Predecessor Items

Discover all of the items available in the game

All Items
Uncommon
Rare
Epic
Crests
Divine Potion

Divine Potion

Gold Coin 250

Permanently upgrades your Refillable Potion.

Consume

• Regenerate 150-260 Health and 70-120 Mana over 15s. • Based on Level. • Max Charges: 2. • Charges are restored upon entering Base.

Intellect Tonic

Intellect Tonic

Gold Coin 500

Consume

• Gain 60 Magical Power and 200% Mana Regen for 300s. • Effect is lost upon death.

Restriction

• Level 13 required for purchase.

Protection Tonic

Protection Tonic

Gold Coin 500

Consume

• Gain 25 Physical Armor and 25 Magical Armor for 300s. • Gain 50% Tenacity for 300s. • Effect is lost upon death.

Restriction

• Level 13 required for purchase.

Refillable Potion

Refillable Potion

Consume

• Regenerate 120-230 Health over 15s. • Based on Level. • Max Charges: 2. • Charges are restored upon entering Base.

Stamina Tonic

Stamina Tonic

Gold Coin 500

Consume

• Gain 12% Max Health and 15 Ability Haste for 300s. • Effect is lost upon death.

Restriction

• Level 13 required for purchase.

Strength Tonic

Strength Tonic

Gold Coin 500

Consume

• Gain 30 Physical Power and 10% Omnivamp for 300s. • Effect is lost upon death.

Restriction

• Level 13 required for purchase.

Assassin Crest

Assassin Crest

+6.0 Physical power

+3.0 Physical penetration

+6.0 Ability haste

Legendary Rogue

On Ability Hits to Heroes or Monsters and Killing Units:

• Restore 3 Health (4 for Kills). • After restoring 200 Health: • Enter Base to Evolve into a Legendary Crest.

Nex

Nex

+12.0 Physical power

+5.0 Physical penetration

+8.0 Ability haste

Reap

• Deal (+100%) Damage to nearby Heroes. • Increased with Sow charge. • Slows by 20% for 1s.

Sow

On damaging Heroes:

• Store 18% of the damage as Sow. • 8% for AoE Abilities. • Sow is stored for 4s.

Damage Dealt to Heroes: {DamageDealt} Largest Sow: {LargestSow}

Ortus

Ortus

+12.0 Physical power

+5.0 Physical penetration

+8.0 Ability haste

Limit Breaker

• Gain 20% Movement Speed and 10% Physical Power for 7s. • Takedowns within 7s permanently grant 3 Physical Power and refreshes the duration.

Rogue Crest

Rogue Crest

+3.0 Physical power

+2.0 Physical penetration

+4.0 Ability haste

Rogue

On Ability Hits to Heroes or Monsters and Unit Kills:

• Restore 3 Health (4 for Kills). • After restoring 200 Health: • Evolves into Assassin Crest.

Witchstalker

Witchstalker

+12.0 Physical power

+5.0 Physical penetration

+8.0 Ability haste

Purifying Strike

• Cleanse all Debuffs. • Empower your next Damage Instance within 8s. • Deal 4% Target Max Health as Damage. • Double the Damage if a Debuff is Cleansed. • Heal equal to the Damage dealt.

Damage Dealt to Heroes: {DamageDealt} Health Restored: {HealthRestored} Effects Cleansed: {Cleanses}

Eviscerator

Eviscerator

+12.0 Physical power

+15.0% Attack speed

+7.0% Lifesteal

Rending Strikes

• Gain 20% Attack Speed and 8% Omnivamp for 6s. • Empower your Basic Attacks to deal (+10%) Damage On-Hit for 6s.

Damage Dealt to Heroes: {DamageDealt}

Liberator

Liberator

+12.0 Physical power

+15.0% Attack speed

+7.0% Lifesteal

Purifying Guard

• Cleanse all Debuffs. • Gain a 80 (+100%) Shield for 2.5s.

Marksman Crest

Marksman Crest

+5.0% Attack speed

+4.0 Physical power

+3.0% Lifesteal

Marksman

On Successful Basic Attacks to Heroes and Monsters or Unit Kills:

• Restore 1 Health (3 for Kills). • After restoring 150 Health: • Evolves into Sharpshooter Crest.

Pacifier

Pacifier

+12.0 Physical power

+15.0% Attack speed

+7.0% Lifesteal

Adrenalize

• Dash a short distance. • Empower your next Physical Damage Instance within 3s. • Deals 30 (+25%) Damage. • Increased by 2.5x against Targets below 20% Max Health. • Killing a Hero within 3s allows Adrenalize to be recast for 6s.

Damage Dealt to Heroes: {DamageDealt} Adrenalize Resets: {Resets}

Sharpshooter Crest

Sharpshooter Crest

+8.0 Physical power

+10.0% Attack speed

+5.0% Lifesteal

Legendary Marksman

On Successful Basic Attacks to Heroes or Monsters and Killing Units:

• Restore 1 Health (3 for Kills). • After restoring 150 Health: • Enter Base to Evolve into a Legendary Crest.

Brutallax

Brutallax

+12.0 Physical power

+100.0 Health

+4.0% Omnivamp

Purifying Rage

• Cleanse all Debuffs. • Gain 100 Tenacity for 4s. • Successful Basic Attacks extend this duration by 0.5s On-Hit.

Rage Extended: {RageExtended}s

Champion Crest

Champion Crest

+8.0 Physical power

+75.0 Health

+3.0% Omnivamp

Legendary Warrior

On damaging Heroes or Monsters and Unit Kills:

• Restore (+8%) Health over 10s. • After restoring 200 Health: • Enter Base to Evolve into a Legendary Crest.

Iceskorn Talons

Iceskorn Talons

+12.0 Physical power

+100.0 Health

+4.0% Omnivamp

Glacial Colosseum

• Create an Ice Sheet around you for 8s. • Allies on the sheet gain 12% Physical Power for 3s. • They also gain 12% Movement Speed for 3s. • Enemy Units on the sheet are Slowed by 10%.

Judgement

Judgement

+12.0 Physical power

+100.0 Health

+4.0% Omnivamp

Thunder Cleaver

• Deal 70 (+30%) Damage in an area around you. • On Hero hit, Heal (+30%) (+8%). • Subsequent Hero hits Heal for 50% effectiveness.

Damage Dealt To Heroes: {DamageDealt} Health Restored: {HealthRestored}

Warrior Crest

Warrior Crest

+5.0 Physical power

+50.0 Health

+2.0% Omnivamp

Warrior

On damaging Heroes or Monsters and Unit Kills:

• Restore (+8%) Health over 10s. • After restoring 200 Health: • Evolves into Champion Crest.

Epoch

Epoch

+30.0 Magical power

+200.0 Mana

+8.0 Ability haste

Stasis Device

• Enter Stasis for 2.5s.

Magician Crest

Magician Crest

+8.0 Magical power

+80.0 Mana

+4.0 Ability haste

Magician

On Ability Hits to Heroes or Monsters and Killing Units:

• Restore 4 Mana (5 for Kills). • After restoring 300 Mana: • Evolves into Wizard Crest.

Obelisk

Obelisk

+30.0 Magical power

+100.0 Health

+8.0 Ability haste

Condemn

• Enhanced Basic Attack. • Deal 50 (+15%) Damage. • If the Target dies within 3s, collect a Soul. • Damage increases by 6 for each Soul collected.

Soul Stealer

• Souls collected grant 1 Magical Power.

Damage Dealt to Heroes: {DamageDealt} Heroes Damaged: {HeroesDamaged}

Occult Crest

Occult Crest

+8.0 Magical power

+50.0 Health

+4.0 Ability haste

Occultist

On dealing Ability Damage to Heroes or Monsters and Unit Kills:

• Restore 3 Health (4 for Kills). • After restoring 200 Health: • Evolves into Warlock Crest.

Soulbearer

Soulbearer

+30.0 Magical power

+200.0 Mana

+8.0 Ability haste

Anima

• Gain a 100 (+35) (+6%) Shield for 8s. • Gain 20% Magical Lifesteal and 10% Movement Speed for 8s.

Tempest

Tempest

+30.0 Magical power

+100.0 Health

+8.0 Ability haste

Overcharge

• Deal 15 (+15%) Damage to 3 nearby Heroes every second for 7s. • Heal equal to 35% of the damage dealt. • Additional hits against the same Target deal 20% Damage.

Damage Dealt to Heroes: {DamageDealt} Health Restored: {HealthRestored}

Time-Flux Band

Time-Flux Band

+30.0 Magical power

+200.0 Mana

+8.0 Ability haste

Turntable

• Mark your current location. • Gain 15% Movement Speed for 4s. After 4s: • Teleport to the Mark • Reset your Basic Ability Cooldowns • Gain 20% of missing Mana.

Mana Restored: {ManaRestored}

Typhoon

Typhoon

+30.0 Magical power

+100.0 Health

+8.0 Ability haste

Cyclone

On Successful Basic Attacks:

• Gain a stack of Cyclone On-Hit for 3s. • Each stack increases your Attack Speed by 3 (+3%)%. • Stacks up to 4 times.

Mirage

When at 4 stacks of Cyclone:

• Dash a short distance.

Mirages: {Mirages}

Warlock Crest

Warlock Crest

+15.0 Magical power

+80.0 Health

+6.0 Ability haste

Legendary Occultist

On dealing Ability Damage to Heroes or Monsters and Unit Kills:

• Restore 3 Health (4 for Kills). • After restoring 200 Health: • Enter Base to Evolve into a Legendary Crest.

Wizard Crest

Wizard Crest

+15.0 Magical power

+125.0 Mana

+6.0 Ability haste

Legendary Magician

On Ability Hits to Heroes or Monsters and Killing Units:

• Restore 4 Mana (5 for Kills). • After restoring 300 Mana: • Enter Base to Evolve into a Legendary Crest.

Consort Crest

Consort Crest

+40.0 Health

+25.0% Base mana regeneration

+0.4 Gold per second

Consort

On any damage instance towards an Enemy:

• Deal 10 Damage and gain 15 Gold. • Charges generate every 30s and require a nearby Allied Hero to activate. • Holds 3 Charges. • After gaining 150 Gold, Evolves into Keeper Crest.

Pacifist

Receive diminishing Gold from Minion kills.

Guardian Crest

Guardian Crest

+40.0 Health

+20.0% Base health regeneration

+0.4 Gold per second

Guardian

On any damage instance towards an Enemy:

• Restore 20 Health and gain 15 Gold. • Charges generate every 30s and require a nearby Allied Hero to activate. • Holds 3 Charges. • After gaining 150 Gold, Evolves into Keeper Crest.

Pacifist

Receive diminishing Gold from Minion kills.

Keeper Crest

Keeper Crest

+80.0 Health

+35.0% Base mana regeneration

+0.5 Gold per second

Legendary Consort

On any damage instance towards an Enemy:

• Deal 15 Damage and gain 15 Gold. • Charges generate every 30s and require a nearby Allied Hero to activate. • Holds 3 Charges. • After gaining 150 Gold: • Enter Base to Evolve into a Legendary Crest.

Pacifist

Receive diminishing Gold from Minion kills.

Leafsong

Leafsong

+120.0 Health

+50.0% Base health regeneration

+1.8 Gold per second

Phantom Rush

• Increase the Movement Speed of nearby Allies by 30% for 4s. • They are also immune to Slows and can pass through Heroes for 4s.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Reclamation

Reclamation

+100.0 Health

+40.0% Base mana regeneration

+1.8 Gold per second

Purify

• Cleanse yourself and nearby Allies.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Rift Walkers

Rift Walkers

+120.0 Health

+50.0% Base health regeneration

+1.8 Gold per second

Rift Snatcher

• Dash forward a short distance. • Pull nearby Heroes towards you.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Heroes Snatched: {HeroesSnatched}

Sanctification

Sanctification

+120.0 Health

+50.0% Base health regeneration

+1.8 Gold per second

Safeguard

• Grants yourself and nearby Heroes a 150 (+8%) Shield for 3s. • While the Shield holds, Heroes gain 50% Tenacity.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Silentium

Silentium

+100.0 Health

+40.0% Base mana regeneration

+1.8 Gold per second

Muzzle

• Silence a Hero for 0.75s. • Deals 50 (+20%)(+20%) Damage.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Damage Dealt to Heroes: {DamageDealt} Heroes Muzzled: {HeroesMuzzled}

Tranquility

Tranquility

+100.0 Health

+40.0% Base mana regeneration

+1.8 Gold per second

Grace

• Heal yourself and nearby Heroes by 150 (+70%). • Also grant 10% Damage Mitigation for 2s.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Health Restored: {HealthRestored}

Warden Crest

Warden Crest

+80.0 Health

+30.0% Base health regeneration

+0.5 Gold per second

Legendary Guardian

On any damage instance towards an Enemy:

• Restore 30 Health and gain 15 Gold. • Charges generate every 30s and require a nearby Allied Hero to activate. • Holds 3 Charges. • After gaining 150 Gold: • Enter Base to Evolve into a Legendary Crest.

Pacifist

Receive diminishing Gold from Minion kills.

Goliath Crest

Goliath Crest

+90.0 Health

+6.0 Physical armor

+3.0 Magical armor

Legendary Titan

On taking damage or Killing a Unit:

• Heal (+1%) over 10s. • After restoring 340 Health: • Enter Base to Evolve into a Legendary Crest.

Nyr Warboots

Nyr Warboots

+180.0 Health

+8.0 Physical armor

+5.0 Magical armor

Resilience

• Gain 50% Decaying Movement Speed for 5s. • Regenerate 3% of your Max Health every second for 5s.

Health Restored: {HealthRestored}

Razorback

Razorback

+180.0 Health

+8.0 Physical armor

+5.0 Magical armor

Echidna

• Gain 20% Physical Armor and Magical Armor for 5s. • Reflect 15% of Pre-Mitigated Damage received from Heroes as Damage.

Damage Dealt to Heroes: {DamageDealt}

Saphir's Mantle

Saphir's Mantle

+180.0 Health

+8.0 Physical armor

+5.0 Magical armor

Atlas

• Increase your Size and Max Health by 10% for 6s. • Deal 60 (+1.25%) Damage to nearby Heroes. • After the duration, permanently increase your Max Health by 20% of the Damage dealt.

Damage Dealt to Heroes: {DamageDealt}

Titan Crest

Titan Crest

+60.0 Health

+4.0 Physical armor

+2.0 Magical armor

Titan

On taking damage or Killing a Unit:

• Heal (+1%) over 10s. • After restoring 340 Health: • Evolves into Goliath Crest.

Codex

Codex

Gold Coin 350

+12.0 Magical power

Greatsword

Greatsword

Gold Coin 1200

+30.0 Physical power

Wild Hunt

Wild Hunt

Slay

• Deal 1200 Damage to an Enemy Minion or Monster. • Damaging a Monster restores 90 (+15 per level) Health.

Forest Dweller

On damaging Monsters:

• Deal bonus Damage over 3s. • Restore Mana On-Hit and while in the Jungle. • Melee Heroes Heal for 7% of damage dealt. • Healing increases to 10% while below 40% Health. • Receive diminishing Gold from excessive Minion Kills.

Life Stream

Life Stream

Gold Coin 350

+40.0% Base health regeneration

Sabre

Sabre

Gold Coin 650

+15.0 Physical power

Spirit Beads

Spirit Beads

Gold Coin 350

+150.0 Mana

Wraps

Wraps

Gold Coin 350

+10.0 Magical armor

Nullifying Mask

Nullifying Mask

Gold Coin 700

+20.0 Magical armor

Rune Bow

Rune Bow

Gold Coin 1250

+35.0 Magical power

+15.0% Attack speed

Ruthless Broadsword

Ruthless Broadsword

Gold Coin 1250

+20.0 Physical power

Corrode

On damaging a Hero:

• Reduce their Physical Armor by 4.5% for 3s. • Stacks up to 6 times. • At 6 stacks they become Eroded.

Sai

Sai

Gold Coin 950

+4.0 Physical penetration

+20.0% Attack speed

Scalding Sceptre

Scalding Sceptre

Gold Coin 1300

+30.0 Magical power

Magi

• Ignore 18% of Magical Armor.

Serrated Blade

Serrated Blade

Gold Coin 950

+20.0 Physical power

Blighted Strikes

On Dealing Physical Damage:

• Reduce the Target's Healing by 35% for 3s.

Soul Chalice

Soul Chalice

Gold Coin 1200

+12.0 Physical power

+150.0 Mana

Potent Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 15. • Stacks up to 400. • At 400, gain (+2.5%) Physical Power.

Power Gained: {Power}

Stone Of Strength

Stone Of Strength

Gold Coin 1300

+20.0 Physical power

+150.0 Health

Temporal Ripper

Temporal Ripper

Gold Coin 1000

+20.0 Physical power

+8.0 Ability haste

Tenacious Drape

Tenacious Drape

Gold Coin 1100

+250.0 Health

+85.0% Tenacity

Vigorous Amulet

Vigorous Amulet

Gold Coin 1300

+200.0 Health

+20.0 Physical armor

Violet Brooch

Violet Brooch

Gold Coin 1000

+200.0 Health

+8.0 Ability haste

Void Crystal

Void Crystal

Gold Coin 1500

+35.0 Magical power

Lesser Fiend

On dealing Magical Damage to a Hero:

• Increases your Magical Damage dealt by 2% for 4.5s. • Stacks up to 4 times.

Zealous Tomahawk

Zealous Tomahawk

Gold Coin 1350

+20.0 Physical power

Desolate

• Ignore 18% of Physical Armor.

Absolution

Absolution

Gold Coin 3100

+30.0 Physical power

+35.0% Attack speed

+40.0 Magical armor

+75.0% Tenacity

Bravery

On being Immobilized:

• Gain 25% Damage Mitigation. • Gain 40% Movement Speed. • Lasts 3s.

Activations: {Activations}

Aegis Of Agawar

Aegis Of Agawar

Gold Coin 3150

+20.0 Physical power

+400.0 Health

+15.0% Critical chance

Bludgeon

• Gain (+2.5%) Physical Power.

Agawar's Protection

• Gain 10% Total Physical Armor. • Gain 10% Total Magical Armor. While below 40% Health: • Gain 20% Total Physical Armor instead. • Gain 20% Total Magical Armor instead.

Ashbringer

Ashbringer

Gold Coin 2900

+45.0 Physical power

+25.0% Attack speed

+20.0% Critical chance

+10.0 Ability haste

Chrono Strikes

On Successful Basic Attack:

• Decrease current Non-Ultimate Cooldowns by 8% On-Hit. • Reduced to 4% against Non-Heroes. • Only triggers once per ability. • Critical Strikes grant 1.5x the cooldown reduction.

Astral Catalyst

Astral Catalyst

Gold Coin 2950

+85.0 Magical power

+250.0 Mana

+20.0 Ability haste

Ravenous

• Hero Kills reduce your Ultimate Cooldown by 25%. • Hero Assists reduce your Ultimate Cooldown by 15%.

Event Horizon

On damaging a Shielded Target:

• Deal 40% bonus Damage. • Does not exceed the size of the Shield.

Damage Dealt: {DamageDealt} Takedowns: {Takedowns}

Augmentation

Augmentation

Gold Coin 3100

+35.0 Physical power

+25.0% Attack speed

+225.0 Health

+20.0 Ability haste

True Strike

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal (+90% Base Physical Power) Damage On-Hit.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Times Applied to Heroes: {TimesApplied}

Malady

Malady

Gold Coin 2900

+50.0 Physical power

+11.0 Physical penetration

+8.0 Ability haste

Parting Gift

On Killing a Unit:

• Cause them to explode. • Deals Damage based on their Max Health.

Demise

On damaging a Hero below 40% Health:

• Deal 20 (+15%) Damage. • Gain a stack of Demise. • Damage increases by 4 per stack of Demise. • Takedowns reset the Cooldown.

Parting Gift Damage Dealt: {PartingGiftDamageDealt} Parting Gift Damage Dealt to Heroes: {PartingGiftDamageDealtHeroes} Demise Damage Dealt: {DemiseDamageDealt}

Catalytic Drive

Catalytic Drive

Gold Coin 2900

+250.0 Health

+40.0 Magical armor

+80.0% Base health regeneration

+10.0 Ability haste

Deconstruct

Against Minions & Small Monsters:

• Your next Basic Attack On-Hit Executes them. • Deals 60 (+5%) Damage to nearby Enemies. • Heals you for 30 (+3%). • Grants you +8 bonus Gold.

Converter

Upon Executing 20 Units:

• Enter Base to Evolve this item into Cybernetic Drive.

Health Restored: {HealthRestored}

Crystal Tear

Crystal Tear

Gold Coin 2400

+40.0 Magical power

+10.0 Ability haste

+150.0% Base mana regeneration

+12.0% Heal and shield power

Elation

On Healing or Shielding Heroes:

• You both gain 30 Magical Power for 5s. • You both gain 15 Ability Haste for 5s.

Crystalline Cuirass

Crystalline Cuirass

Gold Coin 3100

+300.0 Health

+60.0 Magical armor

+3.0% Movement speed

Celestial Carapace

On taking Magical Damage:

• Gain a stack of Celestite for 5s. • Stacks up to 5 times. • Stacks can only be gained once every 0.5s.

Celestite

• Gain 5 Magical Armor per stack. • At 5 stacks gain 12% Movement Speed.

Celestite Time: {CelestiteTime}s

Demolisher

Demolisher

Gold Coin 3100

+45.0 Physical power

+20.0% Critical chance

Puncture

• Ignore 25% of Physical Armor.

Trauma

• Additionally, your Basic Attacks and Critical Strikes ignore 30% of Bonus Physical Armor.

Elafrost

Elafrost

Gold Coin 2900

+325.0 Health

+45.0 Physical armor

+125.0% Base mana regeneration

+15.0 Ability haste

Frostblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 70 (+2%) Damage On-Hit around the Target. • Slows by 35% for 1.5s. • Damage is increased by 60% against Monsters.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Times Applied to Heroes: {TimesApplied}

Entropy

Entropy

Gold Coin 3000

+70.0 Magical power

+400.0 Mana

+15.0 Ability haste

Degradation

On dealing Ability Damage:

• Deal 3 (+3.5%) additional Damage. • Each Ability can only trigger this effect once every 0.2s, per Target.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Frosted Lure

Frosted Lure

Gold Coin 2350

+325.0 Health

+40.0 Physical armor

+10.0 Ability haste

Frostwave

On being near Enemy Heroes for 4s:

• Deal 80 (+4%) Damage to nearby Heroes. • Slows by 40% for 1.5s. • Shields you for 150% of the damage dealt for 4s.

Damage Dealt to Heroes: {DamageDealtHeroes}

Galaxy Greaves

Galaxy Greaves

Gold Coin 2500

+30.0 Physical armor

+30.0 Magical armor

+100.0% Base mana regeneration

+10.0 Ability haste

ZeroG

While moving:

• Generate stacks of ZeroG. • At 100 stacks your next jump has increased height.

Celerity

While out of combat:

• Gain 7% Movement Speed.

Activations: {Activations}

Dread

Dread

Gold Coin 2900

+55.0 Physical power

+12.0 Physical penetration

+40.0 Magical armor

Vital Shield

On receiving Magical Damage from a Hero:

• Block 25% of Magical Damage for 3s. • Vital Shield returns after not taking Hero Damage for 15s.

Legacy

Legacy

Gold Coin 3000

+40.0 Physical power

+225.0 Health

+40.0 Magical armor

+75.0% Tenacity

Tenacious Bravery

On going below 40% Health:

• Self Cleanse. • Gain CC Immunity for 3s.

Activations: {Activations}

Tainted Bastion

Tainted Bastion

Gold Coin 3000

+250.0 Health

+45.0 Magical armor

+80.0% Base health regeneration

+8.0 Ability haste

Blighted Veil

On taking Magical Damage:

• Reduce the Source's Healing by 45% for 3s.

Colossus

• Mitigate 3.5% of damage taken. • Doubled against Blighted Targets.

Lifebinder

Lifebinder

Gold Coin 2800

+80.0 Magical power

+12.0% Magical lifesteal

+15.0 Ability haste

Twilight Sonata

For every 10% Missing Health

• Gain 2.5 Magical Power and 1% Magical Lifesteal.

Megacosm

Megacosm

Gold Coin 3000

+65.0 Magical power

+250.0 Health

+10.0 Ability haste

Disintegrate

On dealing Ability Damage:

• Deal 2.5% of Target's Max Health as Damage over 3s. • Additional applications refresh the duration.

Star Killer

On dealing Ability Damage to Heroes:

• Deal 6% of Target's Bonus Health as Damage over 3s.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Mindrazor

Mindrazor

Gold Coin 2900

+45.0 Physical power

+300.0 Mana

+15.0 Ability haste

Razor Cleave

On Successful Basic Attack:

• Deal (+40%) Damage around the Target. • Damage decreases from 100% to 50% based on distance.

Technician

• Gain (+2%) Physical Power.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Power Gained: {PowerGained}

Mistmeadow Buckler

Mistmeadow Buckler

Gold Coin 3000

+45.0 Physical power

+40.0 Magical armor

+125.0% Base health regeneration

+15.0 Ability haste

Mistwood Guard

• Gain 100 charges. Regenerate 5 charges each second. • While at 100 charges, gain 15 Magical Armor.

Bark Skin

On taking Magical Damage:

• Consume Mistwood Guard charges. • Block 1 Damage for each charge consumed. • Can block up to 50% of the Damage received.

Magical Damage Blocked: {DamageBlocked}

Nuclear Rounds

Nuclear Rounds

Gold Coin 2650

+55.0% Attack speed

+20.0% Critical chance

+20.0 Ability haste

Havoc

Based on Critical Strike Chance:

• Increase Ability Damage by 10-20%.

Damage Dealt: {DamageDealt}

Onixian Quiver

Onixian Quiver

Gold Coin 2750

+55.0% Attack speed

+20.0% Critical chance

+7.0% Lifesteal

Multishot

On Ranged Basic Attack:

• Fire 2 additional projectiles. • Each deals 8-30% (increases with Range) () Damage. • Can Critically Strike and apply Lifesteal.

Onixia

On Melee Heroes only:

• Increase your Total Critical Strike Chance by 25%. • Gain 1% Damage Mitigation for every 10% Missing Health.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Orb Of Enlightenment

Orb Of Enlightenment

Gold Coin 3000

+70.0 Magical power

+250.0 Health

+250.0 Mana

Enlightened

For each Hero Level:

• Gain 3 Magical Power. • Gain 12 Health.

Art Of Fortitude

On Ability Cast:

• Restore 3% Missing Health over 5s.

Health Restored: {HealthRestored}

Orb Of Growth

Orb Of Growth

Gold Coin 3000

+70.0 Magical power

+250.0 Health

+250.0 Mana

Inner Growth

On Killing Units, gain bonus XP:

• Minions and Monsters grant 6. • Camp Leaders grant 15. • Takedowns grant 50. • On gaining 500 bonus XP: • Enter Base to Evolve this item into Orb Of Enlightenment.

Art Of Fortitude

On Ability Cast:

• Restore 3% Missing Health over 5s.

Health Restored: {HealthRestored}

Overlord

Overlord

Gold Coin 3000

+30.0 Physical power

+275.0 Health

Colossal Cleave

On Successful Basic Attack:

• Deal (+1%) Damage. • Deal (+30%) (+2.5%) Damage around the Target. • Damage decreases from 100% to 50% based on distance.

Devourer

On Killing an Enemy Unit:

• Permanently gain 1 Health. • Camp Leaders grant 3. • Heroes grant 5. • Upon reaching 100 stacks, gain an additional 125 Health.

Single Target Damage Dealt to Heroes: {DamageDealt} Cleave Damage Dealt: {CleaveDamageDealt} Cleave Damage Dealt to Heroes: {CleaveDamageDealtHeroes}

Tainted Totem

Tainted Totem

Gold Coin 2250

+45.0 Magical power

+200.0 Health

+125.0% Base mana regeneration

+10.0 Ability haste

Blighted Touch

On dealing damage:

• Reduce the Target's Healing by 45% for 3s.

Blighted Well

On Healing and Shielding Allies:

• Grant them Blighted Touch for 4s.

Solaris

Solaris

Gold Coin 3100

+50.0 Physical power

+20.0% Critical chance

+350.0 Mana

+15.0 Ability haste

Solarblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 45 (+35%) Damage On-Hit. • Can Critically Strike. • Heals you for 50% of damage dealt.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Health Restored: {HealthRestored}

Soulbinder

Soulbinder

Gold Coin 3000

+85.0 Magical power

+400.0 Mana

+20.0 Ability haste

Arcane Salvo

Damage Heroes from afar with Abilities:

• Deal 7% bonus Damage. • Activates at 1450+ Range.

Farseer

Upon triggering Arcane Salvo:

• Permanently gain 1 Magical Power.

Damage Dealt: {DamageDealt}

Spear Of Desolation

Spear Of Desolation

Gold Coin 2900

+45.0 Physical power

+12.0 Physical penetration

+10.0 Ability haste

Final Hour

On casting your Ultimate:

• Deal 10% increased damage for 6s.

Razor's Edge

• Gain 25 Ultimate Haste.

Activations: {Activations}

Spectra

Spectra

Gold Coin 2800

+50.0% Attack speed

+10.0 Ability haste

Radiant Strikes

On Basic Attacks:

• Deal 20 Damage On-Hit. • Reduces the Cooldown of Prisma by 3s. • Applies a stack of Prism to Heroes & Monsters for 2.5s, stacking up to 3 times. • If the Target has 3 Prism stacks on them, trigger Prisma.

Prisma

• Deals 30 (+4 per Level) Damage. • Increases from 1x-2.5x based on Target's Missing Health.

On-Hit Damage Dealt: {DamageDealt} True Damage Dealt: {TrueDamageDealt} True Damage Dealt to Heroes: {TrueDamageDealtHeroes}

Stonewall

Stonewall

Gold Coin 3000

+275.0 Health

+70.0 Physical armor

+100.0% Base health regeneration

Bulwark

• Mitigate 5 (+5%)% of Physical Damage.

Tainted Blade

Tainted Blade

Gold Coin 3100

+40.0 Physical power

+250.0 Health

+10.0 Ability haste

Blighted Strikes

On dealing Physical Damage:

• Reduce the Target's Healing by 45% for 3s.

Hex

On dealing Ability Damage to a Blighted Target:

• Cause them to take 5% more damage for 3s.

Tainted Charm

Tainted Charm

Gold Coin 2350

+375.0 Health

+125.0% Base mana regeneration

+10.0 Ability haste

+75.0% Tenacity

Blighted Presence

While near Enemy Heroes:

• Reduce their Healing by 45%. • Slow them by 12%.

Tainted Guard

Tainted Guard

Gold Coin 3000

+250.0 Health

+55.0 Physical armor

+8.0 Ability haste

Blighted Thorns

On being hit by a Basic Attack:

• Reduce the Source's Healing by 45% for 3s. • Apply a Bleed dealing 30 (+30%) Damage over 3s.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

The Perforator

The Perforator

Gold Coin 3200

+45.0 Physical power

+8.0 Physical penetration

+15.0 Ability haste

Chilling Spells

On dealing Ability Damage:

• Slows by 10% for 1s.

Puncture

• Ignore 30% of Physical Armor.

Timewarp

Timewarp

Gold Coin 3000

+75.0 Magical power

+150.0% Base mana regeneration

+25.0 Ability haste

Chime

Every 8s:

• Subtract 1s from Non-Ultimate Cooldowns.

Vanguardian

Vanguardian

Gold Coin 2450

+35.0 Physical armor

+35.0 Magical armor

+10.0 Ability haste

+75.0% Tenacity

Guardian

Nearby Allied Heroes gain:

• 15 Physical Armor. • 15 Magical Armor.

Vanquisher

Vanquisher

Gold Coin 3100

+50.0 Physical power

+12.0 Physical penetration

+20.0% Critical chance

Annihilate

On taking a Hero below 5% Health:

• Execute them.

Executions: {Executions} Execute Damage Dealt: {DamageDealt}

Windcaller

Windcaller

Gold Coin 2350

+45.0 Magical power

+100.0% Base mana regeneration

+3.0% Movement speed

+12.0% Heal and shield power

Zephyr

On Healing or Shielding an Ally:

• You both gain 8% Movement Speed for 1.5s. • Cooldown is per Target.

Times Applied: {TimesApplied}

World Breaker

World Breaker

Gold Coin 3200

+45.0 Magical power

+350.0 Health

+75.0% Tenacity

Fiend

On dealing Magical Damage to a Hero:

• Increases your Magical Damage dealt by 2% for 4.5s. • Stacks up to 6 times.

Maya

• Gain (+5%) Magical Power.

Wraith Leggings

Wraith Leggings

Gold Coin 3100

+100.0 Magical power

+11.0 Magical penetration

+4.0% Movement speed

Carnage

Against Heroes below 40% Health:

• Abilities deal 12% bonus Magical Damage.

Damage Dealt: {DamageDealt}

Sentry

Sentry

Sentry

• Reveal nearby Wards in an area around you for 12s. • Max Charges: 2. • Cooldown is reduced by 3 per Level.

Solstone Drone

Solstone Drone

+20.0 Magical power

+50.0% Base mana regeneration

+10.0 Ability haste

+3.0% Movement speed

Solstone Drone

• Shoot a Camouflaged Solstone Drone. • Lasts for 60-60s. • Pulses revealling non Stealthed Units for 3s. • Max Charges: 3

Sonar Drone

Sonar Drone

Sonar Drone

• Shoot a Camouflaged Sonar Drone. • Lasts for 30-47s. • Pulses revealling non Stealthed Units for 3s. • Max Charges: 2 • Charges are restored upon entering base.

Stealth Detection

After Level 6:

• The first 2 pulses reveal Stealthed Units.

Crossbow

Crossbow

Gold Coin 450

+10.0% Critical chance

Hunt

Hunt

Slay

• Deal 600 Damage to an Enemy Minion or Monster. • Damaging a Monster restores 90 (+15 per level) Health.

Forest Dweller

On damaging Monsters:

• Deal bonus Damage over 3s. • Restore Mana On-Hit and while in the Jungle. • Melee Heroes Heal for 7% of damage dealt. • Healing increases to 10% while below 40% Health. • Receive diminishing Gold from excessive Minion Kills.

Big Game Hunter

On Killing Monsters:

• Grant a stack of Hunt. • At 40 stacks, this item evolves into Wild Hunt.

Longbow

Longbow

Gold Coin 350

+10.0% Attack speed

Pendant

Pendant

Gold Coin 350

+5.0 Ability haste

Scepter

Scepter

Gold Coin 850

+30.0 Magical power

Tunic

Tunic

Gold Coin 350

+10.0 Physical armor

Banded Emerald

Banded Emerald

Gold Coin 850

+250.0 Health

Mystic Cane

Mystic Cane

Gold Coin 950

+20.0 Magical power

+75.0% Base mana regeneration

Nether Shard

Nether Shard

Gold Coin 1100

+30.0 Magical power

+8.0 Ability haste

Monster Slayer

• Abilities deal 12% more damage to Monsters.

Damage Dealt: {DamageDealt}

Polar Treads

Polar Treads

Gold Coin 600

+8.0 Ability haste

Celerity

While out of combat:

• Gain 5% Movement Speed.

Rapid Rapier

Rapid Rapier

Gold Coin 900

+20.0 Physical power

Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Deal 30 Damage.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Razorclaw

Razorclaw

Gold Coin 850

+15.0% Attack speed

+5.0% Lifesteal

Redwood Shortbow

Redwood Shortbow

Gold Coin 950

+20.0% Attack speed

+8.0 Ability haste

Rejuvenation Robe

Rejuvenation Robe

Gold Coin 1000

+30.0 Magical armor

+80.0% Base health regeneration

Robust Arbalest

Robust Arbalest

Gold Coin 1100

+20.0% Attack speed

+12.0% Critical chance

Alchemical Rod

Alchemical Rod

Gold Coin 1200

+20.0 Magical power

+150.0 Mana

Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 15. • Stacks up to 400. • At 400, gain (+3.5%) Magical Power.

Power Gained: {Power}

Azure Core

Azure Core

Gold Coin 3000

+70.0 Magical power

+450.0 Mana

+15.0 Ability haste

Spirit Shield

On going below 40% Health:

• Gain a 100 (+12%) Shield for 5s.

Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 15. • Stacks up to 400. • At 400, gain (+3.5%) Magical Power.

Power Gained: {Power}

Basilisk

Basilisk

Gold Coin 3050

+40.0 Physical power

+300.0 Health

+20.0 Ability haste

Corrode

On damaging a Hero:

• Reduce their Physical Armor by 4.5% for 3s. • Stacks up to 6 times. • At 6 stacks they become Eroded.

Eminence

Upon damaging an Eroded Hero:

• Gain 8% Movement Speed for 2s.

Berserker's Axe

Berserker's Axe

Gold Coin 3050

+45.0 Physical power

+275.0 Health

+15.0 Ability haste

+3.0% Movement speed

Blitz

On Dashing or Leaping:

• Empower your next Basic Attack within 3s. • Deal 50 (+40%) Damage. • Slows by 55% for 1s.

Mist Runner

On crossing a Fog Wall:

• Gain 15% Movement Speed for 1.5s.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Times Triggered: {TimesTriggered}

Caustica

Caustica

Gold Coin 2900

+75.0 Magical power

+100.0% Base mana regeneration

Magus

• Ignore 35% of Magical Armor.

Arcane Might

On dealing Ability Damage to a Hero:

• While they are above 50% Health. • For every point of Bonus Magical Armor they possess. • Deal 0.2% more Damage.

Damage Dealt: {DamageDealt}

Dawnstar

Dawnstar

Gold Coin 2300

+225.0 Health

+100.0% Base health regeneration

+30.0 Physical armor

+10.0 Ability haste

Debilitating Strikes

On Basic Attacking Heroes:

• Reduce their damage dealt by 2.5% for 3s. • Stacks up to 5 times. • Melee basic attacks apply 2 stacks.

Crusader-

On Immobilizing Heroes:

• Gain 30% Attack Speed for 3s. • Apply 1 stack of Debilitating Strikes to the Target.

Demon Edge

Demon Edge

Gold Coin 2900

+50.0 Physical power

+10.0 Physical penetration

+200.0 Health

+15.0 Ability haste

Demonic

On damaging a Shielded Target:

• Gain 20% Movement Speed for 2s. • Deal 45% bonus Damage. • Does not exceed the size of the Shield.

Damage Dealt: {DamageDealt}

Draconum

Draconum

Gold Coin 3000

+45.0 Physical power

+40.0 Physical armor

+15.0 Ability haste

Surge

On dealing damage to Heroes or Monsters:

• Gain 2% increased Healing for 5s. • Stacks up to 10 times.

Flow

On Takedown:

• Restore (+120%)(+6%) Health.

Health Restored: {HealthRestored}

Mesmer

Mesmer

Gold Coin 2850

+55.0 Physical power

+250.0 Health

+10.0 Physical penetration

Vengeful Shroud

• Gain a Spell Shield that blocks the next Ability.

Spells Blocked: {SpellBlocked}

Dust Devil

Dust Devil

Gold Coin 2950

+30.0 Physical power

+30.0% Attack speed

+20.0% Critical chance

+4.0% Movement speed

Menace

On Basic Attacking Heroes:

• Gain 3% Attack Speed for 3s On-Hit. • Stacks up to 5 times. • At 5 stacks gain 10% Movement Speed. • Critical Strikes grant 2 stacks.

Menace Time: {MenaceTime}s

Dynamo

Dynamo

Gold Coin 2400

+300.0 Health

+30.0 Physical armor

+10.0 Ability haste

Immobilizer

On Immobilizing an Enemy:

• They take 8% more damage for 2.5s.

Adaptive Aggression

• Gain 20 Physical Power. • When your Magical Power > Bonus Physical Power. • Gain 30 Magical Power instead.

Times Applied: {TimesApplied}

Earthshaker

Earthshaker

Gold Coin 3000

+45.0 Physical power

+300.0 Health

+15.0 Ability haste

Battleborn

On dealing damage to Heroes or Monsters:

• Increase your Ability Damage dealt by 1.25% for 3s. • Stacks up to 10 times. • Melee Heroes gain Stacks twice as fast.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Echelon Cloak

Echelon Cloak

Gold Coin 2800

+45.0 Physical power

+25.0% Attack speed

+250.0 Health

+10.0 Ability haste

Shadow

On standing still and unharmed for 2s:

• Become Camouflaged. • Moving 800u from this location, casting an ability, or receiving damage ends this effect.

Unseen Threat

While Camouflaged:

• Gain 1% of your Missing Health and Mana every second. • Increase your damage dealt by 8%. • Lasts 3s after exiting Camouflage.

Health Restored: {HealthRestored} Mana Restored: {ManaRestored}

Envy

Envy

Gold Coin 2900

+45.0 Physical power

+10.0 Physical penetration

+250.0 Mana

Sacrificial Strike

On Dashing, Leaping or exiting Camo:

• Your next Basic Attack within 2.5s will Critically Strike.

Hush

On using Sacrificial Strike on a Hero:

• Silence them for 0.8s.

Sacrificial Strikes {SacrificialStrikes} Times Hushed: {TimesHushed}

Equinox

Equinox

Gold Coin 2950

+40.0 Physical power

+30.0% Attack speed

+20.0% Critical chance

+80.0% Tenacity

Adamance

On going below 40% Health:

• Gain a 350-750 Shield for 4s. • Shield size increases with Level.

Everbloom

Everbloom

Gold Coin 2450

+45.0 Magical power

+200.0 Health

+10.0% Heal and shield power

Divine Protection

On Healing or Shielding an Ally:

• Grant them 5% Damage Mitigation and 20 Tenacity for 2s.

Times Applied: {TimesApplied}

Fist Of Razuul

Fist Of Razuul

Gold Coin 3000

+550.0 Health

+20.0 Ability haste

Razuul's Might

When dealing or receiving damage:

• For the next 3s, generate a stack each second. • Upon reaching 4 stacks, Empower your next Basic Attack. • Deals (+2.5%) bonus Damage, increased by 2x on Heroes & Monsters. • Heal for 50% of bonus damage dealt.

Minion Crusher

• Deal 25% increased damage to Minions.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Health Restored: {HealthRestored}

Frostguard

Frostguard

Gold Coin 3000

+200.0 Health

+40.0 Physical armor

+40.0 Magical armor

Chilling Presence

On being near Enemy Heroes:

• Apply a stack of Stifle every 1s.

Stifle

On being hit by a Basic Attack:

• Reduce the Source's Attack Speed by 3.5% for 2.5s. • Stacks up to 5 times.

Times Applied: {TimesApplied}

Gaia Greaves

Gaia Greaves

Gold Coin 2800

+300.0 Health

+50.0 Physical armor

+10.0 Ability haste

Tremor

Move to generate up to 100 stacks:

• Stacks grant up to 40 Movement Speed. • Basic Attacks expend all stacks for bonus Damage. • Deals up to 40 (+60%)(+5%) Damage. • Lose 50 stacks per second while Slowed or Immobilized.

Unburden

• Increase your Jump Height by 50%.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Infernum

Infernum

Gold Coin 3000

+45.0 Physical power

+9.0 Physical penetration

+250.0 Mana

+10.0 Ability haste

Cinder

Damaging Abilities and Basic Attacks:

• Apply stacks of Kindling to Enemy Units for 2.5s. • At 4 stacks, ignite them. • Deals 4 (+1.5%)% of their Max Health as Damage over 2s.

Furnace

Based on Enemy Bonus Armor:

• For each point, Cinder deals 0.8% more Damage.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Lightning Hawk

Lightning Hawk

Gold Coin 3100

+55.0 Physical power

+25.0% Attack speed

+20.0% Critical chance

Chilling Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Deal 40 (+20%) Damage. • Slows by 20% for 0.75s.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Oathkeeper

Oathkeeper

Gold Coin 3100

+80.0 Magical power

+175.0 Health

+275.0 Mana

+15.0 Ability haste

Celestial Spellblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 60 (+35%) Damage On-Hit.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Times Applied to Heroes: {TimesApplied}

Overseer

Overseer

Gold Coin 3100

+85.0 Magical power

+8.0 Magical penetration

+7.0% Magical lifesteal

Exalted

Enhance your Ultimate Ability:

• Deals 15% more damage. • Heals you for 25% of the damage dealt to Heroes.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Health Restored: {HealthRestored}

Resolution

Resolution

Gold Coin 3100

+40.0 Physical power

+20.0% Attack speed

+9.0 Physical penetration

+350.0 Mana

Darksteel

On Successful Basic Attacks:

• Deal (+2.5%) Damage On-Hit.

Potent Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 15. • Stacks up to 400. • At 400, gain (+2.5%) Physical Power.

Power Gained: {Power} Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Sky Splitter

Sky Splitter

Gold Coin 3100

+35.0 Physical power

+30.0% Attack speed

+7.0% Lifesteal

Rend

On Successful Basic Attacks:

• Deal 5% of Target's Current Health as Damage On-Hit. • Reduced to 3.5% for Ranged Heroes. • Minimum of 12 Damage.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Storm Breaker

Storm Breaker

Gold Coin 3000

+40.0 Physical power

+30.0% Attack speed

Electric Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Release a bolt of lightning that chains to 7 Targets. • Deal 70 (+20%) Damage. • Applies On-Hit effects.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Tainted Scepter

Tainted Scepter

Gold Coin 3000

+75.0 Magical power

+200.0 Health

+10.0 Ability haste

Blighted Spells

On Dealing Magical Damage:

• Reduce the Target's Healing by 45% for 4s.

Malice

Once every second:

• Gain a stack of Malice. • Stacks up to 15 times. • Takedowns grant 15 stacks instantly. • Hitting a Hero with Ability Damage will deal 1.5 (+1%) Damage per stack.

Damage Dealt: {DamageDealt}

Tainted Trident

Tainted Trident

Gold Coin 2900

+45.0 Physical power

+11.0 Physical penetration

+10.0 Ability haste

Blighted Strikes

On dealing Physical Damage:

• Reduce the Target's Healing by 45% for 3s.

Woundseeker

On dealing Ability Damage to a Blighted Unit:

• Deal 3 (+6%)% additional Damage.

Damage Dealt: {DamageDealt}

Terminus

Terminus

Gold Coin 3150

+60.0 Physical power

+20.0% Critical chance

+15.0% Lifesteal

Anon

On Overhealing from Lifesteal:

• Convert excess Healing into a Shield. • Max Shield size: (+100%). • The Shield slowly decays 15s after leaving combat.

Tyranny

Tyranny

Gold Coin 2850

+45.0 Physical power

+300.0 Health

+10.0 Ability haste

Oppression

On casting your Ultimate:

• Gain 30% Decaying Movement Speed over 4s. • Gain 20 Ability Haste for 8s. • Takedowns within this time re-trigger Oppression.

Tyrant's Edge

• Gain 20 Ultimate Haste.

Activations: {Activations} Times Retriggered: {Retriggers}

Unbroken Will

Unbroken Will

Gold Coin 2800

+400.0 Health

+45.0 Magical armor

+70.0% Tenacity

Undying

On being Immobilized:

• Increase your Physical Armor by 25% for 2.5s. • Increase your Magical Armor by 25% for 2.5s.

Activations: {Activations}

Warden's Faith

Warden's Faith

Gold Coin 3100

+70.0 Physical armor

+300.0 Health

Stalwart

• Take 20% less damage from Critical Strikes.

Mocking Presence

Nearby Enemy Heroes:

• Have their Physical Power reduced by 8%.

Solstone

Solstone

Oracle Ward

• Place an invisible Oracle Ward for 120s. • Reveals any nearby non Stealthed Units. • Max Charges: 3. • Charges are restored upon entering base.

Energy Stream

Energy Stream

Gold Coin 350

+50.0% Base mana regeneration

Lucky Feather

Lucky Feather

Gold Coin 750

+3.0% Omnivamp

+5.0 Ability haste

Profiteer

• Deal 5% increased damage to Monsters and Minions. • Killing Enemy Units grants 5 additional Gold. • Camp Leaders & Siege Minions grant 15. • Heroes grant 40.

Restriction

• This item Destroys Itself upon Death. • Sells for 450 Gold.

Potent Staff

Potent Staff

Gold Coin 1150

+40.0 Magical power

Shortsword

Shortsword

Gold Coin 350

+8.0 Physical power

Vitality Beads

Vitality Beads

Gold Coin 350

+100.0 Health

Barbaric Cleaver

Barbaric Cleaver

Gold Coin 1200

+25.0 Physical power

Cleave

On Successful Basic Attacks:

• Deal (+25%) Damage around the Target. • Damage decreases from 100% to 50% based on distance.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Barbed Pauldron

Barbed Pauldron

Gold Coin 1000

+25.0 Physical armor

Lesser Stifle

On being hit by a Basic Attack:

• Reduce the Source's Attack Speed by 2.5% for 2.5s. • Stacks up to 5 times.

Blood Tome

Blood Tome

Gold Coin 900

+25.0 Magical power

+5.0% Magical lifesteal

Bloodletter

Bloodletter

Gold Coin 1200

+20.0 Physical power

+4.0% Omnivamp

Brimstone

Brimstone

Gold Coin 1000

+200.0 Health

Blaze

Burn nearby Enemy Units:

• Deals 10 Damage each second.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Chaotic Core

Chaotic Core

Gold Coin 1100

+25.0 Magical power

+150.0 Health

Chronomatic Wand

Chronomatic Wand

Gold Coin 1000

+30.0 Magical power

+8.0 Ability haste

Claymore

Claymore

Gold Coin 1250

+20.0 Physical power

+12.0% Critical chance

Composite Bow

Composite Bow

Gold Coin 850

+15.0% Attack speed

Honed Strikes

On Successful Basic Attacks:

• Deal 15 Damage On-Hit.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Crimson Edge

Crimson Edge

Gold Coin 800

+15.0 Physical power

+5.0% Lifesteal

Diffusal Cane

Diffusal Cane

Gold Coin 1200

+35.0 Magical power

+5.0 Magical penetration

Divine Wreath

Divine Wreath

Gold Coin 800

+20.0 Magical power

+6.0% Heal and shield power

Dusk Stave

Dusk Stave

Gold Coin 1250

+30.0 Magical power

+200.0 Mana

Essence Ring

Essence Ring

Gold Coin 900

+100.0% Base mana regeneration

+8.0 Ability haste

Fortified Mantle

Fortified Mantle

Gold Coin 1300

+20.0 Physical power

+15.0 Physical armor

Cerulean Stone

Cerulean Stone

Gold Coin 1000

+25.0 Physical armor

+75.0% Base mana regeneration

Gilded Pendant

Gilded Pendant

Gold Coin 1000

+20.0 Physical armor

+8.0 Ability haste

Heroic Guard

Heroic Guard

Gold Coin 900

+20.0 Magical armor

+85.0% Tenacity

Honed Kris

Honed Kris

Gold Coin 1000

+20.0 Physical power

+3.0 Physical penetration

Horned Plate

Horned Plate

Gold Coin 850

+25.0 Physical armor

Blighted Skin

On being hit by a Basic Attack:

• Reduce the Source's Healing by 35% for 3s.

Ironwood Warbow

Ironwood Warbow

Gold Coin 1350

+20.0 Physical power

+15.0% Attack speed

Life Ring

Life Ring

Gold Coin 900

+60.0% Base health regeneration

+20.0 Physical armor

Loch Shawl

Loch Shawl

Gold Coin 850

+20.0 Magical armor

+50.0% Base health regeneration

Blighted Veil

On taking Magical Damage:

• Reduce the Source's Healing by 35% for 3s.

Spell Slasher

Spell Slasher

Gold Coin 650

+8.0 Ability haste

Spellblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 45 Damage On-Hit.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Times Applied to Heroes: {TimesApplied}

Spiked Birch

Spiked Birch

Gold Coin 850

+25.0 Magical power

Blighted Spells

On Dealing Magical Damage:

• Reduce the Target's Healing by 35% for 3s.

Spirit Shiv

Spirit Shiv

Gold Coin 800

+15.0 Physical power

+200.0 Mana

Stalwart Gauntlets

Stalwart Gauntlets

Gold Coin 1150

+200.0 Health

+50.0% Base health regeneration

Steel Mail

Steel Mail

Gold Coin 1000

+30.0 Physical armor

Cybernetic Drive

Cybernetic Drive

Gold Coin 2900

+250.0 Health

+45.0 Magical armor

+100.0% Base health regeneration

+10.0 Ability haste

Lesser Deconstruct

Against Minions & Small Monsters:

• Your next Basic Attack On-Hit Executes them. • Deals 80 (+5%) Damage to nearby Enemies. • Heals you for 30 (+3%).

Cybernetic Conversion

• Gain 12% Total Physical Armor. • Gain 12% Total Magical Armor.

Health Restored: {HealthRestored}

Citadel

Citadel

Gold Coin 3000

+40.0 Physical power

+300.0 Health

+40.0 Physical armor

Fortification

For each nearby Enemy Hero:

• Gain 5 Physical Armor.

Intimidation

Nearby Enemy Heroes:

• Have their Physical Armor decreased by 20%.

Combustion

Combustion

Gold Coin 3000

+85.0 Magical power

+9.0 Magical penetration

+400.0 Mana

Pyro

On dealing Ability Damage:

• Deal 50 (+18%) Damage to the Target and nearby Enemies.

Pyromaniac

On damaging Heroes:

• Reduce the Cooldown of Pyro by 0.5s.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Crescelia

Crescelia

Gold Coin 2300

+45.0 Magical power

+125.0% Base mana regeneration

+15.0 Ability haste

Moonblade

On Ability Cast:

• Empower your next Basic Attack within 4s. • Deal 50 (+20%) Damage On-Hit. • Damaging a Hero with this effect grants you +12g.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Times Applied to Heroes: {TimesApplied}

Dreambinder

Dreambinder

Gold Coin 2650

+70.0 Magical power

+325.0 Health

Chilling Spells

On dealing Ability Damage:

• Slows by 30% for 1s. • Reduced to 20% for DoT Abilities.

Restriction: Does not apply with Proc Damage.

Deathstalker

Deathstalker

Gold Coin 3000

+50.0 Physical power

+10.0 Physical penetration

+20.0% Attack speed

Virulent Strikes

On Basic Attacking Heroes:

• Shred 3 Physical Armor for 3s On-Hit. • Stacks up to 4 times.

Onslaught

• Gain (+100%) Attack Speed.

Fire Blossom

Fire Blossom

Gold Coin 3000

+350.0 Health

+50.0 Physical armor

Heatwave

Burn nearby Enemy Units:

• Deals 15 (+1%) Damage each second. Firestorm - When Heatwave damages a Target: • Deals 5% more damage each second, up to 40%. • Resets after not damaging the Target for 2.5s.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Flux Matrix

Flux Matrix

Gold Coin 2800

+300.0 Health

+45.0 Magical armor

+10.0 Ability haste

Unstable Shackles

Nearby Enemy Heroes:

• Take 10% additional Magical Damage. • Have their Tenacity decreased by 50%.

Giant's Ring

Giant's Ring

Gold Coin 2900

+300.0 Health

+50.0 Physical armor

+15.0 Ability haste

Retribution

When hit by Basic Attacks:

• Reduce your Non-Ultimate Cooldowns by 0.25s.

Gigantism

On casting your Ultimate:

• Gain 20% Hero Size. • Mitigate 8% of damage taken. • Double the effectiveness of Retribution for 6s.

Giant Time: {GiantTime}s

Hexbound Bracers

Hexbound Bracers

Gold Coin 2450

+375.0 Health

+300.0 Mana

+15.0 Ability haste

+8.0% Heal and shield power

Mana Reactor

• Restore Mana equal to 15% of damage taken. • Reduced to 5% when damaged by Non-Heroes. • Based on your Missing Mana, gain 1-3 additional Mana Regen.

Hexed Guard

• Take 5 (+1 per Level) less damage from Hero Basic Attacks.

Mana Restored: {ManaRestored}

Imperator

Imperator

Gold Coin 3400

+65.0 Physical power

+20.0% Critical chance

Precision

• Critical Strikes deal 30% more damage.

Lunaria

Lunaria

Gold Coin 2450

+55.0 Magical power

+10.0 Ability haste

+15.0% Heal and shield power

Incandescence

On dealing damage to Heroes:

• Gain charges equal to 25% of damage dealt. • Charge Limit: 100-250, based on Level.

Mending

On Healing or Shielding an Ally Hero:

• Consume all Incandescence charges. • Heal them for the amount. • Prioritizes Lowest Health Target.

Health Restored: {HealthRestored}

Magnify

Magnify

Gold Coin 3000

+60.0 Magical power

+300.0 Health

+15.0 Ability haste

+10.0% Omnivamp

Shredding Spells

Upon damaging Heroes with an Ability:

• Reduce their Magical Armor by 6% for 3.5s. • Stacks up to 5 times.

Marshal

Marshal

Gold Coin 2400

+45.0 Magical power

+100.0% Base mana regeneration

+15.0 Ability haste

Sheriff

Buff yourself and nearby Heroes to:

• Gain 15% Attack Speed. • Deal 10 (+1 Per Level) Damage On-Hit.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Mutilator

Mutilator

Gold Coin 3150

+45.0 Physical power

+15.0 Ability haste

+12.0% Omnivamp

Mutilate

On Successsful Basic Attacks:

• Deal 1% of their Max Health as Damage.

Devour

Ability Hits on Heroes:

• Apply Mutilate 3 times (once per ability).

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtToHeroes}

Nightfall

Nightfall

Gold Coin 2900

+50.0 Physical power

+10.0 Physical penetration

+8.0% Omnivamp

Eclipse

• Abilities Heal for 6% of damage dealt to Heroes.

Dusk Reaver

On Takedown:

• Gain a 200-400 Shield for 3.5s. • Shield size increases with Level.

Health Restored: {HealthRestored} Activations: {Activations}

Noxia

Noxia

Gold Coin 3000

+90.0 Magical power

+20.0 Ability haste

Evil Eye

Mark Heroes for 3s upon dealing Ability Damage:

• With a separate ability, deal damage to a Marked Hero to activate Dark Matter.

Dark Matter

• Deal 6% of Target's Maximum Health as bonus Damage.

Damage Dealt: {DamageDealt}

Oblivion Crown

Oblivion Crown

Gold Coin 3450

+120.0 Magical power

Eradicate

• Increase your Magical Power by 25%.

Omen

Omen

Gold Coin 3000

+50.0 Physical power

+10.0 Physical penetration

+10.0 Ability haste

Bestial Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Deal 30 (+20%) Damage. • Reduce your Non-Ultimate Cooldowns by 20%.

Painweaver

Painweaver

Gold Coin 3000

+55.0 Physical power

+10.0 Physical penetration

+3.0% Movement speed

Splice

On Ability Cast:

• Gain 2 Physical Penetration for 4s. • Gain 2% Movement Speed for 4s. • Stacks up to 4 times.

Penumbra

Penumbra

Gold Coin 2900

+50.0 Physical power

+200.0 Health

+8.0 Physical penetration

+20.0 Ability haste

Essence Reaper

On Takedown:

• Reduce Non-Ultimate Cooldowns by 4s.

Plasma Blade

Plasma Blade

Gold Coin 3000

+35.0 Physical power

+45.0 Magical power

+30.0% Attack speed

+20.0% Critical chance

Vibro Cutter

On Basic Attacking Heroes:

• Gain 4% Critical Strike Chance for 3s. • Stacks up to 5 times.

Prophecy

Prophecy

Gold Coin 3000

+75.0 Magical power

+30.0% Attack speed

+15.0 Ability haste

Magical Strikes

On Basic Attacks:

• Deal 20 (+15%) Damage On-Hit.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Warp Stream

Warp Stream

Gold Coin 2200

+400.0 Health

+400.0 Mana

+10.0 Ability haste

Tele-Blink

• Replace your Blink with Tele-Blink. • Tele-Blink has a reduced Cooldown. • Upon taking damage, Tele-Blink cannot be used for 2.5s.

Quantum Edge

• Gain 25 Ultimate Haste.

Activations: {Activations}

Raiment of Renewal

Raiment of Renewal

Gold Coin 3100

+700.0 Health

+50.0% Base health regeneration

+15.0 Ability haste

+80.0% Tenacity

Regenerator

While Out Of Combat:

• Regenerate 3% of your Missing Health each second.

Synthesis

For each Level:

• Gain 5% additional Base Health Regen.

Rapture

Rapture

Gold Coin 3100

+30.0% Attack speed

+300.0 Health

+7.0% Omnivamp

Nearsight

While within 475u of an Enemy Unit:

• Your Basic Attacks deal 20 (+2.5%)(+15%) Damage On-Hit to them.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Salvation

Salvation

Gold Coin 3000

+40.0 Physical power

+375.0 Health

+75.0% Tenacity

Aegis

On going below 30% Health:

• Gain a (+25%) Shield for 6s. • Reduced to 50% Effectiveness for Ranged Heroes. • Gain 10% Omnivamp for 6s.

Spellbreaker

Spellbreaker

Gold Coin 2900

+75.0 Magical power

+40.0 Magical armor

+10.0 Ability haste

Veil

• Gain a Spell Shield that blocks the next Ability.

Malefic

While Veil is active:

• Increase your Magical Power by 15%.

Spells Blocked: {SpellBlocked}

Spirit Of Amir

Spirit Of Amir

Gold Coin 2950

+80.0 Magical power

+200.0 Health

+7.0 Magical penetration

+10.0 Ability haste

Natural Selection

Gain Effects, based on your location:

• In the Jungle: Gain 8% Magical Lifesteal. • Outside the Jungle: Gain 8% Magical Power.

Monster Slayer

• Abilities deal 12% more damage to Monsters.

Damage Dealt: {DamageDealt}

Syonic Echo

Syonic Echo

Gold Coin 3000

+60.0 Physical power

+15.0 Ability haste

+15.0% Lifesteal

Duplicity

On Ability Cast:

• Your next 3 Basic Attacks within 3s gain 30% Total Attack Speed.

Close Combat

On Melee Heroes only:

• Activating Duplicity resets your Basic Attack Cooldown.

Activations: {Activations}

Tainted Rounds

Tainted Rounds

Gold Coin 3000

+35.0 Physical power

+30.0% Attack speed

+20.0% Critical chance

Blighted Strikes

On Successful Basic Attacks:

• Reduce the Target's Healing by 45% for 3s. • Deal (+10%) (+20%) Damage On-Hit. • Increases by up to 100% as the Target's Health decreases.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Truesilver Bracelet

Truesilver Bracelet

Gold Coin 2350

+35.0 Magical power

+200.0 Health

+75.0% Base mana regeneration

+10.0% Heal and shield power

Reprisal

On casting your Ultimate:

• Gain a 100 (+18%) Shield for 4s. • While the Shield holds you are CC Immune. • When removed, it explodes dealing Damage equal to 40% of the initial Shield.

Viper

Viper

Gold Coin 3100

+35.0 Physical power

+30.0% Attack speed

+8.0 Physical penetration

Corrode

On damaging a Hero:

• Reduce their Physical Armor by 4.5% for 3s. • Stacks up to 6 times. • At 6 stacks they become Eroded.

Diligence

Against Eroded Heroes:

• Deal 10% increased On-Hit and Ability damage.

Damage Dealt: {DamageDealt}

Void Conduit

Void Conduit

Gold Coin 2300

+250.0 Health

+40.0 Magical armor

+10.0 Ability haste

+3.0% Movement speed

Relativity

While near an Ally Hero, you both gain:

• +6% Omnivamp. • +1.25% Missing Mana Regen each second.

Void Helm

Void Helm

Gold Coin 2900

+400.0 Health

+45.0 Magical armor

+10.0 Ability haste

Abyssal Gift

• Heal 20% more from all sources.

Golem's Gift

Golem's Gift

Gold Coin 3000

+75.0 Magical power

+40.0 Physical armor

+100.0% Base mana regeneration

+15.0 Ability haste

Stone Skin

When out of combat:

• Gain 5 stacks of Stone Skin. • Gain 4 Magical Power and 4 Physical Armor per stack.

Stoneweaver

• On taking Physical Damage from a Hero: Lose 1 stack. • On casting an Ability: Restore 1 stack.

Stealth Ward

Stealth Ward

Stealth Ward

• Place an invisible Ward for 86s. • Reveals any nearby non Stealthed Units. • Max Charges: 2.

Rapid Rapier

Rapid Rapier

Gold Coin 900

+20.0 Physical power

Momentum

While moving or landing Basic Attacks:

• Generate stacks of Momentum. • At 100 stacks empower your next Basic Attack On-Hit. • Deal 30 Damage.

Reclamation

Reclamation

+1.5 Gold per second

+100.0 Health

+40.0% Base mana regeneration

Purify

• Cleanse yourself and nearby Allies.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Resolution

Resolution

Gold Coin 3200

+7.0 Physical penetration

+35.0 Physical power

+300.0 Mana

+20.0% Attack speed

Darksteel

On Successful Basic Attacks:

• Deal (+2.5%) Damage On-Hit.

Potent Font

On Killing any Unit:

• Gain 5 Max Mana. • Camp Leaders grant 10. • Stacks up to 400. • At 400, gain (+2.5%) Physical Power.

Dox

Dox

Dox

• Unleash a pulse that reveals Enemies within a 3000u area. • Lasts for 4s. • Max Charges: 2

Mod

• Increase your Magical Power by 5%. • Increase your Maximum Mana by 15%.

Duality

Duality

Blessing

Melee Heroes: • Become 25% larger and take 10% less damage for 6s. Ranged Heroes: • Become 20% smaller and deal 10% more damage for 6s.

Amulet Of Chaos

Amulet Of Chaos

Gold Coin 3000

+95.0 Magical power

+11.0 Magical penetration

Deadly Wish

On Takedown:

• Reduce your current Basic Ability Cooldowns by 65%. • Restore 35% of your Missing Mana.

Mana Restored: {ManaRestored}

Leather Tunic

Leather Tunic

Gold Coin 1300

+20.0 Physical armor

+20.0 Magical armor

Lifecore

Lifecore

Gold Coin 3000

+85.0 Magical power

+350.0 Mana

+15.0 Ability haste

+12.0% Heal and shield power

Life Extraction

Upon damaging Heroes:

• Gain charges equal to 15% of damage dealt. • At 100 charges, damage a Hero to trigger Healing Wisp.

Healing Wisp

• Fire a healing wisp at the Lowest Health Allied Hero within a 1000u radius. • Heals for 100 (+40%).

Health Restored: {HealthRestored}

Abyssal Dart

Abyssal Dart

+12.0 Physical power

+5.0 Physical penetration

+8.0 Ability haste

Preyseeker

• Fire a piercing dart that deals 10 Damage. • If it hits an Enemy Hero, Mark them for 2.5s. • Reactivate Preyseeker to Teleport to the Marked Target. • Deal 80 (+20%) Damage on arrival. • Slows by 70% for 1s.

Damage Dealt: {DamageDealt} Prey Marked: {Marks}

Devotion

Devotion

Gold Coin 2550

+40.0 Magical power

+35.0 Magical armor

+80.0% Base mana regeneration

+10.0% Heal and shield power

Fidelity

• Your Heals and Shields are 10% stronger on Allied Heroes that are below 40% Health.

Mystica

Upon taking magical damage:

• If the incoming damage instance is greater than 150, reduce it by 15%.

Bonus Healing: {Healing} Bonus Shielding: {Shielding} Magical Damage Blocked: {DamageBlocked}

Necrosis

Necrosis

Gold Coin 2900

+40.0 Physical power

+35.0% Attack speed

+20.0% Critical chance

Necro's Edge

• Gain 25 Ultimate Haste.

Matter Disruptor

• Your Ultimate Ability deals 15% more damage.

Transference

Transference

Gold Coin 3000

+200.0 Health

+40.0 Physical armor

+40.0 Magical armor

+8.0% Heal and shield power

Shield Transference

Upon Shields expiring:

• 50% of its remaining value is restored as Health over 3s. • Reduced to 25% for Ally Shields.

Ionizing Charge

While Shielded:

• Gain 8% Movement Speed. • Gain 10% increased Armors.

Health Restored: {HealthRestored}

Pygmy Dust

Pygmy Dust

+100.0 Health

+40.0% Base mana regeneration

+1.8 Gold per second

Minimize

• Shrink yourself or a target Hero for 3.5s. • Allies gain 40% Decaying Movement Speed. • Enemies are Slowed by 40% and deal 30% less damage.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Smol Friends: {SmolFriends} Smol Enemies: {SmolEnemies}

Ruination

Ruination

Gold Coin 3000

+70.0 Physical power

+20.0% Critical chance

+10.0 Ability haste

Spirit Bleed

Upon successful On-Hit Attack:

• Apply a bleed that drains Mana by 30 (+8% Target's Max Mana) over 4s. • Deals True Damage equal to 80% of the Mana Drained. • Damaging the Target with an Ability while Spirit Bleed is active will refresh its duration.

Voidgazer

Voidgazer

+30.0 Magical power

+200.0 Mana

+8.0 Ability haste

Eldritch Grasp

• Fire a projectile of Void Miasma. • Pierces Non-Heroes. • Deals 100 (+35%) Damage. • Applies a 35% Slow for 2s. • Deal 15% more damage to targets hit for 3s.

Damage Dealt to Heroes: {DamageDealt} Heroes Grasped: {HeroesGrasped}

Manta Scythe

Manta Scythe

Gold Coin 2800

+30.0 Physical power

+10.0 Physical penetration

+25.0% Attack speed

+7.0% Lifesteal

Insatiable Harvest

On Basic Attack:

• Deal 1.5x damage to Minions and Small Monsters. • Upon killing Siege Minions and Camp Leaders, permanently gain +0.5 Physical Power.

Divide & Conquer

Against Enemy Units within 2500u:

• If they have no Ally within 1000u of themselves, deal 8% more damage to them.

Insatiable Harvest Damage Dealt: {DamageDealt}

Alternator

Alternator

Gold Coin 3000

+50.0 Physical power

+10.0 Physical penetration

+300.0 Mana

+10.0 Ability haste

Alternate Reality

• Your Alternate Ability deals 15% more damage.

Adeptus

Damage Heroes with your Alternate Ability:

• Upon triggering Adeptus, gain a stack (once per ability). • Upon reaching 15 stacks, return to Base to Evolve this item into Alternata.

Claw Of Hermes

Claw Of Hermes

Gold Coin 2900

+85.0 Magical power

+200.0 Health

+80.0% Base health regeneration

+250.0 Mana

Mana Burn

On Successful Basic Attack:

• Against Melee Heroes: Drain 2.5% of their Max Mana. • Against Ranged Heroes: Drain 4% of their Max Mana. • Deals True Damage equal to 75% of the Mana Drained. • If you are a Ranged Hero, Mana Burn is 50% as effective.

Mindflare

Based on the Target's Missing Mana:

• Abilities deal 0-12% more Damage.

Mana Drained: {ManaDrained} Ability Damage Dealt: {DamageDealt}

Winter's Fury

Winter's Fury

+30.0 Magical power

+100.0 Health

+8.0 Ability haste

Chillrend

• Release a sphere of icey energy that expands over 3s. • Deals 100 (+20%) Damage to Enemies inside the zone. • Applies a 50% Decaying Slow over 2.5s. • Damaged Enemies take 10% more Magical Damage for 3s.

Damage Dealt to Heroes: {DamageDealt} Heroes Chilled: {HeroesChilled}

Inquisition

Inquisition

Gold Coin 2900

+275.0 Health

+200.0 Mana

+40.0 Magical armor

+10.0 Ability haste

Psywave

On Ability Cast:

• Emit a wave of energy. • Deals 65 (+1.5%) Damage to Enemies in the area. • Damage is increased by 45% against Monsters.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Solstice

Solstice

Gold Coin 3100

+40.0 Physical power

+30.0 Physical armor

+30.0 Magical armor

Pendulum

• Gain 25 stacks each second, up to 100 Max. • Takedowns grant you Max stacks.

Mornfall

On Basic Attack:

• Consume all Pendulum stacks. • Deal 10 Damage. • Increased by (+0-50%), based on stacks consumed. • Damage is increased by 2x at Max stacks. • Heals for 135% of the damage dealt to Heroes.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Health Restored: {HealthRestored}

Spectral Schematics

Spectral Schematics

Gold Coin 3000

+55.0 Magical power

+300.0 Health

+20.0 Ability haste

Breakthrough

Upon Immobilzing an Enemy Unit:

• Deal 40 (+5% Target's Current Health) additional Damage.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Luxforge Lantern

Luxforge Lantern

Gold Coin 2400

+30.0 Physical power

+200.0 Health

+15.0 Ability haste

Lumos

On Takedown or Ward Kill, gain stacks:

• Stacks permanently grant +1 Physical Power. • Takedowns: 2 stacks. • Ward Kills: 2 stacks. • Max Stacks: 30.

The Wanderer

While out of combat:

• Gain 7% Movement Speed.

Alternata

Alternata

Gold Coin 3000

+50.0 Physical power

+12.0 Physical penetration

+350.0 Mana

+10.0 Ability haste

Alternate Reality

• Your Alternate Ability deals 15% more damage.

Nata Style

Upon using your Alternate Ability:

• Reduce your other current Basic Ability Cooldowns by 12%.

Enra's Blessing

Enra's Blessing

Gold Coin 2400

+40.0 Magical power

+225.0 Health

+250.0 Mana

+15.0 Ability haste

Enra's Protection

• When within 1000u of an Ally Hero, if they are Immobilized: • Grant them a 50 (+30%)(+8%) Shield for 3.5s. • Cooldown is per Target.

Times Applied: {TimesApplied}

Runic Veil

Runic Veil

Gold Coin 1000

+125.0 Health

+20.0 Magical armor

Divine Pouch

Divine Pouch

Gold Coin 800

+150.0 Health

+6.0% Heal and shield power

Orion

Orion

Gold Coin 2850

+80.0 Magical power

+300.0 Mana

+15.0 Ability haste

Hasty

• Gain Attack Speed equal to 80% of your Ability Haste from Items.

Interstellar

Upon successful On-Hit Attack:

• Deal 2% increased damage to the Target for 3.5s, up to a maximum of 16%.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Scattershot

Scattershot

Gold Coin 3100

+50.0 Physical power

+25.0% Attack speed

+20.0% Critical chance

Scatter

Upon successful On-Hit Attack:

• Summon 2 projectiles from the Target. • These home towards the closest Enemies. • Each deals (+40%) Damage. • Applies On-Hit effects at 50% effectiveness. • Can Critically Strike and deals 1.5x damage to Minions.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Xenia

Xenia

Gold Coin 2400

+200.0 Health

+30.0 Physical armor

+25.0 Magical armor

+10.0 Ability haste

Xenos Guard

When within 200u to an Ally Hero:

• Grant them a 50 (+10%)(+5 per Level) Shield for 4s. • Cooldown is per Target.

Restriction: • Subsequent applications to the same Hero within 10s are 50% effective.

Times Applied: {TimesApplied}

Exodus

Exodus

+12.0 Physical power

+15.0% Attack speed

+7.0% Lifesteal

Eviction Grenade

• Lob a grenade that pierces Enemy Units. • Explodes upon hitting Terrain. • Deals 90 (+80%) Damage and Stuns for 0.1s. • Launches Back Enemy Heroes. • Launched Heroes take 20% more damage from you for 1s.

Damage Dealt to Heroes: {DamageDealt} HeroesEvicted: {HeroesEvicted}

Gaussian Greaves

Gaussian Greaves

Gold Coin 2900

+55.0 Magical power

+200.0 Health

+35.0 Physical armor

+10.0 Ability haste

System Shock

• Gain the ability to Double Jump while mid-air. • After Double Jumping, emit a shockwave upon landing. • Deals 100 (+50%) Damage. • Slows by 40% for 1.25s.

Galvanize

While out of combat:

• Gain 7% Movement Speed.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes}

Florescence

Florescence

+120.0 Health

+50.0% Base health regeneration

+1.8 Gold per second

Starshroom

• Place a bouncy Starshroom for 150s. • Heroes that Jump onto the Starshroom bounce off of it. • Each Hero can only bounce on it once every 5s. • Disappears 12s after being bounced on.

Visionary

Gain Solstone. • Increase Ward Cap from 2 to 3.

Pacifist

Receive diminishing Gold from Minion kills.

Heroes Bounced: {HeroesBounced}

Cursed Scroll

Cursed Scroll

Gold Coin 3150

+20.0% Attack speed

+40.0 Physical armor

+30.0 Magical armor

+150.0% Base health regeneration

Curse of Pain

On Basic Attack:

• Deal 20 (+3.5%) Damage to yourself and the Enemy Target. • This damage cannot hurt you below 35% Health.

Forbidden Art

For every 100 Health you are missing:

• Gain +1.5% Attack Speed. • Gain +20% Base Health Regen.

Restriction: Limited to 1 Cursed Item.

Damage Dealt: {DamageDealt} Damage Dealt to Heroes: {DamageDealtHeroes} Damage Dealt to Self: {DamageTaken}

Tenacious Gem

Tenacious Gem

Gold Coin 450

+90.0% Tenacity

Gravitum

Gravitum

+12.0 Physical power

+100.0 Health

+4.0% Omnivamp

Polarity Blast

• Fire a Projectile of Unstable Energy. • Pierces Non-Heroes and has infinite range. • Deals 80 (+20%) Damage. • Grounds the first Hero hit for 2s.

Damage Dealt to Heroes: {DamageDealt} Polarized Heroes: {PolarizedHeroes}

Cursed Ring

Cursed Ring

Gold Coin 3100

+35.0 Physical power

+35.0 Magical power

+35.0% Attack speed

Curse of Swiftness

• Increase your Total Attack Speed by 1.2x. • Your Basic Attacks deal 25% less damage.

Broken Chains

• Increase the Attacks per Second Cap from 3 to 4.

Restriction: Limited to 1 Cursed Item.

Vyzar Carapace

Vyzar Carapace

Gold Coin 2900

+45.0 Physical power

+250.0 Health

+15.0 Ability haste

Shell Shock

Against Enemy Heroes:

• Basic Attacks and Abilities apply a stack of Scorn. • Apply 3 stacks to a Hero to trigger Shell Smash. • Scorn can only be applied once per ability.

Shell Smash

• Deals 60-170 Damage, based on Level. • Gain a 50 (+12%) Shield for 3s.

Damage Dealt: {DamageDealt} Times Applied: {TimesApplied}

Vainglory

Vainglory

Gold Coin 3100

+200.0 Health

+45.0 Physical armor

+35.0 Magical armor

Pride

Upon dealing or taking Hero Damage:

• Gain a stack of Vanity for 4s. • Each stack grants +0.5% increased Armors. • Max Stacks: 10.

In Vain

While at Max Vanity stacks:

• Gain an additional 10% increased Armors.

Time In Vain: {TimeInVain}s

Earth Spirit

Earth Spirit

+180.0 Health

+8.0 Physical armor

+5.0 Magical armor

Boulder Charge

• Transform into a Boulder, becoming Unstoppable for 5s. • In this form, you automatically roll forward. • Deal 40 (+4% Target's Current Health) Damage to Enemies in your path. • Colliding with an Enemy Hero Stuns them for 0.65s and ends the transformation. • This Cooldown is reduced by 45s if you hit a Hero.

Volcanica

Volcanica

Gold Coin 2750

+30.0 Physical power

+325.0 Health

+10.0 Ability haste

Hellstorm

On Ability Cast:

• Reduce your other current Basic Ability Cooldowns by 0.5s. • Increased to 1.5s when casting your Ultimate Ability. Restriction: • Hellstorm has 40% effectiveness for Stance Switchers.

Imbued Amulet

Imbued Amulet

Gold Coin 900

+150.0 Health

+200.0 Mana

Rebirth

Rebirth

Gold Coin 3000

+45.0 Physical power

+275.0 Health

Mechanica

Upon Dying:

• After 3s, Resurrect with 50% Base Health & Max Mana.

Resurrections: {Resurrections}

Spirit Locket

Spirit Locket

Gold Coin 450

+80.0 Mana

Mana Conductor

Based on your Missing Mana:

• Gain 0.5-2.5 additional Mana Regen.

Gamma Gloop

Gamma Gloop

+180.0 Health

+8.0 Physical armor

+5.0 Magical armor

Gob Glue

• Deal 80 (+3%) Damage in a 550u radius around you. • Grounds Enemies hit for 1.5s. • Create a field of Goo for 5s that Slows Enemies by 30%. If Gob Glue is activated while mid-air: • Leap into the air in your current movement direction. • Gob Glue's effects then trigger upon landing.

Damage Dealt to Heroes: {DamageDealt} Heroes Glooped: {HeroesGlooped}