reduce their Physical Armor by 4% for 3s. • Stacks up to 6 times. • At 6 stacks they become Eroded.

Sai

Sai

Gold Coin 950

+4.0 Physical penetration

+20.0% Attack speed

Scalding

Scalding Sceptre

Gold Coin 1300

+30.0 Magical power

Magi

• Ignore 18% of Magical Armor.

Serrated

Serrated Blade

Gold Coin 1000

+20.0 Physical power

Blighted Strikes

On Dealing Physical Damage:

• Reduce the Target's Healing by 35% for 3s.

Soul

Soul Chalice

Gold Coin 1200

+150.0 Mana

+12.0 Physical power

Potent Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 10. • Stacks up to 400. • At 400, gain (+2.5%) Physical Power.

Stone

Stone Of Strength

Gold Coin 1350

+150.0 Health

+20.0 Physical power

Temporal

Temporal Ripper

Gold Coin 1000

+8.0 Ability haste

+20.0 Physical power

Tenacious

Tenacious Drape

Gold Coin 1250

+15.0% Tenacity

+300.0 Health

Vigorous

Vigorous Amulet

Gold Coin 1300

+20.0 Physical armor

+200.0 Health

Violet

Violet Brooch

Gold Coin 1000

+8.0 Ability haste

+200.0 Health

Void

Void Crystal

Gold Coin 1500

+35.0 Magical power

Lesser Fiend

On dealing Magical Damage to a Hero:

• Increases your Magical Damage dealt by 2% for 3s. • Stacks up to 4 times.

Zealous

Zealous Tomahawk

Gold Coin 1350

+20.0 Physical power

Desolate

• Ignore 18% of Physical Armor.

Absolution

Absolution

Gold Coin 3100

+25.0% Attack speed

+40.0 Physical power

+35.0 Magical armor

+20.0% Tenacity

Bravery

On being Immobilized:

• Gain 25% Damage Mitigation. • Gain 40% Movement Speed. • Lasts 3s.

Aegis

Aegis Of Agawar

Gold Coin 3150

+450.0 Health

+20.0 Physical power

+15.0% Critical chance

Bludgeon

• Gain (+2.5%) Physical Power.

Agawar's Protection

• Gain 10% Total Physical Armor. • Gain 10% Total Magical Armor. While below 40% Health: • Gain 25% Total Physical Armor instead. • Gain 25% Total Magical Armor instead.

Ashbringer

Ashbringer

Gold Coin 3100

+25.0% Attack speed

+40.0 Physical power

+20.0% Critical chance

+10.0 Ability haste

Chrono Strikes

On Successful Basic Attack:

• Decrease current Non-Ultimate Cooldowns by 15% On-Hit. • Reduced to 8% against Non-Heroes.

Astral

Astral Catalyst

Gold Coin 2950

+250.0 Mana

+80.0 Magical power

+20.0 Ability haste

Ravenous

On Takedown:

• Reduce Ultimate Cooldown by 20%.

Event Horizon

On damaging a Shielded Target:

• Deal 35% bonus Damage. • Does not exceed the size of the Shield.

Augmentation

Augmentation

Gold Coin 3100

+300.0 Health

+40.0 Physical power

+20.0 Ability haste

True Strike

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 40 (+30%) Damage On-Hit.

Malady

Malady

Gold Coin 2900

+7.0 Physical penetration

+45.0 Physical power

+8.0 Ability haste

Parting Gift

On Killing a Unit:

• Cause them to explode. • Deals Damage based on their Max Health.

Demise

On damaging a Hero below 40% Health:

• Deal 20 (+8%) Damage. • Gain a stack of Demise. • Damage increases by 4 per stack of Demise. • Takedowns reset the Cooldown.

Catalytic

Catalytic Drive

Gold Coin 2900

+40.0 Magical armor

+250.0 Health

+80.0% Base health regeneration

+10.0 Ability haste

Converter

Upon Executing 20 Minions:

• Enter Base to Evolve this item into Cybernetic Drive.

Deconstruction

Against Minions:

• Your next Basic Attack On-Hit Executes them. • Deals 60 (+5%) Damage to nearby Enemies. • Heals you for 30 (+4%). • Minion Executions grant 8 bonus Gold.

Crystal

Crystal Tear

Gold Coin 2450

+10.0 Ability haste

+40.0 Magical power

+150.0% Base mana regeneration

+10.0% Heal and shield power

Elation

On Healing or Shielding Heroes:

• You both gain 30 Magical Power for 5s. • You both gain 15 Ability Haste for 5s.

Crystalline

Crystalline Cuirass

Gold Coin 3100

+50.0 Magical armor

+325.0 Health

Celestial Carapace

On taking Magical Damage:

• Gain a stack of Celestite for 5s. • Stacks up to 5 times. • Stacks can only be gained once every 0.5s.

Celestite

• Gain 5 Magical Armor per stack. • At 5 stacks gain 12% Movement Speed.

Demolisher

Demolisher

Gold Coin 3200

+20.0% Critical chance

+40.0 Physical power

Puncture

• Ignore 20% of Physical Armor.

Trauma

• Additionally, your Basic Attacks and Critical Strikes ignore 30% of Bonus Physical Armor.

Elafrost

Elafrost

Gold Coin 3000

+35.0 Physical armor

+350.0 Health

+100.0% Base mana regeneration

+15.0 Ability haste

Frostblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 55 (+2%) Damage On-Hit around the Target. • Slows by 25% for 0.5s.

Entropy

Entropy

Gold Coin 3000

+400.0 Mana

+60.0 Magical power

+15.0 Ability haste

Degradation

On dealing Ability Damage:

• Deal 3 (+3%) additional Damage. • Each Ability can only trigger this effect once every 0.3s, per Target.

Frosted

Frosted Lure

Gold Coin 2500

+30.0 Physical armor

+10.0 Ability haste

+350.0 Health

Frostwave

On being near Enemy Heroes for 4s:

• Deal 50 (+5%) Damage to nearby Heroes. • Slows by 40% for 1.5s. • Shields you for 140% of the damage dealt for 4s.

Galaxy

Galaxy Greaves

Gold Coin 2500

+20.0 Magical armor

+100.0% Base mana regeneration

+30.0 Physical armor

+10.0 Ability haste

Celerity

While out of combat:

• Gain 7% Movement Speed.

ZeroG

While moving:

• Generate stacks of ZeroG. • At 100 stacks your next jump has increased height.

Dread

Dread

Gold Coin 2900

+8.0 Physical penetration

+35.0 Magical armor

+45.0 Physical power

Vital Shield

On receiving Magical Damage from a Hero:

• Block 20% of Magical Damage for 3s. • Vital Shield returns after not taking Hero Damage for 20s.

Scourge

While Vital Shield is ready:

• Gain 15 Physical Power.

Legacy

Legacy

Gold Coin 3000

+40.0 Magical armor

+10.0 Ability haste

+45.0 Physical power

+20.0% Tenacity

Tenacious Bravery

On going below 40% Health:

• Self Cleanse. • Gain CC Immunity for 3s.

Tainted

Tainted Bastion

Gold Coin 3000

+40.0 Magical armor

+80.0% Base health regeneration

+350.0 Health

Blighted Veil

On taking Magical Damage:

• Reduce the Source's Healing by 45% for 3s.

Colossus

Mitigate 3% of damage taken. • Doubled against Blighted Targets.

Lifebinder

Lifebinder

Gold Coin 3000

+12.0% Magical lifesteal

+15.0 Ability haste

+85.0 Magical power

Twilight Sonata

For every 10% Missing Health

• Gain 3 Magical Power and 1% Magical Lifesteal.

Megacosm

Megacosm

Gold Coin 3150

+300.0 Mana

+10.0 Ability haste

+60.0 Magical power

Disintegrate

On dealing Ability Damage:

• Deal 2.5% of Target's Max Health as Damage over 3s. • Additional applications refresh the duration.

Star Killer

On dealing Ability Damage to Heroes:

• Deal 5.5% of Target's Bonus Health as Damage over 3s.

Mindrazor

Mindrazor

Gold Coin 2900

+300.0 Mana

+20.0 Ability haste

+40.0 Physical power

Razor Cleave

On Successful Basic Attack:

• Deal (+40%) Damage around the Target. • Damage decreases from 100% to 50% based on distance.

Technician

• Gain (+2%) Physical Power.

Mistmeadow

Mistmeadow Buckler

Gold Coin 3000

+35.0 Magical armor

+80.0% Base health regeneration

+40.0 Physical power

+15.0 Ability haste

Mistwood Guard

• Gain 100 charges. Regenerate 5 charges each second. • While at 100 charges, gain 15 Magical Armor.

Bark Skin

On taking Magical Damage:

• Consume Mistwood Guard charges. • Block 1 Damage for each charge consumed. • Can block up to 50% of the Damage received.

Nuclear

Nuclear Rounds

Gold Coin 2800

+20.0% Critical chance

+15.0 Ability haste

+40.0% Attack speed

Havoc

Based on Critical Strike Chance:

• Increase Ability Damage by 10-20%.

Onixian

Onixian Quiver

Gold Coin 2800

+20.0% Critical chance

+7.0% Lifesteal

+40.0% Attack speed

Multishot

On Ranged Basic Attack:

• Fire 2 additional projectiles. • Each deals 10-40% (increases with Range) () Damage. • Can Critically Strike and apply Lifesteal.

Onixia

On Melee Heroes only:

• Increase your Total Critical Strike Chance by 25%. • Gain 1% Damage Mitigation for every 10% Missing Health.

Orb

Orb Of Enlightenment

Gold Coin 3000

+250.0 Health

+250.0 Mana

+65.0 Magical power

Enlightened

For each Hero Level:

• Gain 4 Magical Power. • Gain 15 Health.

Art Of Fortitude

On Ability Cast:

• Restore 3% Missing Health over 3s.

Orb

Orb Of Growth

Gold Coin 3000

+250.0 Health

+250.0 Mana

+65.0 Magical power

Inner Growth

On Killing Units, gain bonus XP:

• Minions and Monsters grant 6. • Camp Leaders grant 12. • Takedowns grant 42. • On gaining 500 bonus XP: • Enter Base to Evolve this item into Orb Of Enlightenment.

Art Of Fortitude

On Ability Cast:

• Restore 3% Missing Health over 3s.

Overlord

Overlord

Gold Coin 2900

+275.0 Health

+40.0 Physical power

Devourer

On Killing an Enemy Unit:

• Permanently gain 1 Health. • Camp Leaders grant 3. • Heroes grant 5. • Upon reaching 100 stacks, gain an additional 150 Health.

Colossal Cleave

On Successful Basic Attack:

• Deal (+30%) (+2.5%) Damage around the Target. • Damage decreases from 100% to 50% based on distance.

Tainted

Tainted Totem

Gold Coin 2500

+200.0 Health

+125.0% Base mana regeneration

+50.0 Magical power

+10.0 Ability haste

Blighted Touch

On dealing damage:

• Reduce the Target's Healing by 45% for 3s.

Blighted Well

On Healing and Shielding Allies:

• Grant them Blighted Touch for 4s.

Solaris

Solaris

Gold Coin 3100

+40.0 Physical power

+15.0 Ability haste

+300.0 Mana

+20.0% Critical chance

Solarblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 45 (+30%) Damage On-Hit. • Can Critically Strike. • Heals you for 65% of damage dealt.

Soulbinder

Soulbinder

Gold Coin 3000

+80.0 Magical power

+20.0 Ability haste

+400.0 Mana

Farseer

Upon triggering Arcane Salvo:

• Permanently gain 1 Magical Power.

Arcane Salvo

Damage Heroes from afar with Abilities:

• Deal 5% bonus Damage. • Activates at 1450+ Range.

Spear

Spear Of Desolation

Gold Coin 2950

+45.0 Physical power

+15.0 Ability haste

+7.0 Physical penetration

Razor's Edge

• Gain 15 Ultimate Haste.

Final Hour

On casting your Ultimate:

• Deal 8% increased damage for 6s.

Spectra

Spectra

Gold Coin 2800

+40.0% Attack speed

+12.0 Ability haste

Prisma

• Deals 20 (+4 per Level) Damage. • Increases from 1x-3x based on Target's Missing Health. • Slows by 40% for 0.3s.

Radiant Strikes

On Basic Attacks:

• Deal 25 Damage On-Hit. • Reduces the Cooldown of Prisma by 3s. • Damaging a Hero 3 times with this effect within 3s activates Prisma.

Stonewall

Stonewall

Gold Coin 3000

+300.0 Health

+65.0 Physical armor

Bulwark

• Mitigate 5 (+5%)% of Physical Damage.

Tainted

Tainted Blade

Gold Coin 3100

+40.0 Physical power

+15.0 Ability haste

+275.0 Health

Hex

On dealing Ability Damage to a Blighted Target:

• Cause them to take 5% more damage for 3s.

Blighted Strikes

On dealing Physical Damage:

• Reduce the Target's Healing by 45% for 3s.

Tainted

Tainted Charm

Gold Coin 2500

+375.0 Health

+20.0% Tenacity

+10.0 Ability haste

+125.0% Base mana regeneration

Blighted Presence

While near Enemy Heroes:

• Reduce their Healing by 45%. • Slow them by 10%.

Tainted

Tainted Guard

Gold Coin 3000

+300.0 Health

+10.0 Ability haste

+45.0 Physical armor

Blighted Thorns

On being hit by a Basic Attack:

• Reduce the Source's Healing by 45% for 3s. • Apply a Bleed dealing 45 (+36%) Damage over 3s.

The

The Perforator

Gold Coin 3200

+40.0 Physical power

+15.0 Ability haste

+6.0 Physical penetration

Puncture

• Ignore 30% of Physical Armor.

Chilling Spells

On dealing Ability Damage:

Slows by 25% for 1s. • Reduced to 10% for DoT Abilities.

Timewarp

Timewarp

Gold Coin 3000

+80.0 Magical power

+15.0 Ability haste

+175.0% Base mana regeneration

Chime

Every 8s:

• Subtract 1s from Non-Ultimate Cooldowns.

Vanguardian

Vanguardian

Gold Coin 2550

+35.0 Physical armor

+20.0% Tenacity

+10.0 Ability haste

+35.0 Magical armor

Guardian

Nearby Allied Heroes gain:

12 Physical Armor. • 10 Magical Armor.

Vanquisher

Vanquisher

Gold Coin 3100

+45.0 Physical power

+20.0% Critical chance

+9.0 Physical penetration

Annihilate

On taking a Hero below 5% Health:

Execute them.

Windcaller

Windcaller

Gold Coin 2450

+3.0% Movement speed

+100.0% Base mana regeneration

+50.0 Magical power

+10.0% Heal and shield power

Zephyr

On Healing or Shielding an Ally:

• You both gain 8% Movement Speed for 1.5s. • Cooldown is per Target.

World

World Breaker

Gold Coin 3200

+20.0% Tenacity

+300.0 Health

+40.0 Magical power

Maya

• Gain (+5%) Magical Power.

Fiend

On dealing Magical Damage to a Hero:

• Increases your Magical Damage dealt by 2% for 3s. • Stacks up to 6 times.

Wraith

Wraith Leggings

Gold Coin 3100

+4.0% Movement speed

+10.0 Magical penetration

+95.0 Magical power

Carnage

Against Heroes below 40% Health:

• Abilities deal 12% bonus Magical Damage.

Sentry

Sentry

Sentry

• Reveal nearby Wards in an area around you for 12s. • Max Charges: 2. • Cooldown is reduced by 3 per Level.

Solstone

Solstone Drone

+12.0 Ability haste

+50.0% Base mana regeneration

+30.0 Magical power

+3.0% Movement speed

Solstone Drone

• Shoot a Camouflaged Solstone Drone. • Lasts for 60-60s. • Pulses revealling non Stealthed Units for 3s. • Max Charges: 3

Sonar

Sonar Drone

Sonar Drone

• Shoot a Camouflaged Sonar Drone. • Lasts for 30-47s. • Pulses revealling non Stealthed Units for 3s. • Max Charges: 2 • Charges are restored upon entering base.

Stealth Detection

After Level 6:

• The first 2 pulses reveal Stealthed Units.

Crossbow

Crossbow

Gold Coin 450

+10.0% Critical chance

Hunt

Hunt

Slay

• Deal 500 Damage to an Enemy Minion or Monster.

Forest Dweller

On damaging Monsters:

• Deal bonus Damage over 3s. • Restore Mana On-Hit and while in the Jungle. • Melee Heroes Heal for 7% of damage dealt. • Healing increases to 10% while below 40% Health. • Receive diminishing Gold from excessive Minion Kills.

Big Game Hunter

On Killing Monsters:

• Grant a stack of Hunt. • At 40 stacks, this item evolves into Wild Hunt.

Longbow

Longbow

Gold Coin 350

+10.0% Attack speed

Pendant

Pendant

Gold Coin 350

+5.0 Ability haste

Scepter

Scepter

Gold Coin 850

+30.0 Magical power

Tunic

Tunic

Gold Coin 350

+10.0 Physical armor

Banded

Banded Emerald

Gold Coin 850

+250.0 Health

Mystic

Mystic Cane

Gold Coin 1050

+20.0 Magical power

+75.0% Base mana regeneration

Nether

Nether Shard

Gold Coin 1100

+30.0 Magical power

+8.0 Ability haste

Monster Slayer

• Abilities deal 10% more damage to Monsters.

Polar

Polar Treads

Gold Coin 800

+10.0 Ability haste

Celerity

While out of combat:

• Gain 5% Movement Speed.

Rapid

Rapid Rapier

Gold Coin 900

+20.0 Physical power

Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Deal 30 Damage.

Razorclaw

Razorclaw

Gold Coin 850

+15.0% Attack speed

+5.0% Lifesteal

Redwood

Redwood Shortbow

Gold Coin 950

+20.0% Attack speed

+8.0 Ability haste

Rejuvenation

Rejuvenation Robe

Gold Coin 1000

+30.0 Magical armor

+80.0% Base health regeneration

Robust

Robust Arbalest

Gold Coin 1100

+20.0% Attack speed

+12.0% Critical chance

Alchemical

Alchemical Rod

Gold Coin 1200

+20.0 Magical power

+150.0 Mana

Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 10. • Stacks up to 400. • At 400, gain (+4%) Magical Power.

Azure

Azure Core

Gold Coin 3000

+15.0 Ability haste

+65.0 Magical power

+350.0 Mana

Spirit Shield

On going below 40% Health:

• Gain a (+20%) Shield for 5s.

Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 10. • Stacks up to 400. • At 400, gain (+4%) Magical Power.

Basilisk

Basilisk

Gold Coin 3050

+15.0 Ability haste

+40.0 Physical power

+300.0 Health

Corrode

On damaging a Hero:

• Reduce their Physical Armor by 4% for 3s. • Stacks up to 6 times. • At 6 stacks they become Eroded.

Eminence

Upon damaging an Eroded Hero:

• Gain 5% Movement Speed for 2s.

Berserker's

Berserker's Axe

Gold Coin 3050

+15.0 Ability haste

+40.0 Physical power

+300.0 Health

+3.0% Movement speed

Blitz

On Dashing or Leaping:

• Empower your next Basic Attack within 3s. • Deal 50 (+40%) Damage. • Slows by 50% for 0.75s.

Mist Runner

On crossing a Fog Wall:

• Gain 15% Movement Speed for 1.5s.

Caustica

Caustica

Gold Coin 2900

+70.0 Magical power

+75.0% Base mana regeneration

Arcane Might

On dealing Ability Damage to a Hero:

• While they are above 50% Health. • For every point of Bonus Magical Armor they possess. • Deal 0.2% more Damage.

Magus

• Ignore 35% of Magical Armor.

Dawnstar

Dawnstar

Gold Coin 2400

+25.0 Physical armor

+300.0 Health

+100.0% Base health regeneration

+10.0 Ability haste

Debilitating Strikes

On Basic Attacking Heroes:

• Reduce their damage dealt by 2% for 3s. • Stacks up to 5 times. • Melee basic attacks apply 2 stacks.

Crusader-

On Immobilizing Heroes:

• Gain 25% Attack Speed for 2.5s.

Demon

Demon Edge

Gold Coin 3000

+200.0 Health

+40.0 Physical power

+8.0 Physical penetration

+10.0 Ability haste

Demonic

On damaging a Shielded Target:

• Gain 20% Movement Speed for 2s. • Deal 35% bonus Damage. • Does not exceed the size of the Shield.

Draconum

Draconum

Gold Coin 3000

+15.0 Ability haste

+45.0 Physical power

+40.0 Physical armor

Surge

On dealing damage to Heroes or Monsters:

• Gain 2% increased Healing for 5s. • Stacks up to 10 times.

Flow

On Takedown:

• Restore (+120%)(+6%) Health.

Mesmer

Mesmer

Gold Coin 2900

+8.0 Physical penetration

+45.0 Physical power

+300.0 Health

Vengeful Shroud

• Gain a Spell Shield that blocks the next Ability.

Dust

Dust Devil

Gold Coin 3150

+20.0% Critical chance

+30.0 Physical power

+25.0% Attack speed

+4.0% Movement speed

Menace

On Basic Attacking Heroes:

• Gain 3% Attack Speed for 3s. • Stacks up to 6 times. • At 6 stacks gain 12% Movement Speed. • Critical Strikes grant 2 stacks.

Dynamo

Dynamo

Gold Coin 2400

+10.0 Ability haste

+300.0 Health

+25.0 Physical armor

Immobilizer

On Immobilizing an Enemy:

• They take 8% more damage for 2.5s.

Adaptive Aggression

• Gain 20 Physical Power. • When your Magical Power > Bonus Physical Power. • Gain 30 Magical Power instead.

Earthshaker

Earthshaker

Gold Coin 3000

+250.0 Health

+35.0 Physical power

+25.0% Attack speed

+10.0 Ability haste

Battleborn

On dealing damage to Heroes or Monsters:

• Increase your Ability Damage dealt by 1% for 3s. • Stacks up to 12 times. • Melee Heroes gain Stacks twice as fast.

Echelon

Echelon Cloak

Gold Coin 2900

+250.0 Health

+35.0 Physical power

+20.0% Attack speed

+10.0 Ability haste

Shadow

On standing still and unharmed for 2s:

• Become Camouflaged. • Moving 800 units from this location, casting an ability, or receiving damage ends this effect.

Unseen Threat

While Camouflaged:

• Gain 1% of your Missing Health and Mana every second. • Increase your damage dealt by 8%. • Lasts 3s after exiting Camouflage.

Envy

Envy

Gold Coin 3100

+250.0 Mana

+40.0 Physical power

+6.0 Physical penetration

Sacrificial Strike

On Dashing, Leaping or exiting Camo:

• Your next Basic Attack within 2.5s will Critically Strike.

Hush

On using Sacrificial Strike on a Hero:

Silence them for 0.8s.

Equinox

Equinox

Gold Coin 3000

+20.0% Critical chance

+20.0 Physical power

+30.0% Attack speed

Nightshade

Upon Critically Striking:

• Deal 5% bonus Damage On-Hit.

Adamance

On going below 40% Health:

• Gain a 200-400 Shield for 4s. • Shield size increases with Level.

Everbloom

Everbloom

Gold Coin 2550

+8.0% Heal and shield power

+45.0 Magical power

+200.0 Health

Divine Protection

On Healing or Shielding an Ally:

• Grant them 5% Damage Mitigation and 15% Tenacity for 2s.

Fist

Fist Of Razuul

Gold Coin 3000

+550.0 Health

+20.0 Ability haste

Minion Crusher

• Deal 35% increased damage to Minions.

Razuul's Might

When dealing or receiving damage:

• For the next 3s, generate a stack each second. • Upon reaching 5 stacks, Empower your next Basic Attack. • Deals (+2.5%) bonus Damage, increased by 2x on Heroes. • Heal for 80% of bonus damage dealt.

Frostguard

Frostguard

Gold Coin 3000

+40.0 Magical armor

+200.0 Health

+40.0 Physical armor

Chilling Presence

On being near Enemy Heroes:

• Apply a stack of Stifle every 1s.

Stifle

On being hit by a Basic Attack:

• Reduce the Source's Attack Speed by 3% for 2.5s. • Stacks up to 5 times.

Gaia

Gaia Greaves

Gold Coin 2900

+15.0 Ability haste

+300.0 Health

+20.0% Tenacity

+40.0 Physical armor

Unburden

• Increase your Jump Height by 75%.

Tremor

Move to generate up to 100 stacks:

• Stacks grant up to 60 Movement Speed. • Basic Attacks expend all stacks for bonus Damage. • Deals up to 50 (+120%) Damage. • Lose 50 stacks per second while Slowed or Immobilized.

Infernum

Infernum

Gold Coin 3000

+200.0 Mana

+45.0 Physical power

+10.0 Ability haste

+5.0 Physical penetration

Furnace

Based on Enemy Bonus Armor:

• For each point, Cinder deals 0.5% more Damage.

Cinder

Damaging Abilities and Basic Attacks:

• Apply stacks of Kindling to Enemy Units for 2.5s. • At 4 stacks, ignite them. • Deals 4 (+1.5%)% of their Max Health as Damage over 2s.

Lightning

Lightning Hawk

Gold Coin 3100

+20.0% Critical chance

+45.0 Physical power

+25.0% Attack speed

Chilling Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Deal 40 (+20%) Damage. • Slows by 20% for 0.75s.

Oathkeeper

Oathkeeper

Gold Coin 3100

+15.0 Ability haste

+80.0 Magical power

+250.0 Health

Celestial Spellblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 55 (+40%) Damage On-Hit.

Overseer

Overseer

Gold Coin 3100

+7.0% Magical lifesteal

+80.0 Magical power

+7.0 Magical penetration

Exalted

Enhance your Ultimate Ability:

• Deals 15% more damage. • Heals you for 25% of the damage dealt to Heroes.

Resolution

Resolution

Gold Coin 3200

+7.0 Physical penetration

+20.0% Attack speed

+35.0 Physical power

+300.0 Mana

Potent Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 10. • Stacks up to 400. • At 400, gain (+2.5%) Physical Power.

Darksteel

On Successful Basic Attacks:

• Deal (+2.5%) Damage On-Hit.

Sky

Sky Splitter

Gold Coin 3100

+6.0% Lifesteal

+25.0% Attack speed

+35.0 Physical power

Rend

On Successful Basic Attacks:

• Deal 5.5% of Target's Current Health as Damage On-Hit. • Reduced to 3.5% for Ranged Heroes. • Minimum of 12 Damage.

Storm

Storm Breaker

Gold Coin 3100

+35.0% Attack speed

+40.0 Physical power

Electric Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Release a bolt of lightning that chains to 7 Targets. • Deal 40 (+30%) Damage. • Applies On-Hit effects.

Tainted

Tainted Scepter

Gold Coin 3000

+10.0 Ability haste

+200.0 Health

+75.0 Magical power

Blighted Spells

On Dealing Magical Damage:

• Reduce the Target's Healing by 45% for 4s.

Malice

Once every second:

• Gain a stack of Malice. • Stacks up to 15 times. • Takedowns grant 15 stacks instantly. • Hitting a Hero with Ability Damage will deal 2 (+0.8%) Damage per stack.

Tainted

Tainted Trident

Gold Coin 2900

+15.0 Ability haste

+5.0 Physical penetration

+40.0 Physical power

Blighted Strikes

On dealing Physical Damage:

• Reduce the Target's Healing by 45% for 3s.

Woundseeker

On dealing Ability Damage to a Blighted Unit:

• Deal 3 (+6%)% additional Damage.

Terminus

Terminus

Gold Coin 3150

+15.0% Lifesteal

+20.0% Critical chance

+55.0 Physical power

Anon

On Overhealing from Lifesteal:

• Convert excess Healing into a Shield. • Max Shield size: (+100%). • The Shield slowly decays 15s after leaving combat.

Tyranny

Tyranny

Gold Coin 3000

+10.0 Ability haste

+400.0 Health

+40.0 Physical power

Oppression

On casting your Ultimate:

• Gain 30% Decaying Movement Speed over 4s. • Gain 20 Ability Haste for 8s. • Takedowns within this time re-trigger Oppression.

Tyrant's Edge

• Gain 15 Ultimate Haste.

Unbroken

Unbroken Will

Gold Coin 2800

+20.0% Tenacity

+45.0 Magical armor

+400.0 Health

Undying

On being Immobilized:

• Increase your Physical Armor by 25% for 2.5s. • Increase your Magical Armor by 25% for 2.5s.

Warden's

Warden's Faith

Gold Coin 3100

+70.0 Physical armor

+300.0 Health

Mocking Presence

Nearby Enemy Heroes:

• Have their Physical Power reduced by 8%.

Stalwart

• Take 20% less damage from Critical Strikes.

Solstone

Solstone

Oracle Ward

• Place an invisible Oracle Ward for 120s. • Reveals any nearby non Stealthed Units. • Max Charges: 3. • Charges are restored upon entering base.

Energy

Energy Stream

Gold Coin 350

+50.0% Base mana regeneration

Lucky

Lucky Feather

Gold Coin 700

+3.0% Omnivamp

Profiteer

• Deal 5% increased damage to Monsters and Minions. • Killing Enemy Units grants 5 additional Gold. • Camp Leaders & Siege Minions grant 15. • Heroes grant 40.

Restriction

• This item Destroys Itself upon Death. • Sells for 400 Gold.

Potent

Potent Staff

Gold Coin 1150

+40.0 Magical power

Shortsword

Shortsword

Gold Coin 350

+8.0 Physical power

Vitality

Vitality Beads

Gold Coin 350

+100.0 Health

Barbaric

Barbaric Cleaver

Gold Coin 1200

+25.0 Physical power

Cleave

On Successful Basic Attacks:

• Deal (+25%) Damage around the Target. • Damage decreases from 100% to 50% based on distance.

Barbed

Barbed Pauldron

Gold Coin 1000

+25.0 Physical armor

Lesser Stifle

On being hit by a Basic Attack:

• Reduce the Source's Attack Speed by 2.5% for 2.5s. • Stacks up to 5 times.

Blood

Blood Tome

Gold Coin 900

+25.0 Magical power

+5.0% Magical lifesteal

Bloodletter

Bloodletter

Gold Coin 1200

+20.0 Physical power

+4.0% Omnivamp

Brimstone

Brimstone

Gold Coin 1200

+250.0 Health

Blaze

Burn nearby Enemy Units:

• Deals 12 Damage each second.

Chaotic

Chaotic Core

Gold Coin 1200

+25.0 Magical power

+150.0 Health

Chronomatic

Chronomatic Wand

Gold Coin 1000

+30.0 Magical power

+8.0 Ability haste

Claymore

Claymore

Gold Coin 1250

+20.0 Physical power

+12.0% Critical chance

Composite

Composite Bow

Gold Coin 850

+15.0% Attack speed

Honed Strikes

On Successful Basic Attacks:

• Deal 15 Damage On-Hit.

Crimson

Crimson Edge

Gold Coin 800

+15.0 Physical power

+5.0% Lifesteal

Diffusal

Diffusal Cane

Gold Coin 1200

+35.0 Magical power

+5.0 Magical penetration

Divine

Divine Wreath

Gold Coin 800

+20.0 Magical power

+5.0% Heal and shield power

Dusk

Dusk Stave

Gold Coin 1250

+30.0 Magical power

+200.0 Mana

Essence

Essence Ring

Gold Coin 900

+100.0% Base mana regeneration

+8.0 Ability haste

Fortified

Fortified Mantle

Gold Coin 1300

+20.0 Physical power

+15.0 Physical armor

Cerulean

Cerulean Stone

Gold Coin 1000

+20.0 Physical armor

+75.0% Base mana regeneration

Gilded

Gilded Pendant

Gold Coin 1000

+20.0 Physical armor

+8.0 Ability haste

Heroic

Heroic Guard

Gold Coin 900

+20.0 Magical armor

+15.0% Tenacity

Honed

Honed Kris

Gold Coin 1000

+20.0 Physical power

+3.0 Physical penetration

Horned

Horned Plate

Gold Coin 900

+25.0 Physical armor

Blighted Skin

On being hit by a Basic Attack:

• Reduce the Source's Healing by 35% for 3s.

Ironwood

Ironwood Warbow

Gold Coin 1350

+20.0 Physical power

+15.0% Attack speed

Life

Life Ring

Gold Coin 900

+60.0% Base health regeneration

+15.0 Physical armor

Loch

Loch Shawl

Gold Coin 1150

+25.0 Magical armor

+60.0% Base health regeneration

Blighted Veil

On taking Magical Damage:

• Reduce the Source's Healing by 35% for 3s.

Spell

Spell Slasher

Gold Coin 700

+10.0 Ability haste

Spellblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 40 Damage On-Hit.

Spiked

Spiked Birch

Gold Coin 1050

+35.0 Magical power

Blighted Spells

On Dealing Magical Damage:

• Reduce the Target's Healing by 35% for 3s.

Spirit

Spirit Shiv

Gold Coin 800

+15.0 Physical power

+200.0 Mana

Stalwart

Stalwart Gauntlets

Gold Coin 1150

+200.0 Health

+50.0% Base health regeneration

Steel

Steel Mail

Gold Coin 1000

+30.0 Physical armor

Cybernetic

Cybernetic Drive

Gold Coin 2900

+300.0 Health

+10.0 Ability haste

+45.0 Magical armor

+100.0% Base health regeneration

Lesser Deconstruction

Against Minions:

• Your next Basic Attack On-Hit Executes them. • Deals 80 (+4%) Damage to nearby Enemies. • Heals you for 30 (+4%).

Cybernetic Conversion

• Gain 15% Total Physical Armor. • Gain 15% Total Magical Armor.

Citadel

Citadel

Gold Coin 3100

+40.0 Physical power

+250.0 Health

+35.0 Physical armor

Intimidation

Nearby Enemy Heroes:

• Have their Physical Armor decreased by 20%.

Fortification

For each nearby Enemy Hero:

• Gain 5 Physical Armor.

Combustion

Combustion

Gold Coin 3000

+75.0 Magical power

+7.0 Magical penetration

+400.0 Mana

Pyromaniac

On damaging Heroes:

• Reduce the Cooldown of Pyro by 0.5s.

Pyro

On dealing Ability Damage:

• Deal 50 (+18%) Damage to the Target and nearby Enemies.

Crescelia

Crescelia

Gold Coin 2400

+50.0 Magical power

+125.0% Base mana regeneration

+20.0 Ability haste

Moonblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 45 (+25%) Damage On-Hit. • Reduce Non-Ultimate Cooldowns by 15%.

Dreambinder

Dreambinder

Gold Coin 2900

+90.0 Magical power

+350.0 Health

Chilling Spells

On dealing Ability Damage:

Slows by 25% for 1s. • Reduced to 15% for DoT Abilities.

Deathstalker

Deathstalker

Gold Coin 3100

+40.0 Physical power

+5.0 Physical penetration

+25.0% Attack speed

Onslaught

• Gain (+100%) Attack Speed.

Virulent Strikes

On Basic Attacking Heroes:

• Shred 3 Physical Armor for 3s. • Stacks up to 4 times.

Fire

Fire Blossom

Gold Coin 2900

+375.0 Health

+40.0 Physical armor

Heatwave

Burn nearby Enemy Units:

• Deals 15 (+1%) Damage each second. Firestorm - When Heatwave damages a Target: • Deals 6.25% more damage each second, up to 50%. • Resets after not damaging the Target for 2.5s.

Flux

Flux Matrix

Gold Coin 2850

+300.0 Health

+40.0 Magical armor

+10.0 Ability haste

Unstable Shackles

Nearby Enemy Heroes:

• Take 10% additional Magical Damage. • Have their Tenacity decreased by 20%.

Giant's

Giant's Ring

Gold Coin 3000

+300.0 Health

+45.0 Physical armor

+20.0 Ability haste

Gigantism

On casting your Ultimate:

• Gain 15% Hero Size. • Mitigate 5% of damage taken. • Double the effectiveness of Retribution for 6s.

Retribution

When hit by Basic Attacks:

• Reduce your Non-Ultimate Cooldowns by 0.25s.

Hexbound

Hexbound Bracers

Gold Coin 2450

+45.0 Physical armor

+125.0% Base health regeneration

+20.0 Ability haste

Hexed Guard

• Take 5 (+1 per Level) less damage from Hero Basic Attacks.

Mana Reactor

• Restore Mana equal to 20% of damage taken.

Imperator

Imperator

Gold Coin 3500

+55.0 Physical power

+20.0% Critical chance

Precision

Critical Strikes deal 25% more damage.

Lunaria

Lunaria

Gold Coin 2550

+55.0 Magical power

+10.0 Ability haste

+12.0% Heal and shield power

Incandescence

On dealing damage to Heroes:

• Gain charges equal to 25% of damage dealt. • Charge Limit: 100-250, based on Level.

Mending

On Healing or Shielding an Ally Hero:

• Consume all Incandescence charges. • Heal them for the amount. • Prioritizes Lowest Health Target.

Magnify

Magnify

Gold Coin 3100

+65.0 Magical power

+8.0% Omnivamp

+300.0 Health

+10.0 Ability haste

Arcana

While moving or casting Abilities:

• Generate stacks of Focus. • At 100 stacks empower your next Basic Attack. • Deal 50 (+25%) Damage. • Shred 25% of the Target's Magical Armor for 4s.

Marshal

Marshal

Gold Coin 2500

+50.0 Magical power

+100.0% Base mana regeneration

+15.0 Ability haste

Sheriff

Buff yourself and nearby Heroes to:

• Gain 15% Attack Speed. • Deal 12 (+1 Per Level) Damage On-Hit.

Mutilator

Mutilator

Gold Coin 3200

+40.0 Physical power

+15.0 Ability haste

+12.0% Omnivamp

Mutilate

On Basic Attacking Heroes:

• Deal 1% of their Max Health as Damage.

Devour

Ability Hits on Heroes:

• Apply Mutilate 2.5 times.

Nightfall

Nightfall

Gold Coin 2900

+45.0 Physical power

+8.0 Physical penetration

+6.0% Omnivamp

Eclipse

• Abilities Heal for 12% of damage dealt to Heroes.

Dusk Reaver

On Takedown:

• Gain a 200-400 Shield for 3.5s. • Shield size increases with Level.

Noxia

Noxia

Gold Coin 2900

+85.0 Magical power

+20.0 Ability haste

Evil Eye

Mark Heroes for 3s upon dealing Ability Damage:

• With a seperate ability, deal damage to a Marked Hero to activate Dark Matter.

Dark Matter

• Deal 6% of Target's Maximum Health as bonus Damage.

Oblivion

Oblivion Crown

Gold Coin 3400

+110.0 Magical power

Eradicate

• Increase your Magical Power by 18%.

Omen

Omen

Gold Coin 3000

+45.0 Physical power

+8.0 Physical penetration

+10.0 Ability haste

Bestial Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Deal 30 (+10%) Damage. • Reduce your Non-Ultimate Cooldowns by 30%.

Painweaver

Painweaver

Gold Coin 3000

+50.0 Physical power

+8.0 Physical penetration

+3.0% Movement speed

Splice

On Ability Cast:

• Gain 2 Physical Penetration for 4s. • Gain 2.5% Movement Speed for 4s. • Stacks up to 4 times.

Penumbra

Penumbra

Gold Coin 3000

+40.0 Physical power

+20.0 Ability haste

+200.0 Health

+6.0 Physical penetration

Essence Reaper

On Takedown:

• Reduce Non-Ultimate Cooldowns by 4s.

Plasma

Plasma Blade

Gold Coin 3000

+30.0 Physical power

+20.0% Critical chance

+50.0 Magical power

+25.0% Attack speed

Vibro Cutter

On Basic Attacking Heroes:

• Gain 4% Critical Strike Chance for 3s. • Stacks up to 5 times.

Prophecy

Prophecy

Gold Coin 3000

+70.0 Magical power

+30.0% Attack speed

+15.0 Ability haste

Magical Strikes

On Basic Attacks:

• Deal 20 (+20%) Damage On-Hit.

Warp

Warp Stream

Gold Coin 2400

+300.0 Mana

+500.0 Health

+12.0 Ability haste

Quantum Edge

• Gain 15 Ultimate Haste.

Tele-Blink

• Replace your Blink with Tele-Blink. • Tele-Blink has a reduced Cooldown. • Upon taking damage, Tele-Blink cannot be used for 3s.

Raiment

Raiment of Renewal

Gold Coin 3100

+50.0% Base health regeneration

+600.0 Health

+15.0 Ability haste

Synthesis

For each Level:

• Gain 5% additional Base Health Regen.

Regenerator

While Out Of Combat:

Regenerate 3% of your Missing Health each second.

Rapture

Rapture

Gold Coin 3100

+300.0 Health

+30.0% Attack speed

+8.0% Omnivamp

Nearsight

While within 475u of an Enemy Unit:

• Your Basic Attacks deal 20 (+3%)(+15%) Damage On-Hit to them.

Salvation

Salvation

Gold Coin 3100

+400.0 Health

+45.0 Physical power

+20.0% Tenacity

Aegis

On going below 40% Health:

• Gain a (+18%) Shield for 6s. • Reduced to 50% Effectiveness for Ranged Heroes. • Gain 10% Omnivamp for 6s.

Spellbreaker

Spellbreaker

Gold Coin 3000

+35.0 Magical armor

+75.0 Magical power

+10.0 Ability haste

Malefic

While Veil is active:

• Increase your Magical Power by 15%.

Veil

• Gain a Spell Shield that blocks the next Ability.

Spirit

Spirit Of Amir

Gold Coin 3000

+175.0 Health

+70.0 Magical power

+10.0 Ability haste

+7.0 Magical penetration

Monster Slayer

• Abilities deal 10% more damage to Monsters.

Natural Selection

Gain Effects, based on your location:

In the Jungle: Gain 8% Magical Lifesteal. • Outside the Jungle: Gain 8% Magical Power.

Syonic

Syonic Echo

Gold Coin 2900

+7.0 Physical penetration

+45.0 Physical power

+12.0% Lifesteal

+10.0 Ability haste

Close Combat

On Melee Heroes only:

• Activating Duplicity resets your Basic Attack Cooldown.

Duplicity

On Ability Cast:

• Your next 2 Basic Attacks within 3s gain 45% Attack Speed.

Tainted

Tainted Rounds

Gold Coin 3000

+25.0% Attack speed

+30.0 Physical power

+20.0% Critical chance

Blighted Strikes

On Successful Basic Attacks:

• Reduce the Target's Healing by 45% for 3s. • Deal (+12%) (+20%) Damage On-Hit. • Increases by up to 100% as the Target's Health decreases.

Truesilver

Truesilver Bracelet

Gold Coin 2550

+200.0 Health

+55.0 Magical power

+75.0% Base mana regeneration

Reprisal

On casting your Ultimate:

• Gain a 100 (+18%) Shield for 4s. • While the Shield holds you are CC Immune. • When removed, it explodes dealing Damage equal to 40% of the initial Shield.

Viper

Viper

Gold Coin 3200

+25.0% Attack speed

+30.0 Physical power

+6.0 Physical penetration

Diligence

Against Eroded Heroes:

• Deal 10% increased On-Hit and Ability damage.

Corrode

On damaging a Hero:

• Reduce their Physical Armor by 4% for 3s. • Stacks up to 6 times. • At 6 stacks they become Eroded.

Void

Void Conduit

Gold Coin 2450

+250.0 Health

+3.0% Movement speed

+10.0 Ability haste

+35.0 Magical armor

Relativity

While near an Ally Hero, you both restore:

0.5% Missing Health each second. • 0.75% Missing Mana each second.

Void

Void Helm

Gold Coin 2900

+450.0 Health

+10.0 Ability haste

+45.0 Magical armor

Abyssal Gift

Heal 15% more from all sources.

Golem's

Golem's Gift

Gold Coin 3000

+70.0 Magical power

+15.0 Ability haste

+100.0% Base mana regeneration

+35.0 Physical armor

Stone Skin

When out of combat:

• Gain 5 stacks of Stone Skin. • Gain 5 Magical Power and 5 Physical Armor per stack.

Stoneweaver

• On taking Physical Damage from a Hero: Lose 1 stack. • On casting an Ability: Restore 1 stack.

Stealth

Stealth Ward

Stealth Ward

• Place an invisible Ward for 86s. • Reveals any nearby non Stealthed Units. • Max Charges: 2.