Predecessor Items

Discover all of the items available in the game

All Items
Uncommon
Rare
Epic
Crests
Judgement

Judgement

+12 Physical Power

+100 Max Health

+4 Omnivamp

Thunder Cleaver


• Deal 70 (+40%) Damage in an area around you.
• On Hero hit, Heal (+35%) (+8%).
• Subsequent Hero hits Heal for 50% effectiveness.

Sonar

Sonar Drone

Sonar Drone


• Shoot a Camouflaged Sonar Drone.
• Lasts for 30-47s.
• Pulses revealling non Stealthed Units for 3s.
• Max Charges: 2
• Charges are restored upon entering base.

Stealth Detection

After Level 6


• The first 2 pulses reveal Stealthed Units.

Solstone

Solstone Drone

Solstone Drone


• Shoot a Camouflaged Solstone Drone.
• Lasts for 30-47s.
• Pulses revealling non Stealthed Units for 3s.
• Max Charges: 3

Solstone

Solstone

Oracle Ward


• Place an invisible Oracle Ward for 120s.
• Reveals any nearby non Stealthed Units.
• Max Charges: 3.
• Charges are restored upon entering base.

Stealth

Stealth Ward

Stealth Ward


• Place an invisible Ward for 86s.
• Reveals any nearby non Stealthed Units.
• Max Charges: 2.

Sentry

Sentry

Sentry


• Reveal nearby Wards in an area around you for 12s.
• Max Charges: 2.
• Cooldown is reduced by 3 per Level.

Wild

Wild Hunt

Slay


• Deal 1000 Damage to an Enemy Minion or Monster.

Forest Dweller

On damaging Monsters


• Deal bonus Damage over 3s.
• Restore Mana On-Hit and while in the Jungle.
• Melee Heroes Heal for 5% of damage dealt.
Healing increases to 8% while below 40% Health.
• Receive diminishing Gold from excessive Minion Kills.

Hunt

Hunt

Slay


• Deal 500 Damage to an Enemy Minion or Monster.

Forest Dweller

On damaging Monsters


• Deal bonus Damage over 3s.
• Restore Mana On-Hit and while in the Jungle.
• Melee Heroes Heal for 5% of damage dealt.
Healing increases to 8% while below 40% Health.
• Receive diminishing Gold from excessive Minion Kills.

Big Game Hunter

On Killing Monsters


• Grant a stack of Hunt.
• At 40 stacks, this item evolves into Wild Hunt.

Titan

Titan Crest

+60 Max Health

+4 Physical Armor

+2 Magical Armor

Titan

After taking damage


Heal (+1%) over 10s.
• After restoring 280 Health:
Evolves into Goliath Crest.

Saphir's

Saphir's Mantle

+180 Max Health

+8 Physical Armor

+5 Magical Armor

Atlas


• Increase your Size and Max Health by 12% for 6s.
• Deal 55 (+1%) Damage to nearby Heroes.
• After the duration, permanently increase your Max Health by 20% of the Damage dealt.

Razorback

Razorback

+180 Max Health

+8 Physical Armor

+5 Magical Armor

Echidna


• Gain 25% Physical Armor and Magical Armor for 6s.
• Reflect 15% of Pre-Mitigated Damage received from Heroes as Damage.

Nyr

Nyr Warboots

+180 Max Health

+8 Physical Armor

+5 Magical Armor

Resilience


• Gain 50% Decaying Movement Speed for 5s.
Regenerate 2% of your Max Health every second for 5s.

Goliath

Goliath Crest

+90 Max Health

+6 Physical Armor

+3 Magical Armor

Legendary Titan

After taking damage


Heal (+1%) over 10s.
• After restoring 280 Health:
• Enter Base to Evolve into a Legendary Crest.

Warden

Warden Crest

+80 Max Health

+30 Health Regeneration

+0.3 Gold Per Second

Legendary Guardian

On any damage instance towards an Enemy


• Restore 30 Health and gain 20 Gold.
• Charges generate every 30s and require a nearby Allied Hero to activate.
• Holds 3 Charges.
• After gaining 240 Gold:
• Enter Base to Evolve into a Legendary Crest.

Pacifist


• Receive diminishing Gold from Minion kills.

Tranquility

Tranquility

+100 Max Health

+40 Mana Regeneration

+1.5 Gold Per Second

Grace


Heal yourself and nearby Heroes by 150 (+50%).
• Also grant 10% Damage Mitigation for 2s.

Visionary


• Gain Solstone.
• Increase Ward Cap from 2 to 3.

Pacifist


• Receive diminishing Gold from Minion kills.

Silentium

Silentium

+100 Max Health

+40 Mana Regeneration

+1.5 Gold Per Second

Muzzle


Silence a Hero for 1.5s.
• Deals 150 (+50%) Damage.

Visionary


• Gain Solstone.
• Increase Ward Cap from 2 to 3.

Pacifist


• Receive diminishing Gold from Minion kills.

Sanctification

Sanctification

+120 Max Health

+50 Health Regeneration

+1.5 Gold Per Second

Safeguard


• Grants yourself and nearby Heroes a 250 (+10%) Shield for 3s.
• While the Shield holds, Heroes gain 60% Tenacity.

Visionary


• Gain Solstone.
• Increase Ward Cap from 2 to 3.

Pacifist


• Receive diminishing Gold from Minion kills.

Rift

Rift Walkers

+120 Max Health

+50 Health Regeneration

+1.5 Gold Per Second

Rift Snatcher


Dash forward a short distance.
Pull nearby Heroes towards you.

Visionary


• Gain Solstone.
• Increase Ward Cap from 2 to 3.

Pacifist


• Receive diminishing Gold from Minion kills.

Reclamation

Reclamation

+100 Max Health

+40 Mana Regeneration

+1.5 Gold Per Second

Purify


Cleanse yourself and nearby Allies.

Visionary


• Gain Solstone.
• Increase Ward Cap from 2 to 3.

Pacifist


• Receive diminishing Gold from Minion kills.

Leafsong

Leafsong

+120 Max Health

+50 Health Regeneration

+1.5 Gold Per Second

Phantom Rush


• Increase the Movement Speed of nearby Allies by 38% for 4s.
• They are also immune to Slows and can pass through Heroes for 4s.

Visionary


• Gain Solstone.
• Increase Ward Cap from 2 to 3.

Pacifist


• Receive diminishing Gold from Minion kills.

Keeper

Keeper Crest

+80 Max Health

+35 Mana Regeneration

+0.3 Gold Per Second

Legendary Consort

On any damage instance towards an Enemy


• Deal 15 Damage and gain 20 Gold.
• Charges generate every 30s and require a nearby Allied Hero to activate.
• Holds 3 Charges.
• After gaining 240 Gold:
• Enter Base to Evolve into a Legendary Crest.

Pacifist


• Receive diminishing Gold from Minion kills.

Guardian

Guardian Crest

+40 Max Health

+20 Health Regeneration

+0.2 Gold Per Second

Guardian

On any damage instance towards an Enemy


• Restore 20 Health and gain 20 Gold.
• Charges generate every 30s and require a nearby Allied Hero to activate.
• Holds 3 Charges.
• After gaining 240 Gold, Evolves into Keeper Crest.

Pacifist


• Receive diminishing Gold from Minion kills.

Consort

Consort Crest

+40 Max Health

+25 Mana Regeneration

+0.2 Gold Per Second

Consort

On any damage instance towards an Enemy


• Deal 10 Damage and gain 20 Gold.
• Charges generate every 30s and require a nearby Allied Hero to activate.
• Holds 3 Charges.
• After gaining 240 Gold, Evolves into Keeper Crest.

Pacifist


• Receive diminishing Gold from Minion kills.

Wizard

Wizard Crest

+12 Magical Power

+125 Max Mana

+6 Ability Haste

Legendary Magician

On Ability Hits to Heroes or Monsters and Killing Units


Restore 4 Mana (5 for Kills).
• After restoring 300 Mana:
• Enter Base to Evolve into a Legendary Crest.

Warlock

Warlock Crest

+12 Magical Power

+80 Max Health

+6 Ability Haste

Legendary Occultist

On dealing Ability Damage to Heroes or Monsters and Unit Kills


Restore 3 Health (4 for Kills).
• After restoring 200 Health:
• Enter Base to Evolve into a Legendary Crest.

Typhoon

Typhoon

+25 Magical Power

+100 Max Health

+8 Ability Haste

Cyclone

On Successful Basic Attacks


• Gain a stack of Cyclone On-Hit for 3s.
• Each stack increases your Attack Speed by 5 (+3%)%.
• Stacks up to 4 times.

Mirage


• Dash a short distance.

Time-Flux

Time-Flux Band

+25 Magical Power

+200 Max Mana

+8 Ability Haste

Turntable


Mark your current location.
• Gain 20% Movement Speed for 4s.
• After 4s: Teleport to the Mark and reset your Basic Ability Cooldowns.

Tempest

Tempest

+25 Magical Power

+100 Max Health

+8 Ability Haste

Overcharge


• Deal 20 (+12%) Damage to 3 nearby Heroes every second for 8s.
Heal equal to 50% of the damage dealt.
• Multiple strikes against the same Target deal half the Damage.

Soulbearer

Soulbearer

+25 Magical Power

+200 Max Mana

+8 Ability Haste

Anima


• Gain a (+25%) Shield for 8s.
• Gain 20% Magical Lifesteal and 10% Movement Speed for 8s.

Occult

Occult Crest

+8 Magical Power

+50 Max Health

+4 Ability Haste

Occultist

On dealing Ability Damage to Heroes or Monsters and Unit Kills


Restore 3 Health (4 for Kills).
• After restoring 200 Health:
Evolves into Warlock Crest.

Obelisk

Obelisk

+25 Magical Power

+100 Max Health

+8 Ability Haste

Condemn


• Enhanced Basic Attack.
• Deal 50 (+12%) Damage.
• If the Target dies within 3s, collect a Soul.
• Damage increases by 8 for each Soul collected.

Soul Stealer


• Souls collected grant 1 Magical Power.

Magician

Magician Crest

+8 Magical Power

+80 Max Mana

+4 Ability Haste

Magician

On Ability Hits to Heroes or Monsters and Killing Units


Restore 4 Mana (5 for Kills).
• After restoring 300 Mana:
Evolves into Wizard Crest.

Epoch

Epoch

+25 Magical Power

+200 Max Mana

+8 Ability Haste

Stasis Device


• Enter Stasis for 2.5s.

Warrior

Warrior Crest

+5 Physical Power

+50 Max Health

+2 Omnivamp

Warrior

On damaging Heroes or Monsters and Unit Kills


Restore (+8%) Health over 10s.
• After restoring 200 Health:
Evolves into Champion Crest.

Iceskorn

Iceskorn Talons

+12 Physical Power

+100 Max Health

+4 Omnivamp

Glacial Colosseum


• Create an Ice Sheet around you for 15s.
• Allies on the sheet gain 15% Physical Power for 3s.
• They also gain 15% Movement Speed for 3s.
• Enemy Units on the sheet are Slowed by 15%.

Champion

Champion Crest

+8 Physical Power

+75 Max Health

+3 Omnivamp

Legendary Warrior

On damaging Heroes or Monsters and Unit Kills


Restore (+8%) Health over 10s.
• After restoring 200 Health:
• Enter Base to Evolve into a Legendary Crest.

Brutallax

Brutallax

+12 Physical Power

+100 Max Health

+4 Omnivamp

Purifying Rage


Cleanse all Debuffs.
• Gain 60% Tenacity for 8s.
• Successful Basic Attacks extend this duration by 0.5s On-Hit.

Sharpshooter

Sharpshooter Crest

+5 Physical Power

+10 Attack Speed

+5 Lifesteal

Legendary Marksman

On Successful Basic Attacks to Heroes or Monsters and Killing Units


Restore 1 Health (3 for Kills).
• After restoring 150 Health:
• Enter Base to Evolve into a Legendary Crest.

Pacifier

Pacifier

+10 Physical Power

+15 Attack Speed

+7 Lifesteal

Adrenalize


Dash a short distance.
• Empower your next Physical Damage Instance within 3s.
• Deal (+30%) Damage.
• Increased by 2.5x against Targets below 40% Max Health.
• Killing a Hero within 3s allows Adrenalize to be recast for 6s.

Marksman

Marksman Crest

+3 Physical Power

+5 Attack Speed

+3 Lifesteal

Marksman

On Successful Basic Attacks to Heroes and Monsters or Unit Kills


Restore 1 Health (3 for Kills).
• After restoring 150 Health:
Evolves into Sharpshooter Crest.

Liberator

Liberator

+10 Physical Power

+15 Attack Speed

+7 Lifesteal

Purifying Guard


Cleanse all Debuffs.
• Gain a (+135%) Shield for 2.5s.

Eviscerator

Eviscerator

+10 Physical Power

+15 Attack Speed

+7 Lifesteal

Rending Strikes


• Gain 15% Attack Speed for 6s.
• Empower your Basic Attacks to deal (+15%) Damage On-Hit for 6s.

Witchstalker

Witchstalker

+12 Physical Power

+5 Physical Penetration

+8 Ability Haste

Purifying Strike


Cleanse all Debuffs.
• Empower your next Damage Instance within 8s.
• Deal 4% Target Max Health as Damage.
Double the Damage if a Debuff is Cleansed.
Heal equal to the Damage dealt.

Rogue

Rogue Crest

+3 Physical Power

+2 Physical Penetration

+4 Ability Haste

Rogue

On Ability Hits to Heroes or Monsters and Unit Kills


Restore 3 Health (4 for Kills).
• After restoring 200 Health:
Evolves into Assassin Crest.

Ortus

Ortus

+12 Physical Power

+5 Physical Penetration

+8 Ability Haste

Limit Breaker


• Gain 20% Movement Speed and 10% Physical Power for 8s.
• Takedowns within 8s permanently grant 3 Physical Power and refreshes the duration.

Nex

Nex

+12 Physical Power

+5 Physical Penetration

+8 Ability Haste

Reap


• Deal (+100%) Damage to nearby Heroes.
• Increased with Sow charge.
Slows by 80% for 1s.

Sow

On damaging Heroes


• Store 20% of the damage as Sow.
10% for AoE Abilities.
Sow is stored for 5s.

Assassin

Assassin Crest

+6 Physical Power

+3 Physical Penetration

+6 Ability Haste

Legendary Rogue

On Ability Hits to Heroes or Monsters and Killing Units


Restore 3 Health (4 for Kills).
• After restoring 200 Health:
• Enter Base to Evolve into a Legendary Crest.

Refillable

Refillable Potion

Consume


Regenerate 120-375 Health over 15s.
• Based on Level.
• Max Charges: 2.
• Charges are restored upon entering base.

Pendant

Pendant

Gold Coin 350

+5 Ability Haste

Wraps

Wraps

Gold Coin 350

+10 Magical Armor

Vitality

Vitality Beads

Gold Coin 350

+100 Max Health

Tunic

Tunic

Gold Coin 350

+10 Physical Armor

Spirit

Spirit Beads

Gold Coin 350

+150 Max Mana

Shortsword

Shortsword

Gold Coin 350

+8 Physical Power

Longbow

Longbow

Gold Coin 350

+10 Attack Speed

Life

Life Stream

Gold Coin 350

+40 Health Regeneration

Energy

Energy Stream

Gold Coin 350

+50 Mana Regeneration

Codex

Codex

Gold Coin 350

+12 Magical Power

Crossbow

Crossbow

Gold Coin 450

+10 Critical Chance

Sabre

Sabre

Gold Coin 650

+15 Physical Power

Nullifying

Nullifying Mask

Gold Coin 700

+20 Magical Armor

Spell

Spell Slasher

Gold Coin 700

+10 Ability Haste

Spellblade

On Ability Cast


• Empower your next Basic Attack within 4s.
• Deal 40 Damage On-Hit.

Strength

Strength Tonic

Gold Coin 750

Consume


• Gain 30 Physical Power and 10% Omnivamp for 300s.
• Effect is lost upon death.

Restriction


Level 11 required for purchase.

Stamina

Stamina Tonic

Gold Coin 750

Consume


• Gain 300 Health and 12 Health Regen for 300s.
• Effect is lost upon death.

Restriction


Level 11 required for purchase.

Protection

Protection Tonic

Gold Coin 750

Consume


• Gain 20 Physical Armor and 20 Magical Armor for 300s.
• Gain 30% Tenacity for 300s.
• Effect is lost upon death.

Restriction


Level 11 required for purchase.

Intellect

Intellect Tonic

Gold Coin 750

Consume


• Gain 50 Magical Power and 200% Mana Regen for 300s.
• Effect is lost upon death.

Restriction


Level 11 required for purchase.

Polar

Polar Treads

Gold Coin 800

+10 Ability Haste

Celerity

While out of combat


• Gain 8% Movement Speed.

Divine

Divine Wreath

Gold Coin 800

+20 Magical Power

+5 Heal Shield Increase

Crimson

Crimson Edge

Gold Coin 800

+15 Physical Power

+5 Lifesteal

Banded

Banded Emerald

Gold Coin 850

+250 Max Health

Scepter

Scepter

Gold Coin 850

+30 Magical Power

Life

Life Ring

Gold Coin 900

+60 Health Regeneration

+15 Physical Armor

Rapid

Rapid Rapier

Gold Coin 900

+20 Physical Power

Momentum

While moving or landing Basic Attacks


• Generate stacks of Momentum.
• At 100 stacks empower your next Basic Attack On-Hit.
• Deal 30 Damage.

Horned

Horned Plate

Gold Coin 900

+25 Physical Armor

Blighted Skin

On being hit by a Basic Attack


• Reduce the Source's Healing by 30% for 3s.

Heroic

Heroic Guard

Gold Coin 900

+20 Magical Armor

+15 Tenacity

Essence

Essence Ring

Gold Coin 900

+100 Mana Regeneration

+8 Ability Haste

Composite

Composite Bow

Gold Coin 900

+20 Attack Speed

Honed Strikes

On Successful Basic Attacks


• Deal 12 Damage On-Hit.

Blood

Blood Tome

Gold Coin 900

+25 Magical Power

+5 Magical Lifesteal

Gilded

Gilded Pendant

Gold Coin 1000

+20 Physical Armor

+8 Ability Haste

Violet

Violet Brooch

Gold Coin 1000

+200 Max Health

+8 Ability Haste

Temporal

Temporal Ripper

Gold Coin 1000

+20 Physical Power

+8 Ability Haste

Steel

Steel Mail

Gold Coin 1000

+30 Physical Armor

Serrated

Serrated Blade

Gold Coin 1000

+20 Physical Power

Blighted Strikes

On Dealing Physical Damage


• Reduce the Target's Healing by 30% for 3s.

Honed

Honed Kris

Gold Coin 1000

+20 Physical Power

+3 Physical Penetration

Cerulean

Cerulean Stone

Gold Coin 1000

+20 Physical Armor

+75 Mana Regeneration

Chronomatic

Chronomatic Wand

Gold Coin 1000

+30 Magical Power

+8 Ability Haste

Barbed

Barbed Pauldron

Gold Coin 1000

+25 Physical Armor

Lesser Stifle

On being hit by a Basic Attack


• Reduce the Source's Attack Speed by 2.5% for 2.5s.
• Stacks up to 5 times.

Mystic

Mystic Cane

Gold Coin 1050

+20 Magical Power

+75 Mana Regeneration

Spiked

Spiked Birch

Gold Coin 1050

+35 Magical Power

Blighted Spells

On Dealing Magical Damage


• Reduce the Target's Healing by 30% for 3s.

Soul

Soul Chalice

Gold Coin 1050

+10 Physical Power

+150 Max Mana

Potent Font

On Killing any Unit


• Gain 5 Max Mana.
• Camp Leaders grant 10.
• Stacks up to 400.
• At 400, gain (+2.5%) Physical Power.

Alchemical

Alchemical Rod

Gold Coin 1050

+15 Magical Power

+150 Max Mana

Font

On Killing any Unit


• Gain 5 Max Mana.
• Camp Leaders grant 10.
• Stacks up to 400.
• At 400, gain (+4%) Magical Power.

Robust

Robust Arbalest

Gold Coin 1100

+20 Attack Speed

+12 Critical Chance

Stalwart

Stalwart Gauntlets

Gold Coin 1150

+200 Max Health

+50 Health Regeneration

Loch

Loch Shawl

Gold Coin 1150

+25 Magical Armor

+60 Health Regeneration

Blighted Veil

On taking Magical Damage


• Reduce the Source's Healing by 30% for 3s.

Potent

Potent Staff

Gold Coin 1150

+40 Magical Power

Diffusal

Diffusal Cane

Gold Coin 1200

+35 Magical Power

+5 Magical Penetration

Chaotic

Chaotic Core

Gold Coin 1200

+25 Magical Power

+150 Max Health

Brimstone

Brimstone

Gold Coin 1200

+250 Max Health

Blaze

Burn nearby Enemy Units


• Deals 12 Damage each second.

Bloodletter

Bloodletter

Gold Coin 1200

+20 Physical Power

+4 Omnivamp

Greatsword

Greatsword

Gold Coin 1200

+30 Physical Power

Nether

Nether Shard

Gold Coin 1100

+30 Magical Power

+8 Ability Haste

Monster Slayer


• Abilities deal 10% more damage to Monsters.

Tenacious

Tenacious Drape

Gold Coin 1250

+300 Max Health

+15 Tenacity

Rune

Rune Bow

Gold Coin 1250

+25 Magical Power

+15 Attack Speed

Dusk

Dusk Stave

Gold Coin 1250

+30 Magical Power

+200 Max Mana

Claymore

Claymore

Gold Coin 1250

+20 Physical Power

+12 Critical Chance

Vigorous

Vigorous Amulet

Gold Coin 1300

+200 Max Health

+20 Physical Armor

Scalding

Scalding Sceptre

Gold Coin 1300

+30 Magical Power

Magi


• Ignore 18% of Magical Armor.

Fortified

Fortified Mantle

Gold Coin 1300

+20 Physical Power

+15 Physical Armor

Stone

Stone Of Strength

Gold Coin 1350

+20 Physical Power

+150 Max Health

Zealous

Zealous Tomahawk

Gold Coin 1350

+20 Physical Power

Desolate


• Ignore 18% of Physical Armor.

Ruthless

Ruthless Broadsword

Gold Coin 1350

+25 Physical Power

Corrode

On damaging a Hero


• Reduce their Physical Armor by 4% for 3s.
• Stacks up to 6 times.
• At 6 stacks they become Eroded.

Ironwood

Ironwood Warbow

Gold Coin 1350

+20 Physical Power

+15 Attack Speed

Barbaric

Barbaric Cleaver

Gold Coin 1350

+25 Physical Power

Cleave

On Successful Basic Attacks


• Deal (+25%) Damage around the Target.
• Damage decreases from 100% to 50% based on distance.

Void

Void Crystal

Gold Coin 1500

+35 Magical Power

Lesser Fiend

On dealing Magical Damage to a Hero


• Increases your Magical Damage dealt by 2% for 3s.
• Stacks up to 4 times.

Dawnstar

Dawnstar

Gold Coin 2500

+250 Max Health

+100 Health Regeneration

+25 Physical Armor

+10 Ability Haste

Debilitating Strikes

On Basic Attacking Heroes


• Reduce their damage dealt by 2% for 3s.
• Stacks up to 5 times.
• Melee basic attacks apply 2 stacks.

Crusader- On Immobilizing Heroes


• Gain 25% Attack Speed for 2.5s.

Crescelia

Crescelia

Gold Coin 2500

+40 Magical Power

+100 Mana Regeneration

+20 Ability Haste

Moonblade

On Ability Cast


• Empower your next Basic Attack within 4s.
• Deal 45 (+25%) Damage On-Hit.
• Reduce Non-Ultimate Cooldowns by 15%.

Windcaller

Windcaller

Gold Coin 2500

+50 Magical Power

+100 Mana Regeneration

+3 Movement Speed

+10 Heal Shield Increase

Zephyr

On Healing or Shielding an Ally


• You both gain 12% Movement Speed for 1.5s.
• Cooldown is per Target.

Marshal

Marshal

Gold Coin 2600

+50 Magical Power

+125 Mana Regeneration

+15 Ability Haste

Sheriff

Buff yourself and nearby Heroes to


• Gain 15% Attack Speed.
• Deal 8 (+2 Per Level) Damage On-Hit.

Galaxy

Galaxy Greaves

Gold Coin 2550

+30 Physical Armor

+20 Magical Armor

+150 Mana Regeneration

+10 Ability Haste

ZeroG

While moving


• Generate stacks of ZeroG.
• At 100 stacks your next jump has increased height.

Celerity

While out of combat


• Gain 10% Movement Speed.

Dynamo

Dynamo

Gold Coin 2500

+300 Max Health

+25 Physical Armor

+10 Ability Haste

Immobilizer

On Immobilizing an Enemy


• They take 8% more damage for 2.5s.

Adaptive Aggression


• Gain 20 Physical Power.
• When your Magical Power > Bonus Physical Power.
• Gain 30 Magical Power instead.

Lunaria

Lunaria

Gold Coin 2600

+55 Magical Power

+10 Ability Haste

+10 Heal Shield Increase

Incandescence

On dealing damage to Heroes


• Gain charges equal to 30% of damage dealt.
• Charge Limit: 100-300, based on Level.

Mending

On Healing or Shielding an Ally Hero


• Consume all Incandescence charges.
Heal them for the amount.
• Prioritizes Lowest Health Target.

Everbloom

Everbloom

Gold Coin 2600

+45 Magical Power

+200 Max Health

+8 Heal Shield Increase

Divine Protection

On Healing or Shielding an Ally


• Grant them 5% Damage Mitigation and 15% Tenacity for 2s.

Vanguardian

Vanguardian

Gold Coin 2550

+35 Physical Armor

+35 Magical Armor

+20 Tenacity

Guardian

Nearby Allied Heroes gain


12 Physical Armor.
10 Magical Armor.

Hexbound

Hexbound Bracers

Gold Coin 2550

+45 Physical Armor

+125 Health Regeneration

+20 Ability Haste

Mana Reactor


• Restore Mana equal to 30% of damage taken.

Hexed Guard


• Take 4 (+1 per Level) less damage from Hero Basic Attacks.

Crystal

Crystal Tear

Gold Coin 2550

+40 Magical Power

+10 Ability Haste

+150 Mana Regeneration

+10 Heal Shield Increase

Elation

On Healing or Shielding Heroes


• You both gain 30 Magical Power for 5s.
• You both gain 15 Ability Haste for 5s.

Frosted

Frosted Lure

Gold Coin 2550

+350 Max Health

+30 Physical Armor

+10 Ability Haste

Frostwave

On being near Enemy Heroes for 4s


• Deal 50 (+5%) Damage to nearby Heroes.
Slows by 40% for 1.5s.
Shields you for 140% of the damage dealt for 4s.

Truesilver

Truesilver Bracelet

Gold Coin 2650

+45 Magical Power

+250 Max Health

+75 Mana Regeneration

Reprisal

On casting your Ultimate


• Gain a 150 (+20%) Shield for 4s.
• While the Shield holds you are CC Immune.
• When removed, it explodes dealing Damage equal to 40% of the initial Shield.

Tainted

Tainted Totem

Gold Coin 2550

+45 Magical Power

+200 Max Health

+125 Mana Regeneration

+10 Ability Haste

Blighted Touch

On dealing damage


• Reduce the Target's Healing by 40% for 3s.

Blighted Well

On Healing and Shielding Allies


• Grant them Blighted Touch for 4s.

Flux

Flux Matrix

Gold Coin 2850

+400 Max Health

+35 Magical Armor

+10 Ability Haste

Unstable Shackles

Nearby Enemy Heroes


• Take 10% additional Magical Damage.
• Have their Tenacity decreased by 20%.

Tainted

Tainted Trident

Gold Coin 2900

+40 Physical Power

+8 Physical Penetration

+15 Ability Haste

Blighted Strikes

On dealing Physical Damage


• Reduce the Target's Healing by 40% for 3s.

Woundseeker

On dealing Ability Damage to a Blighted Unit


• Deal 4 (+15%)% additional Damage.

Gaia

Gaia Greaves

Gold Coin 2900

+350 Max Health

+35 Physical Armor

+15 Ability Haste

+20 Tenacity

Tremor

Move to generate up to 100 stacks


• Stacks grant up to 60 Movement Speed.
Basic Attacks expend all stacks for bonus Damage.
• Deals up to 50 (+120%) Damage.
• Lose 50 stacks per second while Slowed or Immobilized.

Unburden


• Increase your Jump Height by 75%.

Onixian

Onixian Quiver

Gold Coin 2900

+40 Attack Speed

+20 Critical Chance

+5 Lifesteal

Multishot

On Ranged Basic Attack


• Fire 2 additional projectiles.
• Each deals 16-40% (increases with Range) () Damage.
• Can Critically Strike and apply Lifesteal.

Keen Strikes

On Successful Basic Attacks


• Deal 20 Damage On-Hit.

Onixia

For every 10% Missing Health on Melee Heroes only


• Gain 2% Attack Speed and 1% Damage Mitigation.

Echelon

Echelon Cloak

Gold Coin 2900

+35 Physical Power

+20 Attack Speed

+250 Max Health

+10 Ability Haste

Shadow

On standing still and unharmed for 2.5s


• Become Camouflaged.
• Moving 800 units from this location, casting an ability, or receiving damage ends this effect.

Unseen Threat

While Camouflaged


• Gain 1% of your Missing Health and Mana every second.
• Increase your damage dealt by 8%.
• Lasts 3s after exiting Camouflage.

Overlord

Overlord

Gold Coin 2900

+30 Physical Power

+400 Max Health

Colossal Cleave

On Successful Basic Attack


• Deal (+30%) (+2.5%) Damage around the Target.
• Damage decreases from 100% to 50% based on distance.

Bludgeon


• Gain (+2.5%) Physical Power.

Nightfall

Nightfall

Gold Coin 2900

+45 Physical Power

+8 Physical Penetration

+8 Lifesteal

Eclipse


• Abilities Heal for 12% of damage dealt to Heroes.

Dusk Reaver

On Takedown


• Gain a 200-450 Shield for 3.5s.
Shield size increases with Level.

Fire

Fire Blossom

Gold Coin 2900

+400 Max Health

+40 Physical Armor

Heatwave

Burn nearby Enemy Units


• Deals 15 (+1.25%) Damage each second.

Firestorm - When Heatwave damages a Target:
• Deals 6.25% more damage each second, up to 50%.
• Resets after not damaging the Target for 2.5s.

Dreambinder

Dreambinder

Gold Coin 2900

+90 Magical Power

+350 Max Health

Chilling Spells

On dealing Ability Damage


Slows by 25% for 1s.
• Reduced to 10% for DoT Abilities.

Mesmer

Mesmer

Gold Coin 2900

+40 Physical Power

+300 Max Health

+8 Physical Penetration

Vengeful Shroud


• Gain a Spell Shield that blocks the next Ability.

Caustica

Caustica

Gold Coin 2900

+70 Magical Power

+75 Mana Regeneration

Magus


• Ignore 35% of Magical Armor.

Arcane Might

On dealing Ability Damage to a Hero


• While they are above 50% Health.
• For every point of Bonus Magical Armor they possess.
• Deal 0.3% more Damage.

Malady

Malady

Gold Coin 2900

+45 Physical Power

+7 Physical Penetration

+10 Ability Haste

Parting Gift

On Killing a Unit


• Cause them to explode.
• Deals Damage based on their Max Health.

Demise

On damaging a Hero below 40% Health


• Deal 35 (+10%) Damage.
• Gain a stack of Demise.
• Damage increases by 6 per stack of Demise.
• Takedowns reset the Cooldown.

Ashbringer

Ashbringer

Gold Coin 2900

+20 Physical Power

+30 Attack Speed

+20 Critical Chance

+15 Ability Haste

Chrono Strikes

On Basic Attacking Heroes


• Decrease current Non-Ultimate Cooldowns by 0.3s On-Hit.
• Doubled for Critical Strikes.

Unbroken

Unbroken Will

Gold Coin 2950

+500 Max Health

+35 Magical Armor

+20 Tenacity

Undying

On being Immobilized


• Increase your Physical Armor by 25% for 2.5s.
• Increase your Magical Armor by 25% for 2.5s.

Astral

Astral Catalyst

Gold Coin 2950

+80 Magical Power

+250 Max Mana

+15 Ability Haste

Ravenous

On Takedown


• Reduce Ultimate Cooldown by 20%.

Event Horizon

On damaging a Shielded Target


• Deal 30% bonus Damage.
• Does not exceed the size of the Shield.

Soulbinder

Soulbinder

Gold Coin 3000

+75 Magical Power

+400 Max Mana

+15 Ability Haste

Arcane Salvo


• Deal 10% bonus Damage.
• Permanently gain 1 Magical Power.
• Actives at 1450+ Range.

Plasma

Plasma Blade

Gold Coin 3000

+30 Physical Power

+45 Magical Power

+30 Attack Speed

Vibro Cutter

On Basic Attacking Heroes


• Gain 8% Critical Strike Chance for 3s.
• Stacks up to 5 times.

Penumbra

Penumbra

Gold Coin 3000

+40 Physical Power

+200 Max Health

+6 Physical Penetration

+20 Ability Haste

Essence Reaper

On Takedown


• Reduce Non-Ultimate Cooldowns by 4s.

Fist

Fist Of Razuul

Gold Coin 3000

+550 Max Health

+20 Ability Haste

Razuul's Might

When dealing or receiving damage


• For the next 3s, generate a stack each second.
• Upon reaching 5 stacks, Empower your next Basic Attack.
• Deals (+3%) bonus Damage, increased by 2x on Heroes.
Heal for 100% of bonus damage dealt.

Minion Crusher


• Deal 30% increased damage to Minions.

Equinox

Equinox

Gold Coin 3000

+20 Physical Power

+30 Attack Speed

+20 Critical Chance

Nightshade

Upon Critically Striking


• Deal 5% bonus Damage.

Adamance

On going below 40% Health


• Gain a 200-400 Shield for 4s.
Shield size increases with Level.

Earthshaker

Earthshaker

Gold Coin 3000

+30 Physical Power

+25 Attack Speed

+300 Max Health

+10 Ability Haste

Battleborn

On dealing damage to Heroes or Monsters


• Increase your Ability Damage dealt by 1% for 3s.
• Stacks up to 15 times.
• Melee Heroes gain Stacks twice as fast.

Spirit

Spirit Of Amir

Gold Coin 3000

+75 Magical Power

+8 Magical Penetration

+10 Ability Haste

Natural Selection

Gain Effects, based on your location


In the Jungle: Gain 8% Magical Lifesteal.
Outside the Jungle: Gain 8% Magical Power.

Monster Slayer


• Abilities deal 10% more damage to Monsters.

Orb

Orb Of Growth

Gold Coin 3000

+65 Magical Power

+250 Max Health

+250 Max Mana

Inner Growth

On Killing Units, gain bonus XP


• Minions and Monsters grant 6.
• Camp Leaders grant 12.
• Takedowns grant 42.
• On gaining 500 bonus XP:
• Enter Base to Evolve this item into Orb Of Enlightenment.

Art Of Fortitude

On Ability Cast


• Restore 3% Missing Health over 3s.

Orb

Orb Of Enlightenment

Gold Coin 3000

+65 Magical Power

+250 Max Health

+250 Max Mana

Enlightened

For each Hero Level


• Gain 3 Magical Power.
• Gain 12 Health.

Art Of Fortitude

On Ability Cast


• Restore 3% Missing Health over 3s.

Giant's

Giant's Ring

Gold Coin 3000

+350 Max Health

+45 Physical Armor

+15 Ability Haste

Retribution

When hit by Basic Attacks


• Reduce your Non-Ultimate Cooldowns by 0.25s.

Gigantism

On casting your Ultimate


• Gain 15% Hero Size.
Mitigate 5% of damage taken.
• Double the effectiveness of Retribution for 6s.

Golem's

Golem's Gift

Gold Coin 3000

+65 Magical Power

+30 Physical Armor

+100 Mana Regeneration

+10 Ability Haste

Stone Skin

When out of combat


• Gain 5 stacks of Stone Skin.
• Gain 5 Magical Power and 5 Physical Armor per stack.

Stoneweaver


• On taking Physical Damage from a Hero: Lose 1 stack.
• On casting an Ability: Restore 1 stack.

Void

Void Helm

Gold Coin 3000

+500 Max Health

+40 Magical Armor

+10 Ability Haste

Abyssal Gift


Heal 15% more from all sources.

Tainted

Tainted Scepter

Gold Coin 3000

+75 Magical Power

+200 Max Health

+10 Ability Haste

Blighted Spells

On Dealing Magical Damage


• Reduce the Target's Healing by 40% for 4s.

Malice

Once every second


• Gain a stack of Malice.
• Stacks up to 15 times.
• Takedowns grant 15 stacks instantly.
• Hitting a Hero with Ability Damage will deal 3 (+1.5%) Damage per stack.

Tainted

Tainted Rounds

Gold Coin 3000

+30 Physical Power

+25 Attack Speed

+20 Critical Chance

Blighted Strikes

On Successful Basic Attacks


• Reduce the Target's Healing by 40% for 3s.
• Deal (+12%) (+20%) Damage On-Hit.
• Increases by up to 100% as the Target's Health decreases.

Tainted

Tainted Guard

Gold Coin 3000

+300 Max Health

+45 Physical Armor

+10 Ability Haste

Blighted Thorns

On being hit by a Basic Attack


• Reduce the Source's Healing by 40% for 3s.
• Apply a Bleed dealing 60 (+30%) Damage over 3s.

Storm

Storm Breaker

Gold Coin 3100

+40 Physical Power

+25 Attack Speed

Electric Momentum

While moving or landing Basic Attacks


• Generate stacks of Momentum.
• At 100 stacks empower your next Basic Attack On-Hit.
• Release a bolt of lightning that chains to 7 Targets.
• Deal 30 (+35%) Damage.
• Applies On-Hit effects.

Static

On Killing Units


• Increase Electric Momentum's Damage by 1.
• Camp Leaders grant 2.
• Maximum of 100.

Stonewall

Stonewall

Gold Coin 3000

+350 Max Health

+60 Physical Armor

Bulwark


• Mitigate 5 (+5%)% of Physical Damage.

Spellbreaker

Spellbreaker

Gold Coin 3000

+75 Magical Power

+35 Magical Armor

+10 Ability Haste

Veil


• Gain a Spell Shield that blocks the next Ability.

Malefic

While Veil is active


• Increase your Magical Power by 15%.

Painweaver

Painweaver

Gold Coin 3000

+50 Physical Power

+8 Physical Penetration

Splice

On Ability Cast


• Gain 2 Physical Penetration for 4s.
• Gain 2.5% Movement Speed for 4s.
• Stacks up to 4 times.

Mindrazor

Mindrazor

Gold Coin 3000

+50 Physical Power

+300 Max Mana

+20 Ability Haste

Razor Cleave

On dealing Basic Attack or Ability Damage


• Deal (+25%) Damage around the Target.
• Damage decreases from 100% to 50% based on distance.

Restriction: DoT Abilities cannot activate this effect.

Lifebinder

Lifebinder

Gold Coin 3000

+80 Magical Power

+15 Magical Lifesteal

+10 Ability Haste

Twilight Sonata

For every 10% Missing Health


• Gain 3 Magical Power and 1% Magical Lifesteal.

Tainted

Tainted Bastion

Gold Coin 3000

+400 Max Health

+40 Magical Armor

+75 Health Regeneration

Blighted Veil

On taking Magical Damage


• Reduce the Source's Healing by 40% for 3s.

Colossus


Mitigate 3% of damage taken.
• Doubled against Blighted Targets.

Dread

Dread

Gold Coin 2900

+40 Physical Power

+8 Physical Penetration

+30 Magical Armor

Vital Shield

On receiving Magical Damage from a Hero


• Block 20% of Magical Damage for 3s.
Vital Shield returns after not taking Hero Damage for 20s.

Scourge

While Vital Shield is ready


• Gain 15 Physical Power.

Infernum

Infernum

Gold Coin 3000

+40 Physical Power

+6 Physical Penetration

+250 Max Mana

+15 Ability Haste

Cinder

Damaging Abilities and Basic Attacks


• Apply stacks of Kindling to Enemy Units for 2.5s.
• At 4 stacks, ignite them.
• Deals 3.5 (+1.5%)% of their Max Health as Damage over 2s.

Furnace

Based on Enemy Bonus Armor


• For each point, Cinder deals 0.5% more Damage.

Elafrost

Elafrost

Gold Coin 3000

+400 Max Health

+30 Physical Armor

+125 Mana Regeneration

+15 Ability Haste

Frostblade

On Ability Cast


• Empower your next Basic Attack within 4s.
• Deal 50 (+2%) Damage On-Hit around the Target.
Slows by 25% for 0.5s.

Demon

Demon Edge

Gold Coin 3000

+45 Physical Power

+8 Physical Penetration

+200 Max Health

Demonic

On damaging a Shielded Target


• Gain 20% Movement Speed for 2s.
• Deal 30% bonus Damage.
• Does not exceed the size of the Shield.

Combustion

Combustion

Gold Coin 3000

+75 Magical Power

+7 Magical Penetration

+400 Max Mana

Pyro

On dealing Ability Damage


• Deal 50 (+15%) Damage to the Target and nearby Enemies.

Pyromaniac

On damaging Heroes


• Reduce the Cooldown of Pyro by 0.5s.

Bonesaw

Bonesaw

Gold Coin 3000

+35 Physical Power

+500 Max Health

Colossal Sunder

On every third Basic Attack On-Hit


• Deal (+2%) Damage.
Slows by 20% for 1s.
• Gain 10% Attack Speed for 5s.
• Stacks up to 3 times.

Azure

Azure Core

Gold Coin 3000

+65 Magical Power

+350 Max Mana

+15 Ability Haste

Spirit Shield

On going below 40% Health


• Gain a (+20%) Shield for 5s.

Font

On Killing any Unit


• Gain 5 Max Mana.
• Camp Leaders grant 10.
• Stacks up to 400.
• At 400, gain (+4%) Magical Power.

Noxia

Noxia

Gold Coin 3050

+80 Magical Power

+20 Ability Haste

Evil Eye

Mark Heroes for 3s upon dealing Ability Damage


• With a seperate ability, deal damage to a Marked Hero to activate Dark Matter.

Dark Matter


• Deal 5% of Target's Maximum Health as bonus Damage.

Berserker's

Berserker's Axe

Gold Coin 3050

+40 Physical Power

+300 Max Health

+15 Ability Haste

+3 Movement Speed

Blitz

On Dashing or Leaping


• Empower your next Basic Attack within 3s.
• Deal 30 (+2.5%) Damage.
Slows by 50% for 0.75s.
• Basic Attacks reduce Blitz's Cooldown by 0.5s.

Mist Runner

On crossing a Fog Wall


• Gain 20% Movement Speed for 1.5s.

Terminus

Terminus

Gold Coin 3050

+45 Physical Power

+20 Critical Chance

+10 Lifesteal

Grit

For every 10% Missing Health


• Gain 1% Lifesteal.

Anon

On Overhealing from Lifesteal


• Convert excess Healing into a Shield.
• Max Shield size: (+100%).
• The Shield slowly decays 15s after leaving combat.

Legacy

Legacy

Gold Coin 3000

+45 Physical Power

+30 Magical Armor

+10 Ability Haste

+20 Tenacity

Tenacious Bravery

On going below 40% Health


• Self Cleanse.
• Gain CC Immunity for 3s.

Draconum

Draconum

Gold Coin 3000

+45 Physical Power

+35 Physical Armor

+15 Ability Haste

Surge

On dealing damage to Heroes or Monsters


• Gain 2.5% increased Healing for 5s.
• Stacks up to 10 times.

Flow

On Takedown


• Restore (+120%)(+5%) Health.

Mistmeadow

Mistmeadow Buckler

Gold Coin 3000

+40 Physical Power

+35 Magical Armor

+15 Ability Haste

Mistwood Guard


• Gain 100 charges. Regenerate 5 charges each second.
• While at 100 charges, gain 15 Magical Armor.

Bark Skin

On taking Magical Damage


• Consume Mistwood Guard charges.
• Block 1 Damage for each charge consumed.
• Can block up to 50% of the Damage received.

Envy

Envy

Gold Coin 3100

+40 Physical Power

+7 Physical Penetration

+250 Max Mana

Sacrificial Strike

On Dashing, Leaping or exiting Camo


• Your next Basic Attack within 3s will Critically Strike.

Hush

On using Sacrificial Strike on a Hero


Silence them for 1s.

Wraith

Wraith Leggings

Gold Coin 3100

+90 Magical Power

+10 Magical Penetration

+5 Movement Speed

Carnage

Against Heroes below 40% Health


• Abilities deal 12% bonus Magical Damage.

Warden's

Warden's Faith

Gold Coin 3100

+300 Max Health

+70 Physical Armor

Stalwart


• Take 15% less damage from Critical Strikes.

Mocking Presence

Nearby Enemy Heroes


• Have their Physical Power reduced by 5%.

Vanquisher

Vanquisher

Gold Coin 3100

+45 Physical Power

+8 Physical Penetration

+20 Critical Chance

Annihilate

On taking a Hero below 5% Health


Execute them.

Tainted

Tainted Blade

Gold Coin 3100

+45 Physical Power

+350 Max Health

+15 Ability Haste

Blighted Strikes

On dealing Physical Damage


• Reduce the Target's Healing by 40% for 3s.

Hex

On dealing Ability Damage to a Blighted Target


• Cause them to take 8% more damage for 3s.

Sky

Sky Splitter

Gold Coin 3100

+35 Physical Power

+25 Attack Speed

+8 Lifesteal

Rend

On Successful Basic Attacks


• Deal 3% of Target's Current Health as Damage On-Hit.
• Minimum of 15 Damage.

Salvation

Salvation

Gold Coin 3100

+40 Physical Power

+500 Max Health

+20 Tenacity

Aegis

On going below 40% Health


• Gain a (+22%) Shield for 6s.
• Reduced to 50% Effectiveness for Ranged Heroes.
• Gain 10% Omnivamp for 6s.

Raiment

Raiment of Renewal

Gold Coin 3100

+700 Max Health

+50 Health Regeneration

+15 Ability Haste

Regenerator

While Out Of Combat


Regenerate 3% of your Missing Health each second.

Synthesis

For each Level


• Gain 5% additional Base Health Regen.

Omen

Omen

Gold Coin 3000

+45 Physical Power

+8 Physical Penetration

+10 Ability Haste

Bestial Momentum

While moving or landing Basic Attacks


• Generate stacks of Momentum.
• At 100 stacks empower your next Basic Attack On-Hit.
• Deal 40 (+20%) Damage.
• Reduce your Non-Ultimate Cooldowns by 20%.

Oathkeeper

Oathkeeper

Gold Coin 3100

+80 Magical Power

+250 Max Health

+15 Ability Haste

Celestial Spellblade

On Ability Cast


• Empower your next Basic Attack within 4s.
• Deal 50 (+40%) Damage On-Hit.

Magnify

Magnify

Gold Coin 3100

+65 Magical Power

+300 Max Health

+10 Ability Haste

+8 Omnivamp

Arcana

While moving or casting Abilities


• Generate stacks of Focus.
• At 100 stacks empower your next Basic Attack.
• Deal 50 (+25%) Damage.
• Shred 15% of the Target's Magical Armor for 4s.

Lightning

Lightning Hawk

Gold Coin 3100

+40 Physical Power

+25 Attack Speed

+20 Critical Chance

Chilling Momentum

While moving or landing Basic Attacks


• Generate stacks of Momentum.
• At 100 stacks empower your next Basic Attack On-Hit.
• Deal 40 (+30%) Damage.
Slows by 30% for 0.75s.

Frostguard

Frostguard

Gold Coin 3100

+50 Physical Armor

+30 Magical Armor

+100 Health Regeneration

Chilling Presence

On being near Enemy Heroes


• Apply a stack of Stifle every 1s.

Stifle

On being hit by a Basic Attack


• Reduce the Source's Attack Speed by 3% for 2.5s.
• Stacks up to 5 times.

Deathstalker

Deathstalker

Gold Coin 3100

+40 Physical Power

+5 Physical Penetration

+20 Attack Speed

Virulent Strikes

On Basic Attacking Heroes


• Shred 2 Physical Armor for 3s.
• Stacks up to 5 times.

Onslaught


• Gain (+100%) Attack Speed.

Crystalline

Crystalline Cuirass

Gold Coin 3100

+250 Max Health

+45 Magical Armor

+75 Health Regeneration

Celestial Carapace

On taking Magical Damage


• Gain a stack of Celestite for 5s.
• Stacks up to 6 times.
• Stacks can only be gained once every 0.5s.

Celestite


• Gain 5 Magical Armor per stack.
• At 6 stacks gain 15% Movement Speed.

Citadel

Citadel

Gold Coin 3100

+35 Physical Power

+250 Max Health

+35 Physical Armor

Fortification

For each nearby Enemy Hero


• Gain 5 Physical Armor.

Intimidation

Nearby Enemy Heroes


• Have their Physical Armor decreased by 20%.

Absolution

Absolution

Gold Coin 3150

+40 Physical Power

+25 Attack Speed

+25 Magical Armor

+20 Tenacity

Bravery

On being Immobilized


• Gain 25% Damage Mitigation.
• Gain 40% Movement Speed.
• Lasts 3s.

Prophecy

Prophecy

Gold Coin 3150

+80 Magical Power

+35 Attack Speed

+15 Ability Haste

Magical Strikes

On Basic Attacks


• Deal 20 (+20%) Damage On-Hit.

Megacosm

Megacosm

Gold Coin 3150

+75 Magical Power

+300 Max Mana

+10 Ability Haste

Disintegrate

On dealing Ability Damage


• Deal 3% of Target's Max Health as Damage over 3s.
• Additional applications refresh the duration.

Star Killer

On dealing Ability Damage to Heroes


• Deal 6% of Target's Bonus Health as Damage over 3s.

Dust

Dust Devil

Gold Coin 3150

+30 Physical Power

+25 Attack Speed

+20 Critical Chance

Menace

On Basic Attacking Heroes


• Gain 3% Attack Speed for 3s.
• Stacks up to 6 times.
• At 6 stacks gain 15% Movement Speed.
Critical Strikes grant 2 stacks.

Basilisk

Basilisk

Gold Coin 3150

+40 Physical Power

+350 Max Health

+15 Ability Haste

Corrode

On damaging a Hero


• Reduce their Physical Armor by 4% for 3s.
• Stacks up to 6 times.
• At 6 stacks they become Eroded.

Eminence

When Basic Attacking Eroded Heroes


• Deal 3% Target Missing Health as Damage On-Hit.

Nuclear

Nuclear Rounds

Gold Coin 3100

+45 Physical Power

+20 Critical Chance

+15 Ability Haste

Havoc

Based on Critical Strike Chance


• Increase Ability Damage by 3-15%.

World

World Breaker

Gold Coin 3200

+40 Magical Power

+300 Max Health

+20 Tenacity

Fiend

On dealing Magical Damage to a Hero


• Increases your Magical Damage dealt by 2% for 3s.
• Stacks up to 6 times.

Maya


• Gain (+5%) Magical Power.

Timewarp

Timewarp

Gold Coin 3200

+80 Magical Power

+175 Mana Regeneration

+15 Ability Haste

Chime

Every 8s


• Subtract 1s from Non-Ultimate Cooldowns.

The

The Perforator

Gold Coin 3200

+40 Physical Power

+7 Physical Penetration

+15 Ability Haste

Chilling Spells

On dealing Ability Damage


Slows by 25% for 1s.
• Reduced to 10% for DoT Abilities.

Puncture


• Ignore 28% of Physical Armor.

Resolution

Resolution

Gold Coin 3200

+35 Physical Power

+20 Attack Speed

+6 Physical Penetration

+300 Max Mana

Darksteel

On Successful Basic Attacks


• Deal (+2.5%) Damage On-Hit.

Potent Font

On Killing any Unit


• Gain 5 Max Mana.
• Camp Leaders grant 10.
• Stacks up to 400.
• At 400, gain (+2.5%) Physical Power.

Kingsbane

Kingsbane

Gold Coin 3200

+35 Physical Power

+25 Attack Speed

+15 Ability Haste

Regicide

On Successful Basic Attack


• Deal 15 Damage On-Hit.
• Increases by (+4%) on subsequent hits per Target.
• Resets after not damaging the Target for 2s.

Demolisher

Demolisher

Gold Coin 3200

+35 Physical Power

+20 Critical Chance

Deicide


• Deal 0% - 25% Bonus Physical Damage to Heroes.
• Scales with difference in Max Health from 0 to 2500.

Puncture


• Ignore 30% of Physical Armor.

Augmentation

Augmentation

Gold Coin 3200

+40 Physical Power

+300 Max Health

+20 Ability Haste

True Strike

On Ability Cast


• Empower your next Basic Attack within 4s.
• Deal 40 (+35%) Damage On-Hit.

Mutilator

Mutilator

Gold Coin 3300

+40 Physical Power

+15 Ability Haste

+12 Omnivamp

Mutilate

On Basic Attacking Heroes


• Deal 1% of their Max Health as Damage.

Devour

Ability Hits on Heroes


• Apply Mutilate 2.5 times.

Oblivion

Oblivion Crown

Gold Coin 3500

+110 Magical Power

Eradicate


• Increase your Magical Power by 18%.

Imperator

Imperator

Gold Coin 3550

+50 Physical Power

+20 Critical Chance

Precision


Critical Strikes deal 25% more damage.